Omit abstract event classes from events-helper.
Improved tab completion for jre8
This commit is contained in:
parent
d8cfcb4572
commit
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17 changed files with 55 additions and 159 deletions
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@ -1,2 +1,2 @@
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bukkit-version=1.7.2
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bukkit-version=1.7.9
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scriptcraft-version=2.0.6
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scriptcraft-version=2.0.8
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@ -89,6 +89,7 @@
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<java classname="jscript" failonerror="true" fork="true" output="${dist}/js/lib/events-helper.js">
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<java classname="jscript" failonerror="true" fork="true" output="${dist}/js/lib/events-helper.js">
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<classpath>
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<classpath>
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<pathelement path="src/docs/java"/>
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<pathelement path="src/docs/java"/>
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<pathelement path="${minecraft.dir}/craftbukkit.jar"/>
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</classpath>
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</classpath>
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<arg value="src/generateEventsHelper.js"/>
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<arg value="src/generateEventsHelper.js"/>
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</java>
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</java>
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@ -48,9 +48,6 @@ Walter Higgins
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* [Using string substitutions](#using-string-substitutions)
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* [Using string substitutions](#using-string-substitutions)
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* [Events Helper Module](#events-helper-module)
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* [Events Helper Module](#events-helper-module)
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* [Usage](#usage)
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* [Usage](#usage)
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* [events.hanging()](#eventshanging)
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* [events.world()](#eventsworld)
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* [events.chunk()](#eventschunk)
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* [events.worldUnload()](#eventsworldunload)
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* [events.worldUnload()](#eventsworldunload)
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* [events.worldLoad()](#eventsworldload)
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* [events.worldLoad()](#eventsworldload)
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* [events.chunkLoad()](#eventschunkload)
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* [events.chunkLoad()](#eventschunkload)
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@ -59,7 +56,6 @@ Walter Higgins
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* [events.spawnChange()](#eventsspawnchange)
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* [events.spawnChange()](#eventsspawnchange)
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* [events.chunkUnload()](#eventschunkunload)
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* [events.chunkUnload()](#eventschunkunload)
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* [events.worldInit()](#eventsworldinit)
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* [events.worldInit()](#eventsworldinit)
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* [events.entity()](#eventsentity)
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* [events.horseJump()](#eventshorsejump)
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* [events.horseJump()](#eventshorsejump)
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* [events.entityCombust()](#eventsentitycombust)
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* [events.entityCombust()](#eventsentitycombust)
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* [events.entityRegainHealth()](#eventsentityregainhealth)
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* [events.entityRegainHealth()](#eventsentityregainhealth)
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@ -92,30 +88,22 @@ Walter Higgins
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* [events.itemSpawn()](#eventsitemspawn)
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* [events.itemSpawn()](#eventsitemspawn)
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* [events.sheepDyeWool()](#eventssheepdyewool)
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* [events.sheepDyeWool()](#eventssheepdyewool)
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* [events.entityTeleport()](#eventsentityteleport)
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* [events.entityTeleport()](#eventsentityteleport)
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* [events.block()](#eventsblock)
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* [events.blockFade()](#eventsblockfade)
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* [events.blockFade()](#eventsblockfade)
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* [events.blockDamage()](#eventsblockdamage)
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* [events.blockDamage()](#eventsblockdamage)
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* [events.blockPiston()](#eventsblockpiston)
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* [events.blockPistonExtend()](#eventsblockpistonextend)
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* [events.blockPistonExtend()](#eventsblockpistonextend)
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* [events.blockExp()](#eventsblockexp)
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* [events.blockExp()](#eventsblockexp)
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* [events.blockGrow()](#eventsblockgrow)
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* [events.blockGrow()](#eventsblockgrow)
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* [events.blockPistonRetract()](#eventsblockpistonretract)
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* [events.blockPistonRetract()](#eventsblockpistonretract)
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* [events.blockDispense()](#eventsblockdispense)
