352 lines
8.8 KiB
JavaScript
352 lines
8.8 KiB
JavaScript
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var ScriptCraft = ScriptCraft || {};
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(function(){
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//
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// Drone Constructor
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//
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var Drone = function(x,y,z,dir)
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{
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var usePlayerCoords = false;
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var playerPos = getPlayerPos();
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if (typeof x == "undefined"){
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var mp = getMousePos();
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if (mp){
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this.x = mp.x;
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this.y = mp.y;
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this.z = mp.z;
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}else{
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// base it on the player's current location
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usePlayerCoords = true;
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this.x = playerPos.x;
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this.y = playerPos.y;
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this.z = playerPos.z;
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}
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}else{
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this.x = x;
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this.y = y;
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this.z = z;
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}
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if (typeof dir == "undefined"){
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this.dir = getDirFromRotation(playerPos.rotationYaw);
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}else{
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this.dir = dir%4;
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}
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if (usePlayerCoords){
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this.fwd(2);
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}
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this.homeCoords = {x:this.x,y:this.y,z:this.z,dir:this.dir};
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};
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var getDirFromRotation = function(r){
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var result = 1;
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r = Math.abs(Math.ceil(r));
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if (r >= 45 && r < 135){
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result = 0;
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}
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if (r >= 135 && r < 225){
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result = 3;
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}
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if (r >= 225 && r < 315){
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result = 2;
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}
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return result;
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};
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//
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// movement
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//
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var movements = [{},{},{},{}];
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// east
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movements[0].right = function(that,n){ that.z +=n; return that;};
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movements[0].left = function(that,n){ that.z -=n; return that;};
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movements[0].fwd = function(that,n){ that.x +=n; return that;};
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movements[0].back = function(that,n){ that.x -= n; return that;};
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// south
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movements[1].right = movements[0].back;
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movements[1].left = movements[0].fwd;
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movements[1].fwd = movements[0].right;
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movements[1].back = movements[0].left;
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// west
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movements[2].right = movements[0].left;
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movements[2].left = movements[0].right;
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movements[2].fwd = movements[0].back;
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movements[2].back = movements[0].fwd;
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// north
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movements[3].right = movements[0].fwd;
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movements[3].left = movements[0].back;
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movements[3].fwd = movements[0].left;
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movements[3].back = movements[0].right;
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Drone.prototype.turn = function(n)
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{
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if (typeof n == "undefined"){
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this.dir++;
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}else{
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this.dir += n;
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}
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this.dir %=4;
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return this;
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};
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Drone.prototype.right = function(n){ if (typeof n == "undefined"){ n = 1;} return movements[this.dir].right(this,n);};
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Drone.prototype.left = function(n){ if (typeof n == "undefined"){ n = 1;} return movements[this.dir].left(this,n);};
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Drone.prototype.fwd = function(n){ if (typeof n == "undefined"){ n = 1;} return movements[this.dir].fwd(this,n);};
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Drone.prototype.back = function(n){ if (typeof n == "undefined"){ n = 1;} return movements[this.dir].back(this,n);};
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Drone.prototype.up = function(n){ if (typeof n == "undefined"){ n = 1;} this.y+=n; return this;};
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Drone.prototype.down = function(n){ if (typeof n == "undefined"){ n = 1;} this.y-=n; return this;};
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Drone.prototype.home = function()
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{
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this.x = this.homeCoords.x;
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this.y = this.homeCoords.y;
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this.z = this.homeCoords.z;
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this.dir = this.homeCoords.dir;
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return this;
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};
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//
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// building
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//
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var traverse = [{},{},{},{}];
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// east
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traverse[0].width = function(that,n,callback){
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var s = that.z, e = s + n;
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for (; that.z < e; that.z++){
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callback();
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}
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that.z = s;
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};
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traverse[0].depth = function(that,n,callback){
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var s = that.x, e = s+n;
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for (;that.x < e;that.x++){
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callback();
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}
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that.x = s;
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};
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// south
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traverse[1].width = function(that,n,callback){
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var s = that.x, e = s-n;
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for (;that.x > e;that.x--){
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callback();
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}
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that.x = s;
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};
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traverse[1].depth = traverse[0].width;
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// west
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traverse[2].width = function(that,n,callback){
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var s = that.z, e = s-n;
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for (;that.z > e;that.z--){
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callback();
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}
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that.z = s;
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};
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traverse[2].depth = traverse[1].width;
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// north
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traverse[3].width = traverse[0].depth;
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traverse[3].depth = traverse[2].width;
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traverseHeight = function(that,n,callback){
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var s = that.y, e = s + n;
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for (; that.y < e; that.y++){
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callback();
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}
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that.y = s;
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};
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var getBlockIdAndMeta = function(b){
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if (typeof b == 'string'){
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var bs = b;
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var sp = bs.indexOf(':')
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b = parseInt(bs.substring(0,sp));
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md = parseInt(bs.substring(sp+1,bs.length));
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return [b,md];
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}else{
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return [b,0];
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}
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};
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Drone.prototype.sign = function(message,block){
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if (message.constructor == Array){
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}else{
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message = [message];
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}
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var bm = getBlockIdAndMeta(block);
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block = bm[0];
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meta = bm[1];
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if (block != 63 && block != 68){
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print("ERROR: Invalid block id for use in signs");
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return;
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}
