moved drone buildings/add-ons to drone/contrib folder
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13 changed files with 67 additions and 65 deletions
90
docs/api.md
90
docs/api.md
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@ -219,6 +219,51 @@ There are a couple of special javascript variables available in ScriptCraft...
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* server - The Minecraft Server object.
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* server - The Minecraft Server object.
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* self - the current player. (Note - this value should not be used in multi-threaded scripts - it's not thread-safe)
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* self - the current player. (Note - this value should not be used in multi-threaded scripts - it's not thread-safe)
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Drone.spiral_stairs() method
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============================
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Constructs a spiral staircase with slabs at each corner.
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Parameters
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----------
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* stairBlock - The block to use for stairs, should be one of the following...
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- 'oak'
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- 'spruce'
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- 'birch'
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- 'jungle'
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- 'cobblestone'
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- 'brick'
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- 'stone'
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- 'nether'
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- 'sandstone'
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- 'quartz'
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* flights - The number of flights of stairs to build.
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![Spiral Staircase](img/spiralstair1.png)
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Example
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-------
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To construct a spiral staircase 5 floors high made of oak...
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spiral_stairs('oak', 5);
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Drone.rainbow() method
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======================
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Creates a Rainbow.
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Parameters
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----------
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* radius (optional - default:18) - The radius of the rainbow
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Example
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-------
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var d = new Drone();
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d.rainbow(30);
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![rainbow example](img/rainbowex1.png)
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Drone Module
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Drone Module
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============
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============
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The Drone is a convenience class for building. It can be used for...
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The Drone is a convenience class for building. It can be used for...
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@ -815,34 +860,6 @@ Used when placing torches so that they face towards the drone.
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drone.box( blocks.torch + ':' + Drone.PLAYER_TORCH_FACING[drone.dir]);
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drone.box( blocks.torch + ':' + Drone.PLAYER_TORCH_FACING[drone.dir]);
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Drone.spiral_stairs() method
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============================
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Constructs a spiral staircase with slabs at each corner.
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Parameters
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----------
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* stairBlock - The block to use for stairs, should be one of the following...
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- 'oak'
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- 'spruce'
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- 'birch'
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- 'jungle'
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- 'cobblestone'
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- 'brick'
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- 'stone'
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- 'nether'
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- 'sandstone'
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- 'quartz'
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* flights - The number of flights of stairs to build.
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![Spiral Staircase](img/spiralstair1.png)
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Example
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-------
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To construct a spiral staircase 5 floors high made of oak...
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spiral_stairs('oak', 5);
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Drone.sphere() method
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Drone.sphere() method
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=====================
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=====================
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Creates a sphere.
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Creates a sphere.
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@ -957,23 +974,6 @@ To create a 2-line high message using glowstone...
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[imgbt1]: img/blocktype1.png
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[imgbt1]: img/blocktype1.png
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Drone.rainbow() method
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======================
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Creates a Rainbow.
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Parameters
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----------
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* radius (optional - default:18) - The radius of the rainbow
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Example
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-------
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var d = new Drone();
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d.rainbow(30);
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![rainbow example](img/rainbowex1.png)
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events Module
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events Module
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=============
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=============
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The Events module provides a thin wrapper around Bukkit's
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The Events module provides a thin wrapper around Bukkit's
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@ -223,7 +223,7 @@ There are a couple of special javascript variables available in ScriptCraft...
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***/
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***/
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var global = this;
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var global = this;
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var verbose = verbose || false;
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var verbose = true; //verbose || false;
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/*
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/*
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wph 20130124 - make self, plugin and server public - these are far more useful now that tab-complete works.
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wph 20130124 - make self, plugin and server public - these are far more useful now that tab-complete works.
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*/
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*/
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@ -325,14 +325,19 @@ var server = org.bukkit.Bukkit.server;
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b = _canonize(b);
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b = _canonize(b);
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var aparts = (""+a).split(/\//);
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var aparts = (""+a).split(/\//);
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var bparts = (""+b).split(/\//);
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var bparts = (""+b).split(/\//);
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var adir = aparts[aparts.length-2];
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//var adir = aparts[aparts.length-2];
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var adir = aparts.slice(0,aparts.length-1).join("/");
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var afile = aparts[aparts.length-1];
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var afile = aparts[aparts.length-1];
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var bdir = bparts[bparts.length-2];
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//var bdir = bparts[bparts.length-2];
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var bdir = bparts.slice(0,bparts.length-1).join("/");
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var bfile = bparts[bparts.length-1];
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var bfile = bparts[bparts.length-1];
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if(adir<bdir) return -1;
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if(adir<bdir) return -1;
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if(adir>bdir) return 1;
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if(adir>bdir) return 1;
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if (afile.indexOf(adir) == 0)
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afile = afile.match(/[a-zA-Z0-9\-_]+/)[0];
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if (adir.match(new RegExp(afile + "$")))
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return -1;
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return -1;
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else
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else
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return 1;
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return 1;
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@ -1,4 +1,3 @@
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load(__folder + "drone.js");
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//
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//
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// Constructs the JS logo
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// Constructs the JS logo
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// https://raw.github.com/voodootikigod/logo.js/master/js.png
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// https://raw.github.com/voodootikigod/logo.js/master/js.png
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@ -1,5 +1,3 @@
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load(__folder + "../utils/text.js");
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/*
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/*
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Define the signs module - signs are persistent
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Define the signs module - signs are persistent
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(that is - a menu sign will still be a menu after th
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(that is - a menu sign will still be a menu after th
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@ -35,7 +33,7 @@ var signs = signs || plugin("signs", {
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if (offset+i < optLen)
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if (offset+i < optLen)
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text = p_displayOptions[offset+i];
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text = p_displayOptions[offset+i];
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if (offset+i == p_selectedIndex)
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if (offset+i == p_selectedIndex)
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text = ("" + text).replace(/^ /,">".white());
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text = ("" + text).replace(/^ /,">");
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p_sign.setLine(i+1,text);
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p_sign.setLine(i+1,text);
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}
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}
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p_sign.update(true);
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p_sign.update(true);
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