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* [events.blockDispense()](#eventsblockdispense)
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* [events.blockBreak()](#eventsblockbreak)
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* [events.blockBreak()](#eventsblockbreak)
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* [events.painting()](#eventspainting)
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* [events.paintingPlace()](#eventspaintingplace)
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* [events.paintingPlace()](#eventspaintingplace)
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* [events.weather()](#eventsweather)
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* [events.lightningStrike()](#eventslightningstrike)
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* [events.lightningStrike()](#eventslightningstrike)
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* [events.vehicle()](#eventsvehicle)
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* [events.vehicleEnter()](#eventsvehicleenter)
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* [events.vehicleEnter()](#eventsvehicleenter)
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* [events.vehicleMove()](#eventsvehiclemove)
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* [events.vehicleMove()](#eventsvehiclemove)
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* [events.vehicleCollision()](#eventsvehiclecollision)
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* [events.vehicleCreate()](#eventsvehiclecreate)
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* [events.vehicleCreate()](#eventsvehiclecreate)
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* [events.asyncPlayerPreLogin()](#eventsasyncplayerprelogin)
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* [events.asyncPlayerPreLogin()](#eventsasyncplayerprelogin)
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* [events.playerUnleashEntity()](#eventsplayerunleashentity)
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* [events.playerUnleashEntity()](#eventsplayerunleashentity)
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* [events.playerPreLogin()](#eventsplayerprelogin)
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* [events.playerPreLogin()](#eventsplayerprelogin)
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* [events.player()](#eventsplayer)
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* [events.server()](#eventsserver)
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* [events.inventoryPickupItem()](#eventsinventorypickupitem)
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* [events.inventoryPickupItem()](#eventsinventorypickupitem)
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* [events.inventoryMoveItem()](#eventsinventorymoveitem)
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* [events.inventoryMoveItem()](#eventsinventorymoveitem)
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* [events.furnaceBurn()](#eventsfurnaceburn)
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* [events.furnaceBurn()](#eventsfurnaceburn)
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@ -194,7 +182,6 @@ Walter Higgins
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* [events.playerToggleFlight()](#eventsplayertoggleflight)
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* [events.playerToggleFlight()](#eventsplayertoggleflight)
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* [events.playerAnimation()](#eventsplayeranimation)
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* [events.playerAnimation()](#eventsplayeranimation)
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* [events.asyncPlayerChat()](#eventsasyncplayerchat)
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* [events.asyncPlayerChat()](#eventsasyncplayerchat)
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* [events.playerBucket()](#eventsplayerbucket)
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* [events.playerRegisterChannel()](#eventsplayerregisterchannel)
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* [events.playerRegisterChannel()](#eventsplayerregisterchannel)
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* [events.playerMove()](#eventsplayermove)
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* [events.playerMove()](#eventsplayermove)
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* [events.playerTeleport()](#eventsplayerteleport)
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* [events.playerTeleport()](#eventsplayerteleport)
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@ -206,8 +193,6 @@ Walter Higgins
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* [events.serverCommand()](#eventsservercommand)
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* [events.serverCommand()](#eventsservercommand)
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* [events.remoteServerCommand()](#eventsremoteservercommand)
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* [events.remoteServerCommand()](#eventsremoteservercommand)
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* [events.mapInitialize()](#eventsmapinitialize)
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* [events.mapInitialize()](#eventsmapinitialize)
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* [events.service()](#eventsservice)
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* [events.plugin()](#eventsplugin)
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* [events.serviceRegister()](#eventsserviceregister)
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* [events.serviceRegister()](#eventsserviceregister)
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* [events.serverListPing()](#eventsserverlistping)
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* [events.serverListPing()](#eventsserverlistping)
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* [events.serviceUnregister()](#eventsserviceunregister)
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* [events.serviceUnregister()](#eventsserviceunregister)
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@ -963,30 +948,6 @@ The crucial difference is that the events module will have functions for each
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of the built-in events so tab-completion will help
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of the built-in events so tab-completion will help
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beginning programmers to explore the events at the server console window.
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beginning programmers to explore the events at the server console window.
