//
// constructs a mayan temple
Drone.extend('temple', function(side) {
if (!side) {
side = 20;
}
var stone = '98:1';
var stair = '109:' + Drone.PLAYER_STAIRS_FACING[this.dir];
this.chkpt('temple');
while (side > 4) {
var middle = Math.round((side-2)/2);
this.chkpt('corner')
.box(stone, side, 1, side)
.right(middle).box(stair).right().box(stair)
.move('corner').up().fwd().right();
side = side - 2;
return this.move('temple');
});