Merge branch 'master' of github.com:walterhiggins/ScriptCraft
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README.md
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README.md
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@ -15,6 +15,7 @@ Minecraft Java API via Javascript as this goes against the current terms of use
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As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and functions to make building easier.
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* help() - Brings up a short help message.
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* print(message) - prints a message on the command screen. e.g. `/js print(1+3);`
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* load('path-to-script.js') - lets you load and execute any javascript source file. Calling load() with no parameters will bring up a File Chooser dialog. (In the context of script files, the $SCRIPT js variable will refer to the current script filename and $SCRIPTPATH refers to the directory in which the current script resides.)
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* player - the Player object - unfortunately this isn't currently useful as its properties are obfuscated.
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* world - The minecraft world object - again - all properties are currently obfuscated.
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@ -34,3 +35,14 @@ You'll need to install the Minecraft Coder Pack and be comfortable installing a
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You can get the Minecraft Coder Pack here...
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http://mcp.ocean-labs.de/index.php/Main_Page
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... You will need to follow MCP's instructions to decompile your minecraft.jar file, then apply the ServerCommandManager.patch file to the $MCP/src/minecraft/net/minecraft/src/ServerCommandManager.java file.
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Then copy the CommandScript.java file to $MCP/src/minecraft/net/minecraft/src/ directory (where $MCP is the location where you've installed Minecraft Coder pack).
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Then run ./reobfuscate.sh and follow MCP's instructions for copying the obfuscated files and rebuilding the minecraft.jar file.
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Getting Started
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===============
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Once you've installed the mod, launch Minecraft and type `/js load()` and load the `cottage.js` file. Once the cottage.js file is loaded you can create a new cottage by typing `/js cottage()`.
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Take a look over the cottage.js file to see how the Drone module can be used to easily create buildings.
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