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### events.hanging()
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#### Parameters
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* callback - A function which is called whenever the hanging.HangingEvent event is fired
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see events.on() for more information.
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### events.world()
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#### Parameters
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* callback - A function which is called whenever the world.WorldEvent event is fired
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see events.on() for more information.
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### events.chunk()
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#### Parameters
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* callback - A function which is called whenever the world.ChunkEvent event is fired
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see events.on() for more information.
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### events.worldUnload()
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### events.worldUnload()
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#### Parameters
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#### Parameters
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@ -1051,14 +1012,6 @@ see events.on() for more information.
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see events.on() for more information.
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see events.on() for more information.
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### events.entity()
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#### Parameters
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* callback - A function which is called whenever the entity.EntityEvent event is fired
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see events.on() for more information.
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### events.horseJump()
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### events.horseJump()
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#### Parameters
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#### Parameters
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@ -1315,14 +1268,6 @@ see events.on() for more information.
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see events.on() for more information.
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see events.on() for more information.
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### events.block()
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#### Parameters
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* callback - A function which is called whenever the block.BlockEvent event is fired
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see events.on() for more information.
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### events.blockFade()
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### events.blockFade()
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#### Parameters
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#### Parameters
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@ -1339,14 +1284,6 @@ see events.on() for more information.
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see events.on() for more information.
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see events.on() for more information.
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### events.blockPiston()
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#### Parameters
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* callback - A function which is called whenever the block.BlockPistonEvent event is fired
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see events.on() for more information.
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### events.blockPistonExtend()
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### events.blockPistonExtend()
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#### Parameters
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#### Parameters
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@ -1395,14 +1332,6 @@ see events.on() for more information.
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see events.on() for more information.
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see events.on() for more information.
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### events.painting()
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#### Parameters
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* callback - A function which is called whenever the painting.PaintingEvent event is fired
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see events.on() for more information.
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### events.paintingPlace()
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### events.paintingPlace()
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#### Parameters
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#### Parameters
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see events.on() for more information.
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see events.on() for more information.
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### events.weather()
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#### Parameters
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* callback - A function which is called whenever the weather.WeatherEvent event is fired
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see events.on() for more information.
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### events.lightningStrike()
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### events.lightningStrike()
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#### Parameters
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#### Parameters
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@ -1427,14 +1348,6 @@ see events.on() for more information.
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see events.on() for more information.
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see events.on() for more information.
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### events.vehicle()
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#### Parameters
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* callback - A function which is called whenever the vehicle.VehicleEvent event is fired
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see events.on() for more information.
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### events.vehicleEnter()
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### events.vehicleEnter()
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#### Parameters
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#### Parameters
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see events.on() for more information.
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see events.on() for more information.
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### events.vehicleCollision()
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#### Parameters
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* callback - A function which is called whenever the vehicle.VehicleCollisionEvent event is fired
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see events.on() for more information.
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### events.vehicleCreate()
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### events.vehicleCreate()
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#### Parameters
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#### Parameters
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see events.on() for more information.
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see events.on() for more information.
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### events.player()
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#### Parameters
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* callback - A function which is called whenever the player.PlayerEvent event is fired
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see events.on() for more information.
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### events.server()
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#### Parameters
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* callback - A function which is called whenever the server.ServerEvent event is fired
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see events.on() for more information.
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### events.inventoryPickupItem()
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### events.inventoryPickupItem()
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#### Parameters
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#### Parameters
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see events.on() for more information.
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see events.on() for more information.
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### events.playerBucket()
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#### Parameters
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* callback - A function which is called whenever the player.PlayerBucketEvent event is fired
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see events.on() for more information.
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### events.playerRegisterChannel()
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### events.playerRegisterChannel()
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#### Parameters
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#### Parameters
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see events.on() for more information.
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see events.on() for more information.
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### events.service()
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#### Parameters
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* callback - A function which is called whenever the server.ServiceEvent event is fired
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see events.on() for more information.
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### events.plugin()
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#### Parameters
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* callback - A function which is called whenever the server.PluginEvent event is fired
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see events.on() for more information.
