Added new blocks. and changed Drone.extend to support single param.
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4 changed files with 34 additions and 8 deletions
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@ -230,7 +230,9 @@ var blocks = {
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white: 171 // All other colors added below
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},
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hardened_clay: 172,
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coal_block: 173
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coal_block: 173,
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packed_ice: 174,
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double_plant: 175
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};
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// Add all available colors to colorized block collections
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@ -1,5 +1,6 @@
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var bkItemStack = org.bukkit.inventory.ItemStack,
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bkMaterial = org.bukkit.Material
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bkMaterial = org.bukkit.Material;
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var items = function( material, amount ) {
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material = material.toUpperCase();
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return new bkItemStack(bkMaterial[material],amount);
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@ -15,10 +15,16 @@ Drone.extend('temple', function(side) {
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var middle = Math.round( (side-2) / 2 );
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this.chkpt('corner')
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.box( stone, side, 1, side )
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.right( middle ).box( stair ).right().box( stair )
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.move('corner').up().fwd().right();
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.right( middle )
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.box( stair )
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.right()
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.box( stair )
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.move('corner')
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.up()
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.fwd()
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.right();
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side = side - 2;
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}
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return this.move('temple');
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this.move('temple');
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});
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@ -582,10 +582,13 @@ Use this method to add new methods (which also become chainable global functions
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#### Parameters
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* name - The name of the new method e.g. 'pyramid'
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* name - The name of the new method e.g. 'pyramid'.
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* function - The method body.
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#### Example
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Alternatively if you provide just a function as a parameter, then the function name will be used as the new method name. For example the following two approaches are both valid.
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#### Example 1 Using name and function as parameters
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// submitted by [edonaldson][edonaldson]
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Drone.extend('pyramid', function( block,height) {
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@ -596,6 +599,16 @@ Use this method to add new methods (which also become chainable global functions
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return this.move('pyramid');
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});
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#### Example 2 Using just a named function as a parameter
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Drone.extend(function pyramid( block,height) {
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this.chkpt('pyramid');
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for ( var i = height; i > 0; i -= 2) {
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this.box(block, i, 1, i).up().right().fwd();
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}
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return this.move('pyramid');
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});
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Once the method is defined (it can be defined in a new pyramid.js file) it can be used like so...
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var d = new Drone();
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@ -790,6 +803,10 @@ addUnloadHandler( function() {
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// add custom methods to the Drone object using this function
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//
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Drone.extend = function( name, func ) {
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if (arguments.length == 1){
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func = name;
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name = func.name;
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}
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Drone.prototype[ '_' + name ] = func;
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Drone.prototype[ name ] = function( ) {
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if ( this.record ) {
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