diff --git a/src/main/js/modules/drone/index.js b/src/main/js/modules/drone/index.js index 792de0a..5601cb8 100644 --- a/src/main/js/modules/drone/index.js +++ b/src/main/js/modules/drone/index.js @@ -478,7 +478,7 @@ Drone.extend = function( name, func ) { /************************************************************************** ### Drone.times() Method -The times() method makes building multiple copies of buildings +The `times()` method makes building multiple copies of buildings easy. It's possible to create rows or grids of buildings without resorting to `for` or `while` loops. @@ -486,53 +486,57 @@ resorting to `for` or `while` loops. * numTimes : The number of times you want to repeat the preceding statements. +#### Limitation + +For now, don't use `times()` inside a Drone method implementation – only use it at the in-game prompt as a short-hand workaround for loops. + #### Example -Say you want to do the same thing over and over. You have a couple of options... +Say you want to do the same thing over and over. You have a couple of options: - * You can use a for loop... + * You can use a `for` loop … - d = new Drone(); for ( var i =0;i < 4; i++) { d.cottage().right(8); } + d = new Drone(); for ( var i = 0; i < 4; i++ ) { d.cottage().right(8); } While this will fit on the in-game prompt, it's awkward. You need to -declare a new Drone object first, then write a for loop to create the -4 cottages. It's also error prone, even the `for` loop is too much +declare a new Drone object first, then write a `for` loop to create the +4 cottages. It's also error prone – even the `for` loop is too much syntax for what should really be simple. - * You can use a while loop... + * You can use a `while` loop … - d = new Drone(); var i=4; while (i--) { d.cottage().right(8); } + d = new Drone(); var i=4; while (i--) { d.cottage().right(8); } -... which is slightly shorter but still too much syntax. Each of the +… which is slightly shorter but still too much syntax. Each of the above statements is fine for creating a 1-dimensional array of structures. But what if you want to create a 2-dimensional or 3-dimensional array of structures? Enter the `times()` method. The `times()` method lets you repeat commands in a chain any number of times. So to create 4 cottages in a row you would use the following -statement... +statement: cottage().right(8).times(4); -...which will build a cottage, then move right 8 blocks, then do it +… which will build a cottage, then move right 8 blocks, then do it again 4 times over so that at the end you will have 4 cottages in a -row. What's more the `times()` method can be called more than once in +row. What's more, the `times()` method can be called more than once in a chain. So if you wanted to create a *grid* of 20 houses ( 4 x 5 ), -you would do so using the following statement... +you would do so using the following statement: cottage().right(8).times(4).fwd(8).left(32).times(5); -... breaking it down... +… breaking it down … 1. The first 3 calls in the chain ( `cottage()`, `right(8)`, `times(4)` ) build a single row of 4 cottages. - 2. The last 3 calls in the chain ( `fwd(8)`, `left(32)`, `times(5)` ) move the drone forward 8 then left 32 blocks (4 x 8) to return to the original x coordinate, then everything in the chain is repeated again 5 times so that in the end, we have a grid of 20 cottages, 4 x 5. Normally this would require a nested loop but the `times()` method does away with the need for loops when repeating builds. + 2. The last 3 calls in the chain ( `fwd(8)`, `left(32)`, `times(5)` ) move the drone forward 8 then left 32 blocks (4 x 8) to return to the original X coordinate, then everything in the chain is repeated again 5 times so that in the end, we have a grid of 20 cottages, 4 x 5. Normally this would require a nested loop but the `times()` method does away with the need for loops when repeating builds. -Another example: This statement creates a row of trees 2 by 3 ... +Another example: This statement creates a row of trees 2 by 3: oak().right(10).times(2).left(20).fwd(10).times(3) -... You can see the results below. +… You can see the results below. ![times example 1](img/times-trees.png)