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### events.serviceRegister()
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### events.serviceRegister()
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#### Parameters
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#### Parameters
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@ -3138,7 +3003,7 @@ Drones can be created in any of the following ways...
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block is broken at the block's location you would do so like
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block is broken at the block's location you would do so like
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this...
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this...
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events.on('block.BlockBreakEvent',function( event) {
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events.blockBreak( function( event) {
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var location = event.block.location;
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var location = event.block.location;
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var drone = new Drone(location);
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var drone = new Drone(location);
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// do more stuff with the drone here...
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// do more stuff with the drone here...
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@ -4046,7 +3911,6 @@ Source Code ...
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A simple event-driven minecraft plugin. How to handle Events.
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A simple event-driven minecraft plugin. How to handle Events.
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This example demonstrates event-driven programming. The code below
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This example demonstrates event-driven programming. The code below
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will display the version of ScriptCraft every time an operator joins
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will display the version of ScriptCraft every time an operator joins
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the game. This module is notable from previous modules for the
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the game. This module is notable from previous modules for the
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}
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}
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});
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});
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Update: Since version 2.0.8 the above code can be replaced by the more succinct:
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events.playerJoin( function( event ) {
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if ( event.player.op ) {
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event.player.sendMessage('Welcome to ' + __plugin);
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}
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});
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## Arrows Plugin
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## Arrows Plugin
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The arrows mod adds fancy arrows to the game. Arrows which...
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The arrows mod adds fancy arrows to the game. Arrows which...
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var name = '' + entry.name;
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var name = '' + entry.name;
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if (name.match(/org\/bukkit\/event\/.+Event\.class$/)){
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if (name.match(/org\/bukkit\/event\/.+Event\.class$/)){
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name = name.replace(/\//g,'.').replace('.class','');
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name = name.replace(/\//g,'.').replace('.class','');
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// abstract events don't have a static getHandlerList method so
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// shouldn't be added to this module
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var hasHandlerList = eval(name + '.getHandlerList');
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if ( !hasHandlerList ) {
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continue;
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}
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var parts = name.split('.');
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var parts = name.split('.');
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var shortName = name.replace('org.bukkit.event.','');
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var shortName = name.replace('org.bukkit.event.','');
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var fname = parts.reverse().shift().replace(/^(.)/,function(a){ return a.toLowerCase()}).replace(/Event$/,'');
