ld31-space-diggers/src/game.coffee
2014-12-06 20:54:50 +01:00

84 lines
1.8 KiB
CoffeeScript

app.game =
start: ->
for i in [0..20*15-1]
@map[i] = new Tile
@currentHoveredTile = new Tile
@currentSelectedTile = new Tile
# Start the game tick
window.setInterval(@gameTick, 1000)
render: ->
for tile, i in @map
y = Math.floor(i/20)
x = i-(y*20)
tile.render(x, y)
@hud.render()
step: ->
mousedown: (event)->
tile = @posToTile(event.x, event.y)
tile.click(event.button)
@currentSelectedTile.deselect() if @currentSelectedTile
tile.select()
@currentSelectedTile = tile
mousemove: (event)->
tile = @posToTile(event.x, event.y)
if tile
if tile != @currentHoveredTile
tile.moveIn()
@currentHoveredTile.moveOut()
@currentHoveredTile = tile
keyup: (event) ->
switch event.key
when "m" then @createMiner()
when "c" then @cheatah()
when "space"
@currentSelectedTile.deselect() if @currentSelectedTile
@currentSelectedTile = null
gameTick: ->
tile.gameTick() for tile in @map
createMiner: ->
if @currentSelectedTile and @checkRessources 'lubinit', 30, true
newMiner = new Miner
@miners.push = newMiner
@currentSelectedTile.attachMiner newMiner
@currentSelectedTile.deselect() if @currentSelectedTile
@currentSelectedTile = null
posToTile: (x, y)->
pos = (Math.floor(y/8)*20) + Math.floor(x/8)
@map[pos]
checkRessources: (type, amount, drain = false) ->
if @resources[type] >= amount
@resources[type] -= amount if drain
return true
false
cheatah: ->
for type, amount of @resources
@resources[type] = 100
map: []
miners: []
maxTileAmount: 15
resources:
stardust: 0
bedrock: 0
lubinit: 0
oxodum: 0
notch: 0