Correct handling of strokeWidth for vertical arcs
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ca821a696a
commit
22add98d15
3 changed files with 96 additions and 66 deletions
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@ -254,9 +254,14 @@ var Drone = Drone || {
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if (Drone.constructor == Function)
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return;
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//
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// Drone Constructor
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//
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/**
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Create a new Drone for building.
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@constructor
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@param {number} x
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@param {number} y
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@param {number} z
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@param {number} dir - The direction the drone faces : 0 is east, 1 is south, 2 is west, 3 is north.
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*/
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Drone = function(x,y,z,dir)
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{
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var usePlayerCoords = false;
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@ -461,7 +466,11 @@ var Drone = Drone || {
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}else{
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door = 71;
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}
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return this.cuboid(door+':' + this.dir).up().cuboid(door+':8').right().cuboid(door+':9').down().cuboid(door+':' + this.dir).left();
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return this
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.box(door+':' + this.dir).up()
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.box(door+':8').right()
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.box(door+':9').down()
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.box(door+':' + this.dir).left();
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};
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// player dirs: 0 = east, 1 = south, 2 = west, 3 = north
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// block dirs: 0 = east, 1 = west, 2 = south , 3 = north
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@ -670,6 +679,20 @@ var Drone = Drone || {
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}
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*/
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var _getStrokeDir = function(x,y){
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var absY = Math.abs(y);
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var absX = Math.abs(x);
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var strokeDir = 0;
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if (y > 0 && absY >= absX)
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strokeDir = 0 ; //down
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else if (y < 0 && absY >= absX)
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strokeDir = 1 ; // up
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else if (x > 0 && absX >= absY)
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strokeDir = 2 ; // left
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else if (x < 0 && absX >= absY)
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strokeDir = 3 ; // right
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return strokeDir;
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};
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/*
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The daddy of all arc-related API calls -
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if you're drawing anything that bends it ends up here.
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@ -717,73 +740,39 @@ var Drone = Drone || {
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.back(y).left(x);
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}
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}else{
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if (strokeWidth == 1)
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gotoxy(x,y).cuboidX(params.blockType,
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if (strokeWidth == 1){
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gotoxy(x,y)
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.cuboidX(params.blockType,
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params.meta,
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world,
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1, // width
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stack, // height
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strokeWidth // depth
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).move('center');
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else{
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var strokeDir;
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var absY = Math.abs(y);
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var absX = Math.abs(x);
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if (y > 0 && absY >= absX)
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strokeDir = 0 ; //down
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else if (y < 0 && absY >= absX)
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strokeDir = 1 ; // up
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else if (x > 0 && absX >= absY)
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strokeDir = 2 ; // left
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else if (x < 0 && absX >= absY)
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strokeDir = 3 ; // right
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else
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throw new Error("can't get strokeDir");
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)
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.move('center');
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} else {
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var strokeDir = _getStrokeDir(x,y);
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var width = 1, depth = 1;
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switch (strokeDir){
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case 0: // down
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gotoxy(x,y-(strokeWidth-1))
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.cuboidX(params.blockType,
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params.meta,
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world,
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1, // width
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stack, // height
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strokeWidth // depth
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).move('center');
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y = y-(strokeWidth-1);
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depth = strokeWidth;
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break;
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case 1: // up
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gotoxy(x,y)
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.cuboidX(params.blockType,
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params.meta,
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world,
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1, // width
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stack, // height
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strokeWidth // depth
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).move('center');
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depth = strokeWidth;
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break;
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case 2: // left
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gotoxy(x-(strokeWidth-1),y)
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.cuboidX(params.blockType,
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params.meta,
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world,
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strokeWidth, // width
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stack, // height
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1 // depth
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).move('center');
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width = strokeWidth;
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x = x-(strokeWidth-1);
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break;
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case 3: // right
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gotoxy(x,y)
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.cuboidX(params.blockType,
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params.meta,
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world,
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strokeWidth, // width
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stack, // height
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1 // depth
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).move('center');
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width = strokeWidth;
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break;
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}
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gotoxy(x,y)
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.cuboidX(params.blockType, params.meta, world, width, stack, depth)
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.move('center');
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}
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}
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};
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@ -814,7 +803,34 @@ var Drone = Drone || {
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.down(y).left(x);
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}
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}else{
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gotoxy(x,y).cuboidX(params.blockType,params.meta,world,strokeWidth,1,stack).move('center');
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if (strokeWidth == 1){
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gotoxy(x,y)
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.cuboidX(params.blockType,params.meta,world,strokeWidth,1,stack)
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.move('center');
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}else{
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var strokeDir = _getStrokeDir(x,y);
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var width = 1, height = 1;
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switch (strokeDir){
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case 0: // down
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y = y-(strokeWidth-1);
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height = strokeWidth;
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break;
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case 1: // up
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height = strokeWidth;
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break;
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case 2: // left
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width = strokeWidth;
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x = x-(strokeWidth-1);
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break;
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case 3: // right
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width = strokeWidth;
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break;
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}
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gotoxy(x,y)
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.cuboidX(params.blockType, params.meta, world, width, height, stack)
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.move('center');
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}
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}
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};
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}
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@ -4,7 +4,7 @@ load(__folder + "drone.js");
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*/
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Drone.extend('rainbow', function(radius){
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if (typeof radius == "undefined")
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radius = 12;
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radius = 18;
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this.chkpt('rainbow');
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this.down(radius);
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@ -13,7 +13,8 @@ Drone.extend('rainbow', function(radius){
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blocks.wool.yellow,
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blocks.wool.lime,
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blocks.wool.blue,
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blocks.wool.purple];
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blocks.wool.purple,
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blocks.air];
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for (var i = 0;i < colors.length; i++) {
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@ -1,12 +1,25 @@
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load (__folder + "drone.js");
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Drone.prototype.testStrokeWidth = function(){
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Drone.prototype.testHorizontalStrokeWidth = function(){
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this.arc({
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blockType: 42,
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meta: 0,
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radius: 8,
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orientation: 'horizontal',
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strokeWidth: 3,
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quadrants: {topright:true},
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quadrants: {topright:true,topleft:true,bottomleft:true,bottomright:true},
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world: this._getWorld()
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});
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};
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Drone.prototype.testVerticalStrokeWidth = function(){
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this.arc({
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blockType: 42,
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meta: 0,
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radius: 8,
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orientation: 'vertical',
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strokeWidth: 3,
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quadrants: {topright:true,topleft:true,bottomleft:true,bottomright:true},
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world: this._getWorld()
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});
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};
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