52 lines
1.2 KiB
JavaScript
52 lines
1.2 KiB
JavaScript
|
/**************************************************************************
|
||
|
### Drone.stairs() function
|
||
|
|
||
|
The stairs() function will build a flight of stairs
|
||
|
|
||
|
#### Parameters
|
||
|
|
||
|
* blockType - should be one of the following:
|
||
|
|
||
|
* blocks.stairs.oak
|
||
|
* blocks.stairs.cobblestone
|
||
|
* blocks.stairs.brick
|
||
|
* blocks.stairs.stone
|
||
|
* blocks.stairs.nether
|
||
|
* blocks.stairs.sandstone
|
||
|
* blocks.stairs.spruce
|
||
|
* blocks.stairs.birch
|
||
|
* blocks.stairs.jungle
|
||
|
* blocks.stairs.quartz
|
||
|
|
||
|
* width - The width of the staircase - default is 1
|
||
|
* height - The height of the staircase - default is 1
|
||
|
|
||
|
#### Example
|
||
|
|
||
|
To build an oak staircase 3 blocks wide and 5 blocks tall:
|
||
|
|
||
|
/js stairs(blocks.stairs.oak, 3, 5)
|
||
|
|
||
|
Staircases do not have any blocks beneath them.
|
||
|
|
||
|
***/
|
||
|
var Drone = require('./drone').Drone;
|
||
|
/*global require*/
|
||
|
function stairs(blockType, width, height){
|
||
|
if (typeof width === 'undefined')
|
||
|
width = 1;
|
||
|
if (typeof height === 'undefined')
|
||
|
height = 1;
|
||
|
this.chkpt('_stairs');
|
||
|
while (height > 0) {
|
||
|
this.traverseWidth(width, function(){
|
||
|
this.setBlock(blockType, Drone.PLAYER_STAIRS_FACING[this.dir]);
|
||
|
});
|
||
|
|
||
|
this.fwd().up();
|
||
|
height -= 1;
|
||
|
}
|
||
|
this.move('_stairs');
|
||
|
}
|
||
|
Drone.extend(stairs);
|