ld31-space-diggers/src/game.coffee
2014-12-07 00:47:17 +01:00

95 lines
2 KiB
CoffeeScript

app.game =
start: ->
for i in [0..20*15-1]
@map[i] = new Tile
@map[20*5+10].entity = new Base
@currentHoveredTile = new Tile
@currentSelectedTile = new Tile
# Start the game tick
window.setInterval @tick, 1000
@hud.start()
render: ->
for tile, i in @map
y = Math.floor(i/20)
x = i-(y*20)
tile.render(x, y)
@hud.render()
mousedown: (event)->
tile = posToTile(event.x, event.y)
tile.click(event.button)
@currentSelectedTile.deselect() if @currentSelectedTile
tile.select()
@currentSelectedTile = tile
mousemove: (event)->
tile = posToTile(event.x, event.y)
if tile
if tile != @currentHoveredTile
tile.moveIn()
@currentHoveredTile.moveOut()
@currentHoveredTile = tile
keyup: (event) ->
switch event.key
when "m" then @createMiner()
when "s" then @createSilo()
when "c" then @cheatah()
when "space"
@currentSelectedTile.deselect() if @currentSelectedTile
@currentSelectedTile = null
tick: =>
tile.tick() for tile in app.game.map
createMiner: ->
if @currentSelectedTile and @checkResource 'lubinit', 30, true
@currentSelectedTile.entity = new Miner
createSilo: ->
if @currentSelectedTile and @checkResource 'oxodum', 20, true
@currentSelectedTile.entity = new Silo
checkResource: (type, amount, drain = false) ->
if @resources[type] >= amount
@resources[type] -= amount if drain
return true
false
cheatah: ->
for type, amount of @resources
@resources[type] = 100
map: []
miners: []
maxTileAmount: 15
availableSiloStorage: ->
space = 0
for tile in app.game.map
space += tile.spaceProvided
space
usedSiloStorage: ->
space = 0
space += amount for resource, amount of @resources
space
resources:
stardust: 0
dirt: 0
bedrock: 0
oxodum: 0
lubinit: 0
darkana: 0
bio: 0
notch: 0
lava: 0