updated
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23794e985a
commit
1c041d73da
6 changed files with 24 additions and 34 deletions
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@ -1,4 +1,4 @@
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load($SCRIPT_DIR + "/fort.js");
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load(__folder + "fort.js");
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//
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// a castle is just a big wide fort with 4 taller forts at each corner
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//
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@ -1,13 +1,10 @@
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var scriptDir = $SCRIPT_DIR;
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load(scriptDir + "/drone.js"); // assumes cottage.js and drone.js are in same directory
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load(__folder + "drone.js"); // assumes cottage.js and drone.js are in same directory
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//
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// need to use the drone module to create buildings easily
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// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos()
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// but it's easier to use the Drone class
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// $SCRIPT_DIR is a special javascript variable whose value is the directory where the
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// __folder is a special javascript variable whose value is the directory where the
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// current script resides.
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// $SCRIPT is a special javascript variable whose value is the full name of the current script.
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//
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//
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// usage:
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// [1] to build a cottage at the player's current location or the cross-hairs location...
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@ -1,4 +1,4 @@
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load($SCRIPT_DIR + "/drone.js");
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load(__folder + "drone.js");
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//
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// Create a floor of colored tiles some of which emit light.
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// The tiles change color every second creating a strobe-lit dance-floor.
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@ -21,10 +21,13 @@ Drone.extend('dancefloor',function(width,length)
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disco.down().box(89,width,1,length).up();
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var floorTiles = [35,35,'35:1','35:2','35:3','35:4','35:4','35:4','35:6',20,20];
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//
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// strobe gets called in a java thread
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// strobe gets called in a java thread - disco only lasts 30 seconds.
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//
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var strobe = function(){
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while(true){
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var discoTicks = 30;
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var strobe = function()
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{
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while(discoTicks--)
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{
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disco.rand(floorTiles,width,1,length);
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java.lang.Thread.sleep(1000);
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}
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@ -1,4 +1,4 @@
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var ScriptCraft = ScriptCraft || {};
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load(__folder + "../core/_primitives.js");
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var global = this;
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//
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// Interface
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@ -251,22 +251,22 @@ var Drone = Drone || {
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//
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// don't want to declare object more than once
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//
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if (ScriptCraft.Drone){
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if (Drone.constructor == Function)
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return;
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}
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//
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// Drone Constructor
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//
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var Drone = function(x,y,z,dir)
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Drone = function(x,y,z,dir)
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{
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var usePlayerCoords = false;
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var playerPos = getPlayerPos();
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if (typeof x == "undefined"){
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var mp = getMousePos();
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if (mp){
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this.x = mp[0];
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this.y = mp[1];
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this.z = mp[2];
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this.x = mp.x;
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this.y = mp.y;
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this.z = mp.z;
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}else{
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// base it on the player's current location
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usePlayerCoords = true;
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if (!playerPos){
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return null;
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}
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this.x = playerPos[0];
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this.y = playerPos[1];
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this.z = playerPos[2];
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this.x = playerPos.x;
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this.y = playerPos.y;
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this.z = playerPos.z;
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}
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}else{
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this.x = x;
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@ -287,7 +287,7 @@ var Drone = Drone || {
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this.z = z;
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}
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if (typeof dir == "undefined"){
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this.dir = _getDirFromRotation(playerPos[3]);
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this.dir = _getDirFromRotation(playerPos.yaw);
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}else{
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this.dir = dir%4;
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}
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@ -885,7 +885,6 @@ var Drone = Drone || {
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};
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Drone.prototype.cylinder0 = _cylinder0;
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Drone.prototype.cylinder = _cylinder1;
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ScriptCraft.Drone = Drone;
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//
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// make all Drone's methods available also as standalone functions
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}
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}());
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Drone = ScriptCraft.Drone;
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/*
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getPlayerPos = function(){return {x:0,y:0,z:0,rotationYaw:0};};
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getMousePos = function(){return null;};
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putBlock = function(){};
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getBlock = function(){};
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drone.copy('x',4,2,3);
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*/
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drone = new Drone();
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@ -1,4 +1,4 @@
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load($SCRIPT_DIR + "/drone.js");
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load(__folder + "drone.js");
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//
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// constructs a medieval fort
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//
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@ -1,4 +1,4 @@
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load($SCRIPT_DIR + "/drone.js");
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load(__folder + "drone.js");
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//
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// constructs a mayan temple
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//
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