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@ -1,4 +1,4 @@
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ScriptCraft API Reference
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/************************************************************************
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=========================
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=========================
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Walter Higgins
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Walter Higgins
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@ -219,7 +219,7 @@ There are a couple of special javascript variables available in ScriptCraft...
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* server - The Minecraft Server object.
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* server - The Minecraft Server object.
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* self - the current player. (Note - this value should not be used in multi-threaded scripts - it's not thread-safe)
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* self - the current player. (Note - this value should not be used in multi-threaded scripts - it's not thread-safe)
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refresh() function
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/*************************************************************************
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------------------
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------------------
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The refresh() function will ...
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The refresh() function will ...
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@ -232,83 +232,7 @@ See [issue #69][issue69] for more information.
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[issue69]: https://github.com/walterhiggins/ScriptCraft/issues/69
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[issue69]: https://github.com/walterhiggins/ScriptCraft/issues/69
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classroom Module
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/*********************************************************************
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================
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Utility functions for use in a classroom setting. The goal of these
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functions is to make it easier for tutors to facilitate ScriptCraft
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for use by students.
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classroom.allowScripting() function
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===================================
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Allow or disallow anyone who connects to the server (or is already
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connected) to use ScriptCraft. This function is preferable to granting 'ops' privileges
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to every student in a Minecraft classroom environment.
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Parameters
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----------
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* canScript : true or false
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Example
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-------
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To allow all players (and any players who connect to the server) to
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use the `js` and `jsp` commands...
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/js classroom.allowScripting(true)
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To disallow scripting (and prevent players who join the server from using the commands)...
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/js classroom.allowScripting(false)
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Only ops users can run the classroom.allowScripting() function - this is so that students
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don't try to bar themselves and each other from scripting.
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Drone.spiral_stairs() method
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============================
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Constructs a spiral staircase with slabs at each corner.
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Parameters
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----------
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* stairBlock - The block to use for stairs, should be one of the following...
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- 'oak'
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- 'spruce'
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- 'birch'
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- 'jungle'
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- 'cobblestone'
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- 'brick'
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- 'stone'
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- 'nether'
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- 'sandstone'
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- 'quartz'
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* flights - The number of flights of stairs to build.
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![Spiral Staircase](img/spiralstair1.png)
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Example
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-------
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To construct a spiral staircase 5 floors high made of oak...
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spiral_stairs('oak', 5);
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Drone.rainbow() method
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======================
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Creates a Rainbow.
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Parameters
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----------
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* radius (optional - default:18) - The radius of the rainbow
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Example
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-------
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var d = new Drone();
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d.rainbow(30);
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![rainbow example](img/rainbowex1.png)
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Drone Module
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============
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============
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The Drone is a convenience class for building. It can be used for...
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The Drone is a convenience class for building. It can be used for...
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@ -407,7 +331,7 @@ Parameters
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facing. Possible values are 0 (east), 1 (south), 2 (west) or 3 (north)
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facing. Possible values are 0 (east), 1 (south), 2 (west) or 3 (north)
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* world (optional) : The world in which the drone is created.
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* world (optional) : The world in which the drone is created.
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Drone.box() method
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/************************************************************************
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==================
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==================
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the box() method is a convenience method for building things. (For the more performance-oriented method - see cuboid)
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the box() method is a convenience method for building things. (For the more performance-oriented method - see cuboid)
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@ -478,7 +402,7 @@ Construct a rainbow-colored road 100 blocks long...
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![boxa example](img/boxaex1.png)
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![boxa example](img/boxaex1.png)
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Drone Movement
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/************************************************************************
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==============
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==============
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Drones can move freely in minecraft's 3-D world. You control the
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Drones can move freely in minecraft's 3-D world. You control the
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Drone's movement using any of the following methods..
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Drone's movement using any of the following methods..
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@ -502,12 +426,12 @@ drone.turn() will make the turn face east. If the drone is facing east
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then drone.turn(2) will make the drone turn twice so that it is facing
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then drone.turn(2) will make the drone turn twice so that it is facing
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west.
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west.
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Drone Positional Info
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/************************************************************************
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=====================
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=====================
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* getLocation() - Returns a Bukkit Location object for the drone
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* getLocation() - Returns a Bukkit Location object for the drone
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Drone Markers
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/************************************************************************
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=============
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=============
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Markers are useful when your Drone has to do a lot of work. You can
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Markers are useful when your Drone has to do a lot of work. You can
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set a check-point and return to the check-point using the move()
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set a check-point and return to the check-point using the move()
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@ -543,7 +467,7 @@ Example
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//
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//
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drone.move('town-square');
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drone.move('town-square');
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Drone.prism() method
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/************************************************************************
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====================
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====================
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Creates a prism. This is useful for roofs on houses.