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var fname = parts.reverse().shift().replace(/^(.)/,function(a){ return a.toLowerCase()}).replace(/Event$/,'');
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exports.isJavaObject = function( o ) {
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exports.isJavaObject = function( o ) {
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if (o === global){
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return false;
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}
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return o instanceof java.lang.Object;
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return o instanceof java.lang.Object;
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};
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};
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@ -619,15 +619,16 @@ function __onEnable ( __engine, __plugin, __script )
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global.plugin = plugins.plugin;
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global.plugin = plugins.plugin;
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var events = require('events');
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var events = require('events');
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events.on( 'server.PluginDisableEvent', function( evt ) {
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// wph 20131226 - make events global as it is used by many plugins/modules
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global.events = events;
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||||||
|
events.pluginDisable(function( evt ) {
|
||||||
// save config
|
// save config
|
||||||
_save( global.config, new File( jsPluginsRootDir, 'data/global-config.json' ) );
|
_save( global.config, new File( jsPluginsRootDir, 'data/global-config.json' ) );
|
||||||
|
|
||||||
_runUnloadHandlers();
|
_runUnloadHandlers();
|
||||||
org.bukkit.event.HandlerList['unregisterAll(org.bukkit.plugin.Plugin)'](__plugin);
|
org.bukkit.event.HandlerList['unregisterAll(org.bukkit.plugin.Plugin)'](__plugin);
|
||||||
});
|
});
|
||||||
// wph 20131226 - make events global as it is used by many plugins/modules
|
|
||||||
global.events = events;
|
|
||||||
|
|
||||||
|
|
||||||
global.__onCommand = function( sender, cmd, label, args) {
|
global.__onCommand = function( sender, cmd, label, args) {
|
||||||
|
|
|
@ -24,6 +24,7 @@ var _getProperties = function( o ) {
|
||||||
i,
|
i,
|
||||||
j,
|
j,
|
||||||
isObjectMethod,
|
isObjectMethod,
|
||||||
|
propValue,
|
||||||
typeofProperty;
|
typeofProperty;
|
||||||
|
|
||||||
if ( isJavaObject( o ) ) {
|
if ( isJavaObject( o ) ) {
|
||||||
|
@ -49,12 +50,14 @@ var _getProperties = function( o ) {
|
||||||
}
|
}
|
||||||
typeofProperty = null;
|
typeofProperty = null;
|
||||||
try {
|
try {
|
||||||
typeofProperty = typeof o[i];
|
propValue = o[i];
|
||||||
|
typeofProperty = typeof propValue;
|
||||||
} catch( e ) {
|
} catch( e ) {
|
||||||
if ( e.message == 'java.lang.IllegalStateException: Entity not leashed' ) {
|
if ( e.message == 'java.lang.IllegalStateException: Entity not leashed' ) {
|
||||||
// wph 20131020 fail silently for Entity leashing in craftbukkit
|
// wph 20131020 fail silently for Entity leashing in craftbukkit
|
||||||
} else {
|
} else {
|
||||||
throw e;
|
// don't throw an error during tab completion just make a best effort to
|
||||||
|
// do the job.
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
if ( typeofProperty == 'function' ) {
|
if ( typeofProperty == 'function' ) {
|
||||||
|
@ -119,6 +122,9 @@ var onTabCompleteJS = function( result, cmdSender, pluginCmd, cmdAlias, cmdArgs
|
||||||
if ( statement.length == 0 ) {
|
if ( statement.length == 0 ) {
|
||||||
propsOfLastArg = _globalSymbols;
|
propsOfLastArg = _globalSymbols;
|
||||||
} else {
|
} else {
|
||||||
|
if (statement.match(/\)$/)){
|
||||||
|
return;
|
||||||
|
}
|
||||||
statementSyms = statement.split(/[^\$a-zA-Z0-9_\.]/);
|
statementSyms = statement.split(/[^\$a-zA-Z0-9_\.]/);
|
||||||
|
|
||||||
lastSymbol = statementSyms[statementSyms.length-1];
|
lastSymbol = statementSyms[statementSyms.length-1];
|
||||||
|
|
|
@ -184,7 +184,7 @@ signs.menu = function( /* String */ label, /* Array */ options, /* Function */ c
|
||||||
//
|
//
|
||||||
// update it every time player interacts with it.
|
// update it every time player interacts with it.
|
||||||
//
|
//
|
||||||
events.on( 'player.PlayerInteractEvent', function( event ) {
|
events.playerInteract( function( event ) {
|
||||||
/*
|
/*
|
||||||
look up our list of menu signs. If there's a matching location and there's
|
look up our list of menu signs. If there's a matching location and there's
|
||||||
a sign, then update it.
|
a sign, then update it.
|
||||||
|
|
|
@ -223,7 +223,7 @@ var _intercept = function( msg, invoker, exec ) {
|
||||||
Intercept all command processing and replace with aliased commands if the
|
Intercept all command processing and replace with aliased commands if the
|
||||||
command about to be issued matches an alias.
|
command about to be issued matches an alias.
