var signs = require('signs');
//
// Usage:
// In game, create a sign , target it and type ...
// /js signs.menu_food();
// ... or ...
// /js signs.menu_time()
var onDinnerChoice = function(event){
event.player.sendMessage("You chose " + event.text);
};
var convertToDinnerMenu = signs.menu("Dinner", ["Lamb","Pork","Chicken","Duck","Beef"], onDinnerChoice);
var onTimeChoice = function(event){
event.player.location.world.setTime( event.number * 6000 );
var convertToTimeMenu = signs.menu("Time", ["Dawn","Midday","Dusk","Midnight"], onTimeChoice);
exports.signs = {
menu_food: function(cmdSender){
var sign = signs.getTargetedBy(cmdSender);
if (!sign){
throw new Error('You must look at an existing sign');
}
convertToDinnerMenu(sign);
},
// This is an example sign that displays a menu of times of day
// interacting with the sign will change the time of day accordingly.
// /js var signExamples = require('./signs/examples');
// /js signExamples.timeOfDay()
menu_time: function(cmdSender){
convertToTimeMenu(sign);