Adding Drone.MAX_VOLUME and Drone.MAX_SIDE properties
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2 changed files with 16 additions and 2 deletions
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@ -1,7 +1,12 @@
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# 2014 03 08
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# 2014 03 12
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## Version 2.0.6
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## Version 2.0.6
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Added Drone.MAX_VOLUME and Drone.MAX_SIDE properties to specify limits on size of Drone ops.
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This is to stop individual players from hogging the CPU in a classrom environment.
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# 2014 03 08
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Fixed issues #115 #122 #123
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Fixed issues #115 #122 #123
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Improved background processing of Drone build commands.
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Improved background processing of Drone build commands.
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@ -1057,6 +1057,15 @@ Drone.prototype.cuboida = function(/* Array */ blocks, w, h, d, overwrite, immed
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return this;
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return this;
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};
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};
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Drone.MAX_VOLUME = 1000000;
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Drone.MAX_SIDE = 1000;
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var tooBig = function(w, h, d ) {
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return ( w * h * d ) >= Drone.MAX_VOLUME ||
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( w >= Drone.MAX_SIDE ) ||
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( h >= Drone.MAX_SIDE ) ||
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( d >= Drone.MAX_SIDE );
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};
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/*
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/*
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faster cuboid because blockid, meta and world must be provided
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faster cuboid because blockid, meta and world must be provided
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use this method when you need to repeatedly place blocks
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use this method when you need to repeatedly place blocks
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@ -1072,7 +1081,7 @@ Drone.prototype.cuboidX = function( blockType, meta, w, h, d, immediate ) {
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if ( typeof w == 'undefined' ) {
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if ( typeof w == 'undefined' ) {
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w = 1;
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w = 1;
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}
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}
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if ( ( w * h * d ) >= 1000000 ) {
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if ( tooBig( w, h, d ) ) {
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this.sign([
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this.sign([
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'Build too Big!',
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'Build too Big!',
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'width:' + w,
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'width:' + w,
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