|
||||||
*/
|
*/
|
||||||
events.on( 'player.PlayerCommandPreprocessEvent', function( evt ) {
|
events.playerCommandPreprocess( function( evt ) {
|
||||||
var invoker = evt.player;
|
var invoker = evt.player;
|
||||||
var exec = function( cmd ) {
|
var exec = function( cmd ) {
|
||||||
invoker.performCommand(cmd);
|
invoker.performCommand(cmd);
|
||||||
|
@ -237,7 +237,7 @@ events.on( 'player.PlayerCommandPreprocessEvent', function( evt ) {
|
||||||
command('void',function( ) {
|
command('void',function( ) {
|
||||||
} );
|
} );
|
||||||
|
|
||||||
events.on( 'server.ServerCommandEvent', function( evt ) {
|
events.serverCommand( function( evt ) {
|
||||||
var invoker = evt.sender;
|
var invoker = evt.sender;
|
||||||
var exec = function( cmd ) {
|
var exec = function( cmd ) {
|
||||||
invoker.server.dispatchCommand( invoker, cmd);
|
invoker.server.dispatchCommand( invoker, cmd);
|
||||||
|
|
|
@ -121,5 +121,5 @@ var _onArrowHit = function( event ) {
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
};
|
};
|
||||||
events.on( 'entity.ProjectileHitEvent', _onArrowHit );
|
events.projectileHit( _onArrowHit );
|
||||||
|
|
||||||
|
|
|
@ -73,7 +73,7 @@ foreach( colors, function ( color, i ) {
|
||||||
colorCodes[color] = i.toString( 16 );
|
colorCodes[color] = i.toString( 16 );
|
||||||
} );
|
} );
|
||||||
|
|
||||||
events.on( 'player.AsyncPlayerChatEvent', function( event ) {
|
events.asyncPlayerChat( function( event ) {
|
||||||
var player = event.player;
|
var player = event.player;
|
||||||
var playerChatColor = _store.players[ player.name ];
|
var playerChatColor = _store.players[ player.name ];
|
||||||
if ( playerChatColor ) {
|
if ( playerChatColor ) {
|
||||||
|
|
|
@ -158,7 +158,7 @@ var classroom = plugin('classroom', {
|
||||||
|
|
||||||
exports.classroom = classroom;
|
exports.classroom = classroom;
|
||||||
|
|
||||||
events.on( 'player.PlayerJoinEvent', function( event ) {
|
events.playerJoin( function( event ) {
|
||||||
if ( _store.enableScripting ) {
|
if ( _store.enableScripting ) {
|
||||||
grantScripting(event.player);
|
grantScripting(event.player);
|
||||||
}
|
}
|
||||||
|
|
|
@ -84,7 +84,7 @@ exports.commando = function( name, func, options, intercepts ) {
|
||||||
return result;
|
return result;
|
||||||
};
|
};
|
||||||
|
|
||||||
events.on( 'player.PlayerCommandPreprocessEvent', function( evt ) {
|
events.playerCommandPreprocess( function( evt ) {
|
||||||
var msg = '' + evt.message;
|
var msg = '' + evt.message;
|
||||||
var parts = msg.match( /^\/([^\s]+)/ );
|
var parts = msg.match( /^\/([^\s]+)/ );
|
||||||
if ( !parts ) {
|
if ( !parts ) {
|
||||||
|
@ -98,7 +98,7 @@ events.on( 'player.PlayerCommandPreprocessEvent', function( evt ) {
|
||||||
evt.message = '/jsp ' + msg.replace( /^\//, '' );
|
evt.message = '/jsp ' + msg.replace( /^\//, '' );
|
||||||
}
|
}
|
||||||
} );
|
} );
|
||||||
events.on( 'server.ServerCommandEvent', function( evt ) {
|
events.serverCommand( function( evt ) {
|
||||||
var msg = '' + evt.command;
|
var msg = '' + evt.command;
|
||||||
var parts = msg.match( /^\/*([^\s]+)/ );
|
var parts = msg.match( /^\/*([^\s]+)/ );
|
||||||
if ( !parts ) {
|
if ( !parts ) {
|
||||||
|
|
|
@ -118,7 +118,7 @@ Drones can be created in any of the following ways...
|
||||||
block is broken at the block's location you would do so like
|
block is broken at the block's location you would do so like
|
||||||
this...
|
this...
|
||||||
|
|
||||||
events.on('block.BlockBreakEvent',function( event) {
|
events.blockBreak( function( event) {
|
||||||
var location = event.block.location;
|
var location = event.block.location;
|
||||||
var drone = new Drone(location);
|
var drone = new Drone(location);
|
||||||
// do more stuff with the drone here...
