This repository has been archived on 2021-07-14. You can view files and clone it, but cannot push or open issues or pull requests.
scriptcraft/cottage.js

35 lines
1.1 KiB
JavaScript
Raw Normal View History

2012-12-27 13:55:05 +01:00
//
// need to use the drone module to create buildings easily
// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos()
// but it's easier to use the Drone class
//
load($SCRIPTPATH + "/drone.js"); // assumes cottage.js and drone.js are in same directory
//
// usage:
// [1] to build a cottage at the player's current location or the cross-hairs location...
//
// /js cottage();
//
// [2] to build a cottage using an existing drone...
//
// /js cottage(drone);
//
2012-12-27 14:11:26 +01:00
var cottage = function(drone)
{
2012-12-27 14:22:01 +01:00
if (typeof drone == "undefined"){
drone = new Drone();
}
drone
.box0(48,7,6,2) // a 4-walled structure 7 wide by 6 deep by 2 high using mossy-stone (48).
.right(3).door() // door front and center
.up(1).left(2).box(102) // windows to left and right
.right(4).box(102)
.left(5).up().prism0(53,7,6); // add a gable roof
//
// put up a sign near door.
//
drone.down().right(4).sign(["Home","Sweet","Home"],68);
2012-12-27 14:23:35 +01:00
return drone.down().left(4); // return drone to original position
2012-12-27 13:55:05 +01:00
};