2013-01-23 01:02:57 +01:00
|
|
|
load(__folder + "drone.js");
|
|
|
|
|
2013-01-14 23:54:24 +01:00
|
|
|
Drone.extend('sphere', function(block,radius)
|
|
|
|
{
|
2013-01-20 22:02:56 +01:00
|
|
|
var lastRadius = radius;
|
|
|
|
var slices = [[radius,0]];
|
|
|
|
var diameter = radius*2;
|
2013-01-31 23:51:35 +01:00
|
|
|
var world = this._getWorld();
|
|
|
|
var bm = this._getBlockIdAndMeta(block);
|
|
|
|
|
2013-01-20 22:02:56 +01:00
|
|
|
var r2 = radius*radius;
|
|
|
|
for (var i = 0; i <= radius;i++){
|
|
|
|
var newRadius = Math.round(Math.sqrt(r2 - i*i));
|
|
|
|
if (newRadius == lastRadius)
|
|
|
|
slices[slices.length-1][1]++;
|
|
|
|
else
|
|
|
|
slices.push([newRadius,1]);
|
|
|
|
lastRadius = newRadius;
|
|
|
|
}
|
|
|
|
this.chkpt('sphere');
|
|
|
|
//
|
|
|
|
// mid section
|
|
|
|
//
|
|
|
|
this.up(radius - slices[0][1])
|
2013-01-31 23:51:35 +01:00
|
|
|
.cylinder(block,radius,(slices[0][1]*2)-1,{blockType: bm[0],meta: bm[1],world: world})
|
2013-01-20 22:02:56 +01:00
|
|
|
.down(radius-slices[0][1]);
|
|
|
|
|
|
|
|
var yOffset = -1;
|
|
|
|
for (var i = 1; i < slices.length;i++)
|
|
|
|
{
|
|
|
|
yOffset += slices[i-1][1];
|
|
|
|
var sr = slices[i][0];
|
|
|
|
var sh = slices[i][1];
|
|
|
|
var v = radius + yOffset, h = radius-sr;
|
|
|
|
// northern hemisphere
|
|
|
|
this.up(v).fwd(h).right(h)
|
2013-01-31 23:51:35 +01:00
|
|
|
.cylinder(block,sr,sh,{blockType: bm[0],meta: bm[1],world: world})
|
2013-01-20 22:02:56 +01:00
|
|
|
.left(h).back(h).down(v);
|
|
|
|
|
|
|
|
// southern hemisphere
|
|
|
|
v = radius - (yOffset+sh+1);
|
|
|
|
this.up(v).fwd(h).right(h)
|
2013-01-31 23:51:35 +01:00
|
|
|
.cylinder(block,sr,sh,{blockType: bm[0],meta: bm[1],world: world})
|
2013-01-20 22:02:56 +01:00
|
|
|
.left(h).back(h). down(v);
|
|
|
|
}
|
|
|
|
return this.move('sphere');
|
2013-01-14 23:54:24 +01:00
|
|
|
});
|
|
|
|
//
|
|
|
|
// sphere0 creates an empty sphere but the code needs work
|
|
|
|
// - there are gaps in the sphere due to rasterization.
|
|
|
|
//
|
|
|
|
Drone.extend('sphere0', function(block,radius)
|
|
|
|
{
|
2013-01-20 22:02:56 +01:00
|
|
|
return this.sphere(block,radius)
|
|
|
|
.fwd().right().up()
|
|
|
|
.sphere(0,radius-1)
|
|
|
|
.back().left().down();
|
2013-01-14 23:54:24 +01:00
|
|
|
});
|
2013-02-01 23:14:53 +01:00
|
|
|
Drone.extend('hemisphere', function(block,radius, northSouth){
|
|
|
|
var lastRadius = radius;
|
|
|
|
var slices = [[radius,0]];
|
|
|
|
var diameter = radius*2;
|
|
|
|
var world = this._getWorld();
|
|
|
|
var bm = this._getBlockIdAndMeta(block);
|
|
|
|
|
|
|
|
var r2 = radius*radius;
|
|
|
|
for (var i = 0; i <= radius;i++){
|
|
|
|
var newRadius = Math.round(Math.sqrt(r2 - i*i));
|
|
|
|
if (newRadius == lastRadius)
|
|
|
|
slices[slices.length-1][1]++;
|
|
|
|
else
|
|
|
|
slices.push([newRadius,1]);
|
|
|
|
lastRadius = newRadius;
|
|
|
|
}
|
|
|
|
this.chkpt('hsphere');
|
|
|
|
//
|
|
|
|
// mid section
|
|
|
|
//
|
|
|
|
if (northSouth == "north"){
|
|
|
|
this.cylinder(block,radius,slices[0][1],{blockType: bm[0],meta: bm[1],world: world});
|
|
|
|
} else {
|
|
|
|
this.up(radius - slices[0][1])
|
|
|
|
.cylinder(block,radius,slices[0][1],{blockType: bm[0],meta: bm[1],world: world})
|
|
|
|
.down(radius - slices[0][1]);
|
|
|
|
}
|
|
|
|
|
|
|
|
var yOffset = -1;
|
|
|
|
for (var i = 1; i < slices.length;i++)
|
|
|
|
{
|
|
|
|
yOffset += slices[i-1][1];
|
|
|
|
var sr = slices[i][0];
|
|
|
|
var sh = slices[i][1];
|
|
|
|
var v = yOffset, h = radius-sr;
|
|
|
|
if (northSouth == "north") {
|
|
|
|
// northern hemisphere
|
|
|
|
this.up(v).fwd(h).right(h)
|
|
|
|
.cylinder(block,sr,sh,{blockType: bm[0],meta: bm[1],world: world})
|
|
|
|
.left(h).back(h).down(v);
|
|
|
|
}else{
|
|
|
|
// southern hemisphere
|
|
|
|
v = radius - (yOffset+sh+1);
|
|
|
|
this.up(v).fwd(h).right(h)
|
|
|
|
.cylinder(block,sr,sh,{blockType: bm[0],meta: bm[1],world: world})
|
|
|
|
.left(h).back(h). down(v);
|
|
|
|
}
|
|
|
|
}
|
|
|
|
return this.move('hsphere');
|
|
|
|
|
|
|
|
});
|
|
|
|
Drone.extend('hemisphere0', function(block,radius,northSouth){
|
|
|
|
return this.hemisphere(block,radius,northSouth)
|
|
|
|
.fwd().right().up(northSouth=="north"?0:1)
|
|
|
|
.hemisphere(0,radius-1,northSouth)
|
|
|
|
.back().left().down(northSouth=="north"?0:1);
|
|
|
|
});
|