Added first draft of Drone.copy() and Drone.paste() methods (paste needs work to handle 'facing' blocks)
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parent
ea6fe1e061
commit
179b3ee4a1
2 changed files with 211 additions and 27 deletions
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@ -88,6 +88,23 @@ public class CommandScript extends CommandBase {
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EntityPlayer player = (EntityPlayer)CommandScript.sender;
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player.worldObj.setBlockAndMetadata(x,y,z,blockId,meta);
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}
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//
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// returns the block id and metadata at a given location in the world
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// e.g. returns "98" for a stone block or "98:2" for a mossy stone block.
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//
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public static String getBlockImpl(int x, int y, int z)
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{
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EntityPlayer player = (EntityPlayer)CommandScript.sender;
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World world = player.worldObj;
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int blockId = world.getBlockId(x,y,z);
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int metadata = world.getBlockMetadata(x,y,z);
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if (metadata !=0){
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return "" + blockId + ":" + metadata;
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}else{
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return "" + blockId;
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}
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}
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public String getCommandName() {
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return "js";
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@ -119,6 +136,7 @@ public class CommandScript extends CommandBase {
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,"getPlayerPos"
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,"getMousePos"
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,"putBlock"
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,"getBlock"
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,"putSign"
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};
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importer.defineFunctionProperties(names, CommandScript.class,ScriptableObject.DONTENUM);
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@ -224,6 +242,7 @@ public class CommandScript extends CommandBase {
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"load() (with no params) lets you choose a script file",
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"getPlayerPos() returns player coords",
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"getMousePos() returns mouse/crosshair coords",
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"getBlock(x,y,z) returns the block and metadata e.g. '98' for a stone block or '98:2' for a mossy stone block",
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"putBlock(x,y,z,blockId,meta) e.g. putBlock(100,2,50,44,2) puts a sandstone slab (44:2) at position 100,2,50. See http://www.minecraftinfo.com/idlist.htm for block ids"
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};
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print(cx,thisObj,helpArgs,funObj);
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@ -251,14 +270,36 @@ public class CommandScript extends CommandBase {
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public static PlayerPos getMousePos(Context cx, Scriptable thisObj,Object[] args, Function funObj){
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return getMousePosImpl();
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}
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public static void putBlock(Context cx, Scriptable thisObj,Object[] args, Function funObj){
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int x = new Double(args[0].toString()).intValue();
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int y = new Double(args[1].toString()).intValue();
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int z = new Double(args[2].toString()).intValue();
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int b = new Double(args[3].toString()).intValue();
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int m = new Double(args[4].toString()).intValue();
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public static void putBlock(Context cx, Scriptable thisObj,Object[] args, Function funObj)
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{
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int x;
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int y;
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int z;
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int b;
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int m;
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if (args.length == 2){
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PlayerPos mousePos = getMousePosImpl();
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if (mousePos != null){
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x = (int)mousePos.x;
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y = (int)mousePos.y;
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z = (int)mousePos.z;
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b = new Double(args[0].toString()).intValue();
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m = new Double(args[1].toString()).intValue();
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}else{
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return;
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}
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}else {
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x = new Double(args[0].toString()).intValue();
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y = new Double(args[1].toString()).intValue();
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z = new Double(args[2].toString()).intValue();
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b = new Double(args[3].toString()).intValue();
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m = new Double(args[4].toString()).intValue();
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}
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putBlockImpl(x,y,z,b,m);
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switch (b){
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switch (b)
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{
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case 6:
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EntityPlayer player = (EntityPlayer)CommandScript.sender;
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World world = player.worldObj;
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@ -266,6 +307,31 @@ public class CommandScript extends CommandBase {
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break;
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}
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}
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//
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// gets the blockId and metadata at the given coords
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// if no coords are provided then the mouse position is used instead.
