ld31-space-diggers/src/hud.coffee

89 lines
2.5 KiB
CoffeeScript

app.game.hud =
start: ->
resTypes = (k for own k of app.game.resources)
@position = x: 45, y: 103
@itemArrow = new AnimatedItem maxFrames: 12, image: app.images.actions, speed: 50
@resources = []
for restype, i in resTypes
@resources[restype] = new Tilelayer(
type: restype,
depth: i
)
render: ->
panelusage = 'resources'
app.layer.drawImage app.images.hud, 0, 11*8
currentSelectedTile = app.game.currentSelectedTile
if currentSelectedTile != null
app.layer.drawRegion app.images.layers, currentSelectedTile.getCurrentLayer().sprite, 15, 100
if currentSelectedTile.entity
panelusage = 'entity'
app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 15, 100
# silo capacity
usedSiloStoragePercent = (100 / app.game.availableSiloStorage()) * app.game.usedSiloStorage()
for f in [0..100]
color = "#333"
color = "#fff" if f < usedSiloStoragePercent
x = 44+f
y = 112
app.layer.setPixel(color, x, y)
switch panelusage
when 'entity'
#app.layer.drawRegion app.images.entities, currentSelectedTile.entity.sprite(), 44, 102
app.layer.drawRegion @itemArrow.image, @itemArrow.sprite(), 44, 102
when 'resources'
# resources
i = 0
for type, amount of app.game.resources
if amount > 0
tileLayer = @resources[type]
spritePosition = {
x: i*9+@position.x
y: @position.y
}
app.layer.drawRegion app.images.layers, tileLayer.hudSprite, spritePosition.x, spritePosition.y
amountByTwenty = Math.floor(amount/20)
amountLeft = amount - amountByTwenty*20
for e in [0..amountLeft]
color = "#0a0"
color = "#0f0" if e == amountLeft
if e < 6
x = spritePosition.x-1+e
y = spritePosition.y-1
else if e < 10
x = spritePosition.x+4
y = spritePosition.y-1+e-5
else if e < 15
x = spritePosition.x+14-e
y = spritePosition.y+4
else
x = spritePosition.x-1
y = spritePosition.y+19-e
app.layer.setPixel(color, x, y)
for f in [0..amountByTwenty]
if f > 0
color = "#0000ff"
x = spritePosition.x-2+f
y = spritePosition.y+7
app.layer.setPixel(color, x, y)
i++