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Creates a prism. This is useful for roofs on houses.
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@ -566,7 +490,7 @@ Drone.prism0() method
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=====================
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=====================
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A variation on `prism` which hollows out the inside of the prism. It uses the same parameters as `prism`.
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A variation on `prism` which hollows out the inside of the prism. It uses the same parameters as `prism`.
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Drone.cylinder() method
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/************************************************************************
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=======================
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=======================
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A convenience method for building cylinders. Building begins radius blocks to the right and forward.
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A convenience method for building cylinders. Building begins radius blocks to the right and forward.
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@ -598,7 +522,7 @@ To create a hollow cylinder of Iron 7 blocks in radius and 1 block high...
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![cylinder0 example](img/cylinder0ex1.png)
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![cylinder0 example](img/cylinder0ex1.png)
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Drone.arc() method
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/************************************************************************
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==================
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==================
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The arc() method can be used to create 1 or more 90 degree arcs in the horizontal or vertical planes.
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The arc() method can be used to create 1 or more 90 degree arcs in the horizontal or vertical planes.
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This method is called by cylinder() and cylinder0() and the sphere() and sphere0() methods.
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This method is called by cylinder() and cylinder0() and the sphere() and sphere0() methods.
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@ -644,7 +568,7 @@ To draw a 1/4 circle (top right quadrant only) with a radius of 10 and stroke wi
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[bres]: http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
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[bres]: http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
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[dv]: http://www.minecraftwiki.net/wiki/Data_values
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[dv]: http://www.minecraftwiki.net/wiki/Data_values
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Drone.door() method
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/************************************************************************
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===================
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===================
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create a door - if a parameter is supplied an Iron door is created otherwise a wooden door is created.
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create a door - if a parameter is supplied an Iron door is created otherwise a wooden door is created.
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@ -681,7 +605,7 @@ To create double-doors at the cross-hairs/drone's location...
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![double doors](img/door2ex1.png)
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![double doors](img/door2ex1.png)
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Drone.sign() method
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/************************************************************************
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===================
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===================
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Signs must use block 63 (stand-alone signs) or 68 (signs on walls)
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Signs must use block 63 (stand-alone signs) or 68 (signs on walls)
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@ -704,7 +628,7 @@ To create a free-standing sign...
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![wall sign](img/signex2.png)
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![wall sign](img/signex2.png)
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Drone Trees methods
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/************************************************************************
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===================
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===================
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* oak()
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* oak()
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@ -729,7 +653,7 @@ the `up()` method is called first).
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None of the tree methods require parameters. Tree methods will only be successful
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None of the tree methods require parameters. Tree methods will only be successful
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if the tree is placed on grass in a setting where trees can grow.
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if the tree is placed on grass in a setting where trees can grow.
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Drone.garden() method
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/************************************************************************
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=====================
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=====================
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places random flowers and long grass (similar to the effect of placing bonemeal on grass)
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places random flowers and long grass (similar to the effect of placing bonemeal on grass)
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@ -747,7 +671,7 @@ To create a garden 10 blocks wide by 5 blocks long...
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![garden example](img/gardenex1.png)
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![garden example](img/gardenex1.png)
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Drone.rand() method
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/************************************************************************
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===================
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===================
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rand takes either an array (if each blockid has the same chance of occurring)
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rand takes either an array (if each blockid has the same chance of occurring)
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or an object where each property is a blockid and the value is it's weight (an integer)
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or an object where each property is a blockid and the value is it's weight (an integer)
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@ -764,7 +688,7 @@ to place random blocks stone has a 50% chance of being picked,
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regular stone has a 50% chance, mossy stone has a 30% chance and cracked stone has just a 20% chance of being picked.
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regular stone has a 50% chance, mossy stone has a 30% chance and cracked stone has just a 20% chance of being picked.
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Copy & Paste using Drone
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/************************************************************************
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========================
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========================
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A drone can be used to copy and paste areas of the game world.
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A drone can be used to copy and paste areas of the game world.
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@ -800,7 +724,7 @@ point) into memory. the copied area can be referenced using the name
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.right(12)
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.right(12)
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.paste('somethingCool');
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.paste('somethingCool');
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Chaining
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/************************************************************************
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========
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========
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All of the Drone methods return a Drone object, which means methods
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All of the Drone methods return a Drone