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//
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public static String getBlock(Context cx, Scriptable thisObj,Object[] args, Function funObj){
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int x;
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int y;
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int z;
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if (args.length != 0){
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x = new Double(args[0].toString()).intValue();
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y = new Double(args[1].toString()).intValue();
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z = new Double(args[2].toString()).intValue();
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}else{
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PlayerPos mousePos = getMousePosImpl();
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if (mousePos != null){
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x = (int)mousePos.x;
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y = (int)mousePos.y;
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z = (int)mousePos.z;
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}else{
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return null;
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}
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}
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return getBlockImpl(x,y,z);
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}
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public static void putSign(Context cx, Scriptable thisObj,Object[] args, Function funObj){
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List jsArray = (List)args[0];
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System.out.println("putSign jsArray=" + jsArray);
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158
drone.js
158
drone.js
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@ -79,7 +79,9 @@ var Drone = {
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// the box() method is the main method for building things.
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// parameters
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// ----------
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// b - the block id - e.g. 6 for an oak sapling or '6:2' for a birch sapling.
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// b - the block id - e.g. 6 for an oak sapling or '6:2' for a birch sapling.
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// An array of block ids can also be used in which case each block in the array
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// will be placed in turn.
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// w - the width of the structure (optional - default value is 1)
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// h - the height of the structure (optional - default value is 1)
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// d - the depth of the structure - NB this is *not* how deep underground the structure lies - this is
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@ -116,7 +118,23 @@ var Drone = {
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oak: function(){},
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spruce: function(){},
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birch: function(){},
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jungle: function(){}
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jungle: function(){},
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//
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// rand takes either an array (if each blockid is the same weight)
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// or an object where each property is a blockid and the value is it's weight (an integer)
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// e.g.
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// rand([98,'98:1','98:2'],w,d,h) will place random blocks stone, mossy stone and cracked stone (each block has the same chance of being picked)
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// rand({98: 5, '98:1': 3,'98:2': 2},w,d,h) will place random blocks stone has a 50% chance of being picked,
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// mossy stone has a 30% chance and cracked stone has just a 20% chance of being picked.
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//
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rand: function(distribution,w,h,d){},
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//
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// places random flowers and long grass (similar to the effect of placing bonemeal on grass)
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//
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garden: function(w,d){},
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copy: function(name,w,h,d){},
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paste: function(name){}
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};
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//
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// Implementation
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@ -221,13 +239,6 @@ var Drone = {
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Drone.prototype.cuboid = function(block,w,h,d){
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var md = 0;
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if (typeof block == 'object'){
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block = block.blockID;
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}else{
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var bm = _getBlockIdAndMeta(block);
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block = bm[0];
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md = bm[1];
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}
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if (typeof h == "undefined"){
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h = 1;
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}
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@ -237,11 +248,25 @@ var Drone = {
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if (typeof w == "undefined"){
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w = 1;
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}
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var bi = 0;
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var that = this;
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_traverse[this.dir].width(that,w,function(){
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_traverseHeight(that,h,function(){
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_traverse[that.dir].depth(that,d,function(){
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putBlock(that.x,that.y,that.z,block,md);
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//
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// wph 20121229 - slower but supports random blocks
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//
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var cb = 0;
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if (block.constructor == Array){
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cb = block[bi%block.length];
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}else{
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cb = block;
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}
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var bm = _getBlockIdAndMeta(cb);
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cb = bm[0];
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md = bm[1];
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putBlock(that.x,that.y,that.z,cb,md);
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bi++;
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});
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});
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});
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@ -388,7 +413,10 @@ var Drone = {
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var _getBlockIdAndMeta = function(b){
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if (typeof b == 'string'){
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var bs = b;
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var sp = bs.indexOf(':')
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var sp = bs.indexOf(':');
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if (sp == -1){
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return [parseInt(bs),0];
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}
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b = parseInt(bs.substring(0,sp));
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md = parseInt(bs.substring(sp+1,bs.length));
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return [b,md];
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@ -425,14 +453,14 @@ var Drone = {
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_traverse[0].width = function(that,n,callback){
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var s = that.z, e = s + n;
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for (; that.z < e; that.z++){
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callback();
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callback(that.z-s);
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}
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that.z = s;
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};
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_traverse[0].depth = function(that,n,callback){
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var s = that.x, e = s+n;
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for (;that.x < e;that.x++){
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callback();
