2013-01-19 18:01:59 +01:00
|
|
|
/*
|
|
|
|
The homes plugin lets players set a location as home and return to the location, invite
|
|
|
|
other players to their home and also visit other player's homes.
|
|
|
|
*/
|
2013-01-19 01:45:33 +01:00
|
|
|
plugin("homes", {
|
2013-01-20 22:02:56 +01:00
|
|
|
help: function(){
|
|
|
|
return [
|
|
|
|
/* basic functions */
|
|
|
|
"/jsp home : Return to your own home",
|
|
|
|
"/jsp home <player> : Go to player's home",
|
|
|
|
"/jsp home set : Set your current location as home",
|
|
|
|
"/jsp home delete : Delete your home location",
|
2013-01-19 18:01:59 +01:00
|
|
|
|
2013-01-20 22:02:56 +01:00
|
|
|
/* social */
|
|
|
|
"/jsp home list : List homes you can visit",
|
|
|
|
"/jsp home ilist : List players who can visit your home",
|
|
|
|
"/jsp home invite <player> : Invite <player> to your home",
|
|
|
|
"/jsp home uninvite <player> : Uninvite <player> to your home",
|
|
|
|
"/jsp home public : Open your home to all players",
|
|
|
|
"/jsp home private : Make your home private",
|
2013-01-19 18:01:59 +01:00
|
|
|
|
2013-01-20 22:02:56 +01:00
|
|
|
/* administration */
|
|
|
|
"/jsp home listall : Show all houses (ops only)",
|
|
|
|
"/jsp home clear <player> : Clears player's home location (ops only)"
|
|
|
|
];
|
|
|
|
},
|
|
|
|
/* ========================================================================
|
|
|
|
basic functions
|
|
|
|
======================================================================== */
|
2013-01-19 18:01:59 +01:00
|
|
|
|
2013-01-20 22:02:56 +01:00
|
|
|
go: function(guest, host){
|
|
|
|
if (typeof host == "undefined")
|
|
|
|
host = guest;
|
|
|
|
guest = getPlayerObject(guest);
|
|
|
|
host = getPlayerObject(host);
|
|
|
|
var loc = this.store.houses[host.name];
|
|
|
|
if (!loc){
|
|
|
|
guest.sendMessage(host.name + " has no home");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
if (!this._canVisit(guest,host)){
|
|
|
|
guest.sendMessage("You can't visit " + host.name + "'s home yet");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
var worldName = loc[0], x = loc[1], y = loc[2], z=loc[3], yaw=loc[4];
|
|
|
|
var teleportCause = org.bukkit.event.player.PlayerTeleportEvent.TeleportCause;
|
|
|
|
var homeLoc = new org.bukkit.Location(org.bukkit.Bukkit.getWorld(worldName),x,y,z,yaw,0);
|
|
|
|
guest.teleport(homeLoc, teleportCause.PLUGIN);
|
|
|
|
},
|
|
|
|
/*
|
|
|
|
determine whether a guest is allow visit a host's home
|
|
|
|
*/
|
|
|
|
_canVisit: function(guest, host){
|
|
|
|
if (guest == host)
|
|
|
|
return true;
|
|
|
|
if (this.store.openHouses[host.name])
|
|
|
|
return true;
|
|
|
|
var invitations = this.store.invites[host.name];
|
|
|
|
if (invitations)
|
|
|
|
for (var i = 0;i < invitations.length;i++)
|
|
|
|
if (invitations[i] == guest.name)
|
|
|
|
return true;
|
|
|
|
return false;
|
|
|
|
},
|
|
|
|
set: function(player){
|
|
|
|
player = getPlayerObject(player);
|
|
|
|
var loc = player.location;
|
|
|
|
this.store.houses[player.name] = [""+loc.world.name
|
|
|
|
,Math.floor(loc.x)
|
|
|
|
,Math.floor(loc.y)
|
|
|
|
,Math.floor(loc.z)
|
|
|
|
,Math.floor(loc.yaw)
|
|
|
|
,Math.floor(loc.pitch)];
|
|
|
|
},
|
|
|
|
remove: function(player){
|
|
|
|
player = getPlayerObject(player);
|
|
|
|
delete this.store.houses[player.name];
|
|
|
|
},
|
|
|
|
/* ========================================================================
|
|
|
|
social functions
|
|