|
// do more stuff with the drone here...
|
||||||
|
|
|
@ -3,7 +3,6 @@
|
||||||
|
|
||||||
A simple event-driven minecraft plugin. How to handle Events.
|
A simple event-driven minecraft plugin. How to handle Events.
|
||||||
|
|
||||||
|
|
||||||
This example demonstrates event-driven programming. The code below
|
This example demonstrates event-driven programming. The code below
|
||||||
will display the version of ScriptCraft every time an operator joins
|
will display the version of ScriptCraft every time an operator joins
|
||||||
the game. This module is notable from previous modules for the
|
the game. This module is notable from previous modules for the
|
||||||
|
@ -85,6 +84,14 @@ cleaner and more readable. Similarly where you see a method like
|
||||||
}
|
}
|
||||||
});
|
});
|
||||||
|
|
||||||
|
Update: Since version 2.0.8 the above code can be replaced by the more succinct:
|
||||||
|
|
||||||
|
events.playerJoin( function( event ) {
|
||||||
|
if ( event.player.op ) {
|
||||||
|
event.player.sendMessage('Welcome to ' + __plugin);
|
||||||
|
}
|
||||||
|
});
|
||||||
|
|
||||||
***/
|
***/
|
||||||
events.on( 'player.PlayerJoinEvent', function( event ) {
|
events.on( 'player.PlayerJoinEvent', function( event ) {
|
||||||
if ( event.player.op ) {
|
if ( event.player.op ) {
|
||||||
|
|
|
@ -43,7 +43,6 @@ cover to make the game more fun.
|
||||||
***/
|
***/
|
||||||
|
|
||||||
var bkGameMode = org.bukkit.GameMode,
|
var bkGameMode = org.bukkit.GameMode,
|
||||||
bkEntityDamageByEntityEvent = org.bukkit.event.entity.EntityDamageByEntityEvent,
|
|
||||||
bkItemStack = org.bukkit.inventory.ItemStack,
|
bkItemStack = org.bukkit.inventory.ItemStack,
|
||||||
bkMaterial = org.bukkit.Material,
|
bkMaterial = org.bukkit.Material,
|
||||||
bkSnowball = org.bukkit.entity.Snowball;
|
bkSnowball = org.bukkit.entity.Snowball;
|
||||||
|
@ -196,7 +195,7 @@ var createGame = function( duration, teams ) {
|
||||||
return {
|
return {
|
||||||
start: function( ) {
|
start: function( ) {
|
||||||
_startGame( _gameState );
|
_startGame( _gameState );
|
||||||
_gameState.listener = events.on(bkEntityDamageByEntityEvent,_onSnowballHit);
|
_gameState.listener = events.entityDamageByEntity( _onSnowballHit );
|
||||||
new java.lang.Thread( function( ) {
|
new java.lang.Thread( function( ) {
|
||||||
while ( _gameState.duration-- ) {
|
while ( _gameState.duration-- ) {
|
||||||
java.lang.Thread.sleep( 1000 ); // sleep 1,000 millisecs (1 second)
|
java.lang.Thread.sleep( 1000 ); // sleep 1,000 millisecs (1 second)
|
||||||
|
|
|
@ -94,9 +94,9 @@ var _startGame = function( ) {
|
||||||
console.log('Staring game: Cow Clicker');
|
console.log('Staring game: Cow Clicker');
|
||||||
}
|
}
|
||||||
|
|
||||||
events.on( 'player.PlayerQuitEvent', _onPlayerQuit );
|
events.playerQuit( _onPlayerQuit );
|
||||||
events.on( 'player.PlayerJoinEvent', _onPlayerJoin );
|
events.playerJoin( _onPlayerJoin );
|
||||||
events.on( 'player.PlayerInteractEntityEvent', _onPlayerInteract );
|
events.playerInteractEntity( _onPlayerInteract );
|
||||||
|
|
||||||
scoreboard.start();
|
scoreboard.start();
|
||||||
|
|
||||||
|
|
Reference in a new issue