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callback(that.x-s);
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}
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that.x = s;
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};
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@ -440,7 +468,7 @@ var Drone = {
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_traverse[1].width = function(that,n,callback){
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var s = that.x, e = s-n;
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for (;that.x > e;that.x--){
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callback();
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callback(s-that.x);
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}
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that.x = s;
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};
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@ -449,7 +477,7 @@ var Drone = {
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_traverse[2].width = function(that,n,callback){
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var s = that.z, e = s-n;
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for (;that.z > e;that.z--){
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callback();
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callback(s-that.z);
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}
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that.z = s;
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};
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@ -460,23 +488,113 @@ var Drone = {
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_traverseHeight = function(that,n,callback){
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var s = that.y, e = s + n;
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for (; that.y < e; that.y++){
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callback();
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callback(that.y-s);
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}
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that.y = s;
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};
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var _fisherYates = function( myArray ) {
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var i = myArray.length;
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if ( i == 0 ) return false;
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while ( --i ) {
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var j = Math.floor( Math.random() * ( i + 1 ) );
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var tempi = myArray[i];
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var tempj = myArray[j];
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myArray[i] = tempj;
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myArray[j] = tempi;
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}
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};
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var _rand = function(blockDistribution){
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if (!(blockDistribution.constructor == Array)){
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var a = [];
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for (var p in blockDistribution){
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var n = blockDistribution[p];
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for (var i = 0;i < n;i++){
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a.push(p);
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}
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}
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blockDistribution = a;
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}
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while (blockDistribution.length < 1000){
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// make array bigger so that it's more random
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blockDistribution = blockDistribution.concat(blockDistribution);
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}
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_fisherYates(blockDistribution);
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return blockDistribution;
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};
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Drone.prototype.rand = function(dist,w,h,d){
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var randomized = _rand(dist);
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return this.box(randomized,w,h,d);
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};
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var _trees = {oak: 6
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,spruce: '6:1'
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,birch: '6:2'
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,jungle: '6:3'
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};
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,spruce: '6:1'
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,birch: '6:2'
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,jungle: '6:3'
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};
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for (var p in _trees){
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Drone.prototype[p] = function(v){return function(){ return this.box(v);};}(_trees[p]);
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}
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Drone.prototype.garden = function(w,d)
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{
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// make sure grass is present first
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this.down().box(2,w,1,d).up();
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// make flowers more common than long grass
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var dist = {37: 3, // red flower
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38: 3, // yellow flower
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'31:1': 2, // long grass
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0: 1
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};
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return this.rand(dist,w,1,d);
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};
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Drone.clipBoard = {};
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Drone.prototype.copy = function(name, w, h, d){
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var that = this;
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var ccContent = [];
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_traverse[this.dir].width(that,w,function(ww){
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ccContent.push([]);
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_traverseHeight(that,h,function(hh){
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ccContent[ww].push([]);
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_traverse[that.dir].depth(that,d,function(dd){
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var b = getBlock(that.x,that.y,that.z);
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ccContent[ww][hh][dd] = b;
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});
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});
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});
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Drone.clipBoard[name] = ccContent;
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return this;
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};
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Drone.prototype.paste = function(name){
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var ccContent = Drone.clipBoard[name];
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var that = this;
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_traverse[this.dir].width(that,ccContent.length,function(ww){
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var h = ccContent[ww].length;
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_traverseHeight(that,h,function(hh){
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var d = ccContent[ww][hh].length;
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_traverse[that.dir].depth(that,d,function(dd){
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var b = ccContent[ww][hh][dd];
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var bm = _getBlockIdAndMeta(b);
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var cb = bm[0];
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var md = bm[1];
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putBlock(that.x,that.y,that.z,cb,md);
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});
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});
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});
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return this;
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};
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ScriptCraft.Drone = Drone;
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}());
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Drone = ScriptCraft.Drone;
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/*
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getPlayerPos = function(){return {x:0,y:0,z:0,rotationYaw:0};};
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getMousePos = function(){return null;};
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putBlock = function(){};
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getBlock = function(){};
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drone.copy('x',4,2,3);
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*/
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drone = new Drone();
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