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docs/api.md
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docs/api.md
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@ -7,6 +7,43 @@ Walter Higgins
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[email]: mailto:walter.higgins@gmail.com?subject=ScriptCraft_API_Reference
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Module Loading
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==============
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At server startup the ScriptCraft Java plugin is loaded and once
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loaded the Java plugin will in turn begin loading all of the
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javascript (.js) files it finds in the js-plugins directory (in the
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current working directory). If this is the first time the ScriptCraft
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plugin is loaded, then the js-plugins directory will not yet exist, it
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will be created and all of the bundled javascript files will be
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unzipped into it from a bundled resource within the Java plugin. The
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very first javascript file to load will always be
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js-plugins/core/_scriptcraft.js. Then all other javascript files are
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loaded.
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Directory structure
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-------------------
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The js-plugins directory is loosely organised into subdirectories -
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one for each module. Each subdirectory in turn can contain one or more
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javascript files. Within each directory, a javascript file with the
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same filename as the directory will always be loaded before all other
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files in the same directory. So for example, drone/drone.js will
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always load before any other files in the drone/ directory. Similarly
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utils/utils.js will always load before any other files in the utils/
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directory.
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Directories
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-----------
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As of February 10 2013, the js-plugins directory has the following sub-directories...
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* core - Contains javascript files containing Core functionality crucial to ScriptCraft and modules which use it.
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* drone - Contains the drone module and drone extensions. Drone was the first scriptcraft module.
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* ext - Contains external 3rd party javascript libraries (e.g. json2.js - the JSON lib)
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* mini-games - Contains mini-games
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* arrows - The arrows module
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* signs - The signs module
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* chat - The chat plugin/module
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* alias - The alias plugin/module
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Core Module
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===========
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This module defines commonly used functions by all plugins...
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@ -26,11 +63,43 @@ This module defines commonly used functions by all plugins...
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* command (name, function) - defines a command that can be used by non-operators.
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load() function
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---------------
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The load() function is used by ScriptCraft at startup to load all of the javascript modules and data.
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Parameters
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----------
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* filenames - An array of file names or a single file name.
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* warnOnFileNotFound (optional - default: false) - warn if the file was not found.
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Return
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------
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load() will return the result of the last statement evaluated in the file.
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Example
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-------
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load(__folder + "myFile.js"); // loads a javascript file and evaluates it.
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var myData = load("myData.json"); // loads a javascript file and evaluates it - eval'd contents are returned.
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myData.json contents...
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__data = {players:{
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walterh:{
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h: ["jsp home {1}"],
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sunny:["time set 0",
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"weather clear"]
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}
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}
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}
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Core Module - Special Variables
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===============================
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There are a couple of special javascript variables available in ScriptCraft...
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* __folder - The current working directory - this variable is only to be used within the main body of a .js file.
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* _plugin - The ScriptCraft JavaPlugin object.
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* server - The Minecraft Server object.
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* self - the current player.
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