Updating README.md to use SpigotMC instead of CanaryMod
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README.md
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README.md
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# Let's begin …
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[![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/walterhiggins/ScriptCraft?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge)
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ScriptCraft lets you write Minecraft Mods using Javascript - a
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programming language that's relatively easy to learn and use.
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ScriptCraft is a Minecraft Server plugin which means it must be used
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with a Minecraft server. Once you've downloaded and installed the
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Minecraft Server, then installed the ScriptCraft Plugin you can write
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your own Minecraft mods using Javascript.
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I created ScriptCraft to make it easier for younger programmers to
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create their own Minecraft Mods. Mods are written using the
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JavaScript programming language. Once the ScriptCraft mod is
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/js greet(self)
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```
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Anything you can do using the CanaryMod or CraftBukkit APIs in Java,
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Anything you can do using the Spigot or CanaryMod APIs in Java,
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you can do using ScriptCraft in JavaScript.
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# Description
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ScriptCraft is a plugin for Minecraft Servers which lets operators,
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administrators and plug-in authors customize the game using
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JavaScript. ScriptCraft makes it easier to create your own mods. Mods
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can be written in Javscript and can use the full [CanaryMod API][cm]
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or [Bukkit API][bukkit]. ScriptCraft works with all of the following Minecraft Server software:
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can be written in Javscript and can use the full [SpigotMC
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API][spigot] or [CanaryMod API][cm]. ScriptCraft works with all of the
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following Minecraft Server software:
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* [CanaryMod][cm] (Recommended)
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* [SpigotMC][spigot] (Bukkit-compatible)
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* [GlowStone][gs] (Bukkit-compatible)
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* [SpigotMC][spigot] (Recommended)
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* [GlowStone][gs]
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* [CanaryMod][cm]
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[spigot]: http://www.spigotmc.org/
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[gs]: http://www.glowstone.net/
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I recommend using CanaryMod because CraftBukkit is no longer being
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actively developed due to a legal dispute. The ScriptCraft mod also
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lets you enter javascript commands at the in-game prompt. To bring up
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the in-game prompt press the `/` key then type `js ` followed by any
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I recommend using SpigotMC because both CanaryMod and CraftBukkit are
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no longer being actively developed. The ScriptCraft mod also lets you
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enter javascript commands at the in-game prompt. To bring up the
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in-game prompt press the `/` key then type `js ` followed by any
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javascript statement. For example: `/js 1 + 1` will print 2.
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ScriptCraft also includes many objects and functions to make building
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@ -67,19 +75,32 @@ Minecraft.
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# Prerequisites
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* You will need to have Java version 6 or later installed on your
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* You will need to have Java version 7 or later installed on your
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machine. Check the version by typing `java -version` at a command
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prompt.
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* You will need to [install CanaryMod][ic] on your
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machine. CanaryMod is a customized version of Minecraft Server that
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* You will need to [install SpigotMC][spigot] on your
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machine. SpigotMC is a customized version of Minecraft Server that
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makes it easy to install plugins and customize Minecraft. You can
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[download the CanaryMod server here.][ic]
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[download the SpigotMC server here.][spigotdl]
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# Installation
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If you don't want to compile from source, you can [download the
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compiled plugin here][dl] and copy it to the CanaryMod plugins directory.
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Before installing ScriptCraft you must first install SpigotMC which is a special version of Minecraft Server that makes it easy to customize the game.
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## Installing and Running SpigotMC
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Follow these steps to download and install SpigotMC on your machine.
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1. Download Spigot's [BuildTools.jar][spigotdl]
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2. Save the BuildTools.jar file to a new directory called spigotmc.
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3. Open a terminal (Mac and Linux) or command prompt (windows) window and type `java -jar BuildTools.jar`. This will kick off a long series of commands to "build" SpigotMC.
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4. When the build is done, there will be a new file beginning with `spigot` and ending in `.jar` in the spigotmc directory. Run this file by typing `java -jar spigot-1.10.2.jar` (it might not be that exact name - you can list files in the directory by typing `dir` (Windows) or `ls` (Mac and Linux).
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5. The server will start up then shut down very shortly afterwards. You'll need to edit a file called `eula.txt` - change `eula=false` to `eula=true` and save the file.
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6. Run the `java -jar spigot-1.10.2.jar` command again - this time the server will start up. Shut it down by typing `exit` at the server prompt.
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7. Download the [scriptcraft.jar][dl] plugin and save it to the `plugins` directory and restart the server by typing `java -jar spigot-1.10.2.jar`.
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9. At the server prompt type `js 1 + 1` and hit enter. The result `2` should be displayed.
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Congratulations - you've just installed your Custom Minecraft Server and are ready to begin writing your first mod!
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# Post Install
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# Additional information
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Because the CanaryMod API is open, all of the CanaryMod API is accessible
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Because the SpigotMC API is open, all of the SpigotMC API is accessible
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via javascript once the ScriptCraft plugin is loaded. There are a
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couple of useful Java objects exposed via javascript in the
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ScriptCraft plugin …
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* `__plugin` – the ScriptCraft Plugin itself. This is a useful
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starting point for accessing other CanaryMod objects. The `__plugin`
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object is of type [net.canarymod.plugin.Plugin][api] and all
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starting point for accessing other SpigotMC objects. The `__plugin`
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object is of type [org.bukkit.plugin.Plugin][api] and all
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of its properties and methods are accessible. For example … `js
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__plugin.name` returns the plugin's name
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(JavaScript is more concise than the equivalent Java code:
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`__plugin.getName()` ).
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* `server` – The top-level net.canarymod.Server object. See the [CanaryMod API docs][cmapi] for reference.
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* `server` – The top-level org.bukkit.Server object. See the [SpigotMC API docs][spigotapi] for reference.
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* `self` – The player/command-block or server console operator who
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invoked the `/js` command. Again, this is a good jumping off point for
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diving into the CanaryMod API.
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diving into the SpigotMC API.
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[dl]: http://scriptcraftjs.org/download/latest
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[api]: https://ci.visualillusionsent.net/job/CanaryLib/javadoc/
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[api]: https://hub.spigotmc.org/javadocs/spigot/
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[ic]: http://canarymod.net/releases
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[spigotdl]: https://hub.spigotmc.org/jenkins/job/BuildTools/lastSuccessfulBuild/artifact/target/BuildTools.jar
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[cmapi]: https://ci.visualillusionsent.net/job/CanaryLib/javadoc/
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[spigotapi]: https://hub.spigotmc.org/javadocs/spigot/
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# Contributing
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@ -149,7 +172,7 @@ If you would like to contribute source code and/or documentation changes please
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# Bukkit Configuration
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## (You can ignore this if using CanaryMod)
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ScriptCraft also works with Bukkit Plugin and uses the Bukkit Configuration
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ScriptCraft works with Bukkit Plugin and uses the Bukkit Configuration
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API. On first loading, ScriptCraft will create a config.yml file in
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the plugins/scriptcraft/ directory. This file looks like this …
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