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if (block == 68){
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meta = this.playerToSignDirs[this.dir];
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this.back();
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}
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putSign(message,this.x,this.y,this.z,block,meta);
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if (block == 68){
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this.fwd();
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}
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return this;
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};
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Drone.prototype.cuboid = function(block,w,d,h){
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var md = 0;
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if (typeof block == 'object'){
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block = block.blockID;
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}else{
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var bm = getBlockIdAndMeta(block);
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block = bm[0];
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md = bm[1];
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}
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if (typeof h == "undefined"){
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h = 1;
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}
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if (typeof d == "undefined"){
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d = 1;
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}
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if (typeof w == "undefined"){
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w = 1;
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}
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var that = this;
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traverse[this.dir].width(that,w,function(){
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traverseHeight(that,h,function(){
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traverse[that.dir].depth(that,d,function(){
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putBlock(that.x,that.y,that.z,block,md);
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});
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});
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});
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return this;
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};
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Drone.prototype.cuboid0 = function(block,w,d,h){
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return this.cuboid(block,w,d,h).fwd().right().cuboid(0,w-2,d-2,h).back().left();
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};
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Drone.prototype.door = function(door){
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if (typeof door == "undefined"){
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door = 64;
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}else{
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door = 71;
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}
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return this.cuboid(door+':' + this.dir,1,1,1).up().cuboid(door+':8',1,1,1).down();
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};
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// player dirs: 0 = east, 1 = south, 2 = west, 3 = north
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// block dirs: 0 = east, 1 = west, 2 = south , 3 = north
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// sign dirs: 5 = east, 3 = south, 4 = west, 2 = north
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Drone.prototype.playerToBlockDirs = [0,2,1,3];
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Drone.prototype.playerToSignDirs = [4,2,5,3];
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Drone.prototype.prism0 = function(block,w,d){
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this.prism(block,w,d).fwd().right().prism(0,w-2,d-2).left().back();
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var se = Drone.STAIRBLOCKS[block];
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if (d % 2 == 1 && se){
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// top of roof will be open - need repair
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var f = Math.floor(d/2);
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this.fwd(f).up(f).cuboid(se,w,1,1).down(f).back(f);
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}
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};
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Drone.STAIRBLOCKS = {53: 5 // oak wood
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,67: 4 // cobblestone
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,108: 45 // brick
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,109: 98 // stone brick
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,114: 112 // nether brick
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,128: 24 // sandstone
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,134: '5:1' // spruce wood
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,135: '5:2' // birch wood
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,136: '5:3' // jungle wood
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};
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// /\
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// /##\
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// /####\
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// 012345
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// d = 6, m = 3
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//
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// /#\
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// /###\
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// 01234
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// d = 5, m = 2
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//
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// /\
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// /##\
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// 0123
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// d = 4, m = 2
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//
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// /#\
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// 012
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// d = 3, m = 1
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//
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Drone.prototype.prism = function(block,w,d){
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var stairEquiv = Drone.STAIRBLOCKS[block];
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if (stairEquiv){
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this.fwd().prism(stairEquiv,w,d-2).back();
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var d2 = 0;
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var middle = Math.floor(d/2);
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var uc = 0,dc = 0;
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while (d2 < d)
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{
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var di = (d2 < middle?this.dir:(this.dir+2)%4);
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var bd = block + ':' + this.playerToBlockDirs[di];
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var putStep = true;
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if (d2 == middle){
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if (d % 2 == 1){
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putStep = false;
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}
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}
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if (putStep)
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this.cuboid(bd,w,1,1);
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if (d2 < middle-1){
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this.up();
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uc++;
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}
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var modulo = d % 2;
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if (modulo == 1){
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if (d2 > middle && d2<d-1){
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this.down();
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dc++;
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}
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}else{
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if (d2 >= middle && d2<d-1){
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this.down();
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dc++;
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}
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}
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this.fwd();
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d2++;
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}
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print("uc=" +uc + ",dc=" + dc);
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this.back(d);
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}else{
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var c = 0;
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var d2 = d;
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while(d2 >= 1){
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var bd = block + ':' + (d2 >= d/2?this.dir:(this.dir+2)%4);
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this.cuboid(bd,w,d2,1);
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d2 -= 2;
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this.fwd().up();
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c++;
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}
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this.down(c).back(c);
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}
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return this;
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};
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Drone.prototype.box = Drone.prototype.cuboid;
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Drone.prototype.box0 = Drone.prototype.cuboid0;
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Drone.prototype.debug = function(){
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this.debug = true;
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var dirs = ["east","south","west","north"];
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print([this.x,this.y,this.z,this.dir,dirs[this.dir]]);
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return this;
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}
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Drone.prototype.rehome = function(){
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var mp = getMousePos();
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var playerPos = getPlayerPos();
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if (mp){
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this.x= mp.x;
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this.y= mp.y;
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this.z= mp.z;
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}else{
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// base it on the player's current location
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this.x = playerPos.x;
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this.y = playerPos.y;
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this.z = playerPos.z;
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this.fwd(2);
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}
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this.dir = getDirFromRotation(playerPos.rotationYaw);
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this.homeCoords = {x:this.x,y:this.y,z:this.z,dir:this.dir};
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return this;
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};
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ScriptCraft.Drone = Drone;
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}());
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var Drone = ScriptCraft.Drone;
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drone = new Drone();
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