var bukkit = {
stat: org.bukkit.Statistic,
stats: org.bukkit.Statistic,
material: org.bukkit.Material,
art: org.bukkit.Art,
mode: org.bukkit.GameMode,
sound: org.bukkit.Sound,
players: function(){
var result = [];
for (var i = 0; i < server.onlinePlayers.length; i++){
result.push(server.onlinePlayers[i]);
}
return result;
},
playerNames: function(){
result.push(''+ server.onlinePlayers[i].name);
worlds: function(){
var lWorlds = server.worlds;
for (var i = 0; i < lWorlds.size(); i++){
result.push(lWorlds.get(i));
};
module.exports = function( container ){
container.bukkit = bukkit;