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@ -208,7 +208,7 @@ Alternatively if you provide just a function as a parameter, then the function n
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// submitted by [edonaldson][edonaldson]
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var Drone = require('drone');
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Drone.extend('pyramid', function( block,height) {
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Drone.extend('pyramid', function( block, height ) {
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this.chkpt('pyramid');
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for ( var i = height; i > 0; i -= 2) {
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this.box(block, i, 1, i).up().right().fwd();
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@ -219,7 +219,7 @@ Alternatively if you provide just a function as a parameter, then the function n
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#### Example 2 Using just a named function as a parameter
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var Drone = require('drone');
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function pyramid( block,height) {
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function pyramid( block, height ) {
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this.chkpt('pyramid');
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for ( var i = height; i > 0; i -= 2) {
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this.box(block, i, 1, i).up().right().fwd();
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@ -277,6 +277,22 @@ If you want to place a torch so it faces _away_ from the drone:
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drone.box( blocks.torch + ':' + Drone.PLAYER_TORCH_FACING[(drone.dir + 2) % 4]);
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#### Drone.MAX_SIDE
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Specifies the maximum length (in any dimension) when calling the Drone.cuboidX (box) method.
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The default value is 1,000 blocks.
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If you see an error message in the console `Build too big!` It's because the width, height or length paramete was greater than the Drone.MAX_SIDE value.
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#### Drone.MAX_VOLUME
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Specifies the maximum value for any call to Drone.cuboidX (box) method.
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The default value is 1,000,000 (1 million) blocks.
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If the volume (width X height X length) of any single call to the Drone.cuboidX() method exceeds this value, you will see an error message in the console `Build too big!` .
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The values of both the `Drone.MAX_SiDE` and `Drone.MAX_VOLUME` variables _can_ be overridden but it's not recommended.
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***/
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//
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@ -656,7 +672,7 @@ Drone.prototype.cuboida = function(/* Array */ blocks, w, h, d, overwrite) {
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Drone.MAX_VOLUME = 1 * MILLION;
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Drone.MAX_SIDE = 1 * THOUSAND;
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var tooBig = function(w, h, d ) {
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function isTooBig(w, h, d ) {
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return ( w * h * d ) >= Drone.MAX_VOLUME ||
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( w >= Drone.MAX_SIDE ) ||
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( h >= Drone.MAX_SIDE ) ||
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@ -677,7 +693,7 @@ Drone.prototype.cuboidX = function( blockType, meta, w, h, d, immediate ) {
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if ( typeof w == 'undefined' ) {
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w = 1;
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}
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if ( tooBig( w, h, d ) ) {
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if ( isTooBig( w, h, d ) ) {
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this.sign([
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'Build too Big!',
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'width:' + w,
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