Added new jsp command so non-ops can safely running javascript functions approved by operators
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03e9f1f101
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3 changed files with 87 additions and 15 deletions
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@ -5,5 +5,23 @@ commands:
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js:
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description: Evaluate javascript.
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usage: /<command> Javascript code
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permission: ScriptCraftPlugin.evaluate
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permission-message: You don't have <permission> permission. This permission is only available to operators.
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permission: scriptcraft.evaluate
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permission-message: You don't have <permission> permission.
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jsp:
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description: run a javascript plugin command.
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usage: /<command> command-name command-parameters
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permission: scriptcraft.proxy
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permission-message: You don't have <permission> permission.
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permissions:
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scriptcraft.*:
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description: Gives access to all scriptcraft comands
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children:
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scriptcraft.evaluate: true
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scriptcraft.proxy: true
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scriptcraft.evaluate:
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description: Allows you to evaluate javascript code
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default: op
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scriptcraft.proxy:
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description: Allows you to run a javascript command blessed by the operator
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default: true
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@ -115,31 +115,37 @@ public class ScriptCraftPlugin extends JavaPlugin
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public boolean onCommand(CommandSender sender, Command cmd, String label, String[] args)
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{
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if(cmd.getName().equalsIgnoreCase("js"))
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{
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this.engine.put("__self",sender);
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boolean result = false;
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String javascriptCode = "";
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if(cmd.getName().equalsIgnoreCase("js")){
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for (int i = 0;i < args.length; i++){
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javascriptCode = javascriptCode + args[i] + " ";
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}
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result = true;
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} else if (cmd.getName().equalsIgnoreCase("jsp")){
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javascriptCode = "command.invoke()";
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this.engine.put("__cmdArgs",args);
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result = true;
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}
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if (result){
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this.engine.put("__self",sender);
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try{
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Object result = this.engine.eval(javascriptCode);
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if (result != null){
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if (result instanceof java.util.Collection){
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java.util.Collection collection = (java.util.Collection)result;
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Object resultObj = this.engine.eval(javascriptCode);
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if (resultObj != null){
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if (resultObj instanceof java.util.Collection){
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java.util.Collection collection = (java.util.Collection)resultObj;
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sender.sendMessage(Arrays.toString(collection.toArray()));
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}else{
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sender.sendMessage(result.toString());
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sender.sendMessage(resultObj.toString());
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}
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}
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return true;
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}catch (Exception e){
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sender.sendMessage(e.getMessage());
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e.printStackTrace();
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}
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return true;
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}
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return false;
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return result;
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}
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}
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48
js-plugins/core/cmd.js
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48
js-plugins/core/cmd.js
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@ -0,0 +1,48 @@
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var rootDir = __folder;
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/*
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This module is responsible for managing commands which can be used by non-operator.
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Since by default the /js command is op-only , there needs to be a way to expose javascript
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functions/plugins to non-ops in a safe controlled way.
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This is where the 'command' module comes in. It allows javascript plugin authors to expose
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javascript functions for use by non-operators. For example, ordinarily, non-ops don't have
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permission to use the `/time set 0` command but this functionality can be exposed like this.
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1. Operator / plugin-author creates a javascript function called 'day'
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var time_set = function(params){ __plugin.server.worlds.get(0).time = params[0]; };
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command.register('time_set');
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2. The non-operator can now change the time to day...
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/jsp time_set 0
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TODO: Figure out how to persist the 'command' module's configuration so it can be saved/restored
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on server shutdown/startup. THis should be done in a generic way so other modules can use it.
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*/
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var command = command || {
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register: function(/* String */ namedFunction){
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//
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// namedFunction must be in the global namespace for this to work
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// JSON cannot persist functions.
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//
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if (typeof namedFunction !== "string")
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throw new Error("Usage: command.register(/* String */ namedFunction)");
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command.data[namedFunction] = true;
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},
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invoke: function(){
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if (__cmdArgs.length === 0)
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throw new Error("Usage: jsp command-name command-parameters");
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var cmdName = __cmdArgs[0];
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if (typeof command.data[cmdName] === "undefined")
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throw new Error("Command '" + cmdName + "' does not exist.");
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var params = [];
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for (var i =1; i < __cmdArgs.length;i++){
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params.push("" + __cmdArgs[i]);
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}
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global[cmdName](params);
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},
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data: {},
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};
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