|
|
======================================================================== */
|
|
|
|
|
|
|
|
/*
|
|
|
|
list homes which the player can visit
|
|
|
|
*/
|
|
|
|
list: function(player){
|
|
|
|
var result = [];
|
|
|
|
for (var ohp in this.store.openHouses)
|
|
|
|
result.push(ohp);
|
|
|
|
player = getPlayerObject(player);
|
|
|
|
for (var host in this.store.invites){
|
|
|
|
var guests = this.store.invites[host];
|
|
|
|
for (var i = 0;i < guests.length; i++)
|
|
|
|
if (guests[i] == player.name)
|
|
|
|
result.push(host);
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
},
|
|
|
|
/*
|
|
|
|
list who can visit the player's home
|
|
|
|
*/
|
|
|
|
ilist: function(player){
|
|
|
|
player = getPlayerObject(player);
|
|
|
|
var result = [];
|
|
|
|
// if home is public - all players
|
|
|
|
if (this.store.openHouses[player.name]){
|
|
|
|
var online = org.bukkit.Bukkit.getOnlinePlayers();
|
|
|
|
for (var i = 0;i < online.length; i++)
|
|
|
|
if (online[i].name != player.name)
|
|
|
|
result.push(online[i].name);
|
|
|
|
}else{
|
|
|
|
result = this.store.invites[player.name] || [];
|
|
|
|
}
|
|
|
|
return result;
|
|
|
|
},
|
|
|
|
/*
|
|
|
|
Invite a player to the home
|
|
|
|
*/
|
|
|
|
invite: function(host, guest){
|
|
|
|
host = getPlayerObject(host);
|
|
|
|
guest = getPlayerObject(guest);
|
|
|
|
var invitations = this.store.invites[host.name] || [];
|
|
|
|
invitations.push(guest.name);
|
|
|
|
this.store.invites[host.name] = invitations;
|
|
|
|
guest.sendMessage(host.name + " has invited you to their home.");
|
|
|
|
guest.sendMessage("type '/jsp home " + host.name + "' to accept");
|
|
|
|
},
|
|
|
|
/*
|
|
|
|
Uninvite someone to the home
|
|
|
|
*/
|
|
|
|
uninvite: function(host, guest){
|
|
|
|
host = getPlayerObject(host);
|
|
|
|
guest = getPlayerObject(guest);
|
|
|
|
var invitations = this.store.invites[host.name];
|
|
|
|
if (!invitations)
|
|
|
|
return;
|
|
|
|
var revisedInvites = [];
|
|
|
|
for (var i =0;i < invitations.length; i++)
|
|
|
|
if (invitations[i] != guest.name)
|
|
|
|
revisedInvites.push(invitations[i]);
|
|
|
|
this.store.invites[host.name] = revisedInvites;
|
|
|
|
},
|
|
|
|
/*
|
|
|
|
make the player's house public
|
|
|
|
*/
|
|
|
|
open: function(player, optionalMsg){
|
|
|
|
player = getPlayerObject(player);
|
|
|
|
this.store.openHouses[player.name] = true;
|
|
|
|
if (typeof optionalMsg != "undefined")
|
|
|
|
__plugin.server.broadcastMessage(optionalMsg);
|
|
|
|
},
|
|
|
|
/*
|
|
|
|
make the player's house private
|
|
|
|
*/
|
|
|
|
close: function(player){
|
|
|
|
player = getPlayerObject(player);
|
|
|
|
delete this.store.openHouses[player.name];
|
|
|
|
},
|
|
|
|
/* ========================================================================
|
|
|
|
admin functions
|
|
|
|
======================================================================== */
|
|
|
|
listall: function(){
|
|
|
|
var result = [];
|
|
|
|
for (var home in this.store.houses)
|
|
|
|
result.push(home);
|
|
|
|
return result;
|
|
|
|
},
|
|
|
|
clear: function(player){
|
|
|
|
player = getPlayerObject(player);
|
|
|
|
delete this.store.houses[player.name];
|
|
|
|
delete this.store.openHouses[player.name];
|
|
|
|
}
|
|
|
|
|
2013-01-19 01:45:33 +01:00
|
|
|
}, true);
|
2013-01-19 18:01:59 +01:00
|
|
|
/*
|
2013-01-20 22:02:56 +01:00
|
|
|
private implementation
|
2013-01-19 01:45:33 +01:00
|
|
|
*/
|
2013-01-19 18:01:59 +01:00
|
|
