Fix replacing reload with '/js refresh()'
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1 changed files with 2 additions and 2 deletions
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@ -949,7 +949,7 @@ floor. When the loop is done I return the drone to where it started.
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The last 2 lines load the drone module (it must be loaded before I can
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The last 2 lines load the drone module (it must be loaded before I can
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add new features to it) and the last line extends the 'Drone' object
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add new features to it) and the last line extends the 'Drone' object
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so that now it can build skyscrapers among other things. Once you've
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so that now it can build skyscrapers among other things. Once you've
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typed in the above code and saved the file, type `reload` in your
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typed in the above code and saved the file, type `/js refresh()` in your
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in-game prompt, then type ...
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in-game prompt, then type ...
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/js myskyscraper(2);
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/js myskyscraper(2);
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@ -1023,7 +1023,7 @@ exports.flightStatus = function( player ) {
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}
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}
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```
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```
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... now type `/reload` at the in-game prompt then type `/js
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... now type `/js refresh()` at the in-game prompt then type `/js
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flightStatus(self)` and an appropriate message will appear based on
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flightStatus(self)` and an appropriate message will appear based on
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whether or not you're currently flying. Type the `/js flightStatus()`
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whether or not you're currently flying. Type the `/js flightStatus()`
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command while on the ground and while flying. The message displayed in
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command while on the ground and while flying. The message displayed in
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