From 26c6fecc8be2893780e75e3c3a3f9938704bf07c Mon Sep 17 00:00:00 2001 From: walterhiggins Date: Sun, 10 Feb 2013 19:36:39 +0000 Subject: [PATCH] more comments/docs --- src/main/javascript/core/_scriptcraft.js | 72 +++++++++++++++++++++++- 1 file changed, 71 insertions(+), 1 deletion(-) diff --git a/src/main/javascript/core/_scriptcraft.js b/src/main/javascript/core/_scriptcraft.js index a441d6e..657e6e0 100644 --- a/src/main/javascript/core/_scriptcraft.js +++ b/src/main/javascript/core/_scriptcraft.js @@ -8,6 +8,43 @@ Walter Higgins [email]: mailto:walter.higgins@gmail.com?subject=ScriptCraft_API_Reference +Module Loading +============== +At server startup the ScriptCraft Java plugin is loaded and once +loaded the Java plugin will in turn begin loading all of the +javascript (.js) files it finds in the js-plugins directory (in the +current working directory). If this is the first time the ScriptCraft +plugin is loaded, then the js-plugins directory will not yet exist, it +will be created and all of the bundled javascript files will be +unzipped into it from a bundled resource within the Java plugin. The +very first javascript file to load will always be +js-plugins/core/_scriptcraft.js. Then all other javascript files are +loaded. + +Directory structure +------------------- +The js-plugins directory is loosely organised into subdirectories - +one for each module. Each subdirectory in turn can contain one or more +javascript files. Within each directory, a javascript file with the +same filename as the directory will always be loaded before all other +files in the same directory. So for example, drone/drone.js will +always load before any other files in the drone/ directory. Similarly +utils/utils.js will always load before any other files in the utils/ +directory. + +Directories +----------- +As of February 10 2013, the js-plugins directory has the following sub-directories... + + * core - Contains javascript files containing Core functionality crucial to ScriptCraft and modules which use it. + * drone - Contains the drone module and drone extensions. Drone was the first scriptcraft module. + * ext - Contains external 3rd party javascript libraries (e.g. json2.js - the JSON lib) + * mini-games - Contains mini-games + * arrows - The arrows module + * signs - The signs module + * chat - The chat plugin/module + * alias - The alias plugin/module + Core Module =========== This module defines commonly used functions by all plugins... @@ -27,10 +64,43 @@ This module defines commonly used functions by all plugins... * command (name, function) - defines a command that can be used by non-operators. +load() function +--------------- +The load() function is used by ScriptCraft at startup to load all of the javascript modules and data. + +Parameters +---------- + + * filenames - An array of file names or a single file name. + * warnOnFileNotFound (optional - default: false) - warn if the file was not found. + +Return +------ +load() will return the result of the last statement evaluated in the file. + +Example +------- + + load(__folder + "myFile.js"); // loads a javascript file and evaluates it. + + var myData = load("myData.json"); // loads a javascript file and evaluates it - eval'd contents are returned. + +myData.json contents... + + __data = {players:{ + walterh:{ + h: ["jsp home {1}"], + sunny:["time set 0", + "weather clear"] + } + } + } + Core Module - Special Variables =============================== There are a couple of special javascript variables available in ScriptCraft... - + + * __folder - The current working directory - this variable is only to be used within the main body of a .js file. * _plugin - The ScriptCraft JavaPlugin object. * server - The Minecraft Server object. * self - the current player.