Make putsign use drone queue and add informative messages for senders.
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parent
e40786d727
commit
30d1d89e91
1 changed files with 21 additions and 3 deletions
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@ -658,11 +658,15 @@ var putBlock = function( x, y, z, blockId, metadata, world ) {
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}
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}
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};
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};
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var putSign = function( texts, x, y, z, blockId, meta, world ) {
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var putSign = function( texts, x, y, z, blockId, meta, world, immediate ) {
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var i,
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var i,
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block,
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block,
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state;
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state;
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if ( !immediate ) {
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Drone.queue.push(function(){ putSign(texts, x, y, z, blockId, meta, world, true); });
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return;
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}
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if ( blockId != 63 && blockId != 68 ) {
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if ( blockId != 63 && blockId != 68 ) {
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throw new Error( 'Invalid Parameter: blockId must be 63 or 68' );
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throw new Error( 'Invalid Parameter: blockId must be 63 or 68' );
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}
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}
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@ -738,6 +742,7 @@ var Drone = function( x, y, z, dir, world ) {
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this.chkpt( 'start' );
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this.chkpt( 'start' );
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this.record = true;
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this.record = true;
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this.history = [];
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this.history = [];
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this.player = player;
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return this;
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return this;
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};
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};
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@ -787,7 +792,15 @@ Drone.extend = function( name, func ) {
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global[name] = function( ) {
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global[name] = function( ) {
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var result = new Drone( self );
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var result = new Drone( self );
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var len = Drone.queue.length;
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result[name].apply( result, arguments );
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result[name].apply( result, arguments );
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var newLen = Drone.queue.length;
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if ( len > (3 * Drone.opsPerSec) || (newLen - len) > (3 * Drone.opsPerSec)) {
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if ( result.player && !result.playerNotifiedPending ) {
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result.player.sendMessage('Build queue will complete in ' + Math.ceil( newLen / Drone.opsPerSec ) + ' seconds (approx.)');
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result.playerNotifiedPending = true;
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}
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}
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return result;
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return result;
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};
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};
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};
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};
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@ -1522,8 +1535,13 @@ var _cylinder1 = function( block,radius,height,exactParams ) {
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}
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}
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return this.arc(arcParams );
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return this.arc(arcParams );
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};
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};
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var _paste = function( name )
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var _paste = function( name, immediate )
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{
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{
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if ( !immediate ) {
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Drone.queue.push(function(){ _paste(name, true);});
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return;
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}
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var ccContent = Drone.clipBoard[name];
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var ccContent = Drone.clipBoard[name];
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var srcBlocks = ccContent.blocks;
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var srcBlocks = ccContent.blocks;
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var srcDir = ccContent.dir; // direction player was facing when copied.
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var srcDir = ccContent.dir; // direction player was facing when copied.
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