|
(function(){
|
2013-01-20 22:02:56 +01:00
|
|
|
/*
|
|
|
|
define a set of command options that can be used by players
|
|
|
|
*/
|
|
|
|
var options = {
|
|
|
|
set: function(){homes.set();},
|
|
|
|
'delete': function(){ homes.remove();},
|
|
|
|
help: function(){ __self.sendMessage(homes.help());},
|
|
|
|
list: function(){
|
|
|
|
var visitable = homes.list();
|
|
|
|
if (visitable.length == 0){
|
|
|
|
__self.sendMessage("There are no homes to visit");
|
|
|
|
return;
|
|
|
|
}else{
|
|
|
|
__self.sendMessage([
|
|
|
|
"You can visit any of these " + visitable.length + " homes"
|
|
|
|
,visitable.join(", ")
|
|
|
|
]);
|
|
|
|
}
|
|
|
|
},
|
|
|
|
ilist: function(){
|
|
|
|
var potentialVisitors = homes.ilist();
|
|
|
|
if (potentialVisitors.length == 0)
|
|
|
|
__self.sendMessage("No one can visit your home");
|
|
|
|
else
|
|
|
|
__self.sendMessage([
|
|
|
|
"These " + potentialVisitors.length + "players can visit your home",
|
|
|
|
potentialVisitors.join(", ")]);
|
|
|
|
},
|
|
|
|
invite: function(params){
|
|
|
|
if (params.length == 1){
|
|
|
|
__self.sendMessage("You must provide a player's name");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
var playerName = params[1];
|
|
|
|
var guest = getPlayerObject(playerName);
|
|
|
|
if (!guest)
|
|
|
|
__self.sendMessage(playerName + " is not here");
|
|
|
|
else
|
|
|
|
homes.invite(__self,guest);
|
|
|
|
},
|
|
|
|
uninvite: function(params){
|
|
|
|
if (params.length == 1){
|
|
|
|
__self.sendMessage("You must provide a player's name");
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
var playerName = params[1];
|
|
|
|
var guest = getPlayerObject(playerName);
|
|
|
|
if (!guest)
|
|
|
|
__self.sendMessage(playerName + " is not here");
|
|
|
|
else
|
|
|
|
homes.uninvite(__self,guest);
|
|
|
|
},
|
|
|
|
'public': function(params){
|
|
|
|
homes.open(__self,params.slice(1).join(' '));
|
|
|
|
__self.sendMessage("Your home is open to the public");
|
|
|
|
},
|
|
|
|
'private': function(){
|
|
|
|
homes.close();
|
|
|
|
__self.sendMessage("Your home is closed to the public");
|
|
|
|
},
|
|
|
|
listall: function(){
|
|
|
|
if (!__self.isOp())
|
|
|
|
__self.sendMessage("Only operators can do this");
|
|
|
|
else
|
|
|
|
__self.sendMessage(homes.listall().join(", "));
|
|
|
|
},
|
|
|
|
clear: function(params){
|
|
|
|
if (!__self.isOp())
|
|
|
|
__self.sendMessage("Only operators can do this");
|
|
|
|
else
|
|
|
|
homes.clear(params[1]);
|
|
|
|
}
|
|
|
|
};
|
|
|
|
var optionList = [];
|
|
|
|
for (var o in options)
|
|
|
|
optionList.push(o);
|
|
|
|
/*
|
|
|
|
Expose a set of commands that players can use at the in-game command prompt
|
|
|
|
*/
|
|
|
|
command("home", function(params){
|
|
|
|
if (params.length == 0){
|
|
|
|
homes.go();
|
|
|
|
return;
|
|
|
|
}
|
|
|
|
var option = options[params[0]];
|
|
|
|
if (option)
|
|
|
|
option(params);
|
|
|
|
else{
|
|
|
|
var host = getPlayerObject(params[0]);
|
|
|
|
if (!host)
|
|
|
|
__self.sendMessage(params[0] + " is not here");
|
|
|
|
else
|
|
|
|
homes.go(__self,host);
|
|
|
|
}
|
|
|
|
},optionList);
|
2013-01-19 18:01:59 +01:00
|
|
|
|
2013-01-20 22:02:56 +01:00
|
|
|
/*
|
|
|
|
initialize the store
|
|
|
|
*/
|
|
|
|
homes.store.houses = homes.store.houses || {};
|
|
|
|
homes.store.openHouses = homes.store.openHouses || {};
|
|
|
|
homes.store.invites = homes.store.invites || {};
|
2013-01-19 18:01:59 +01:00
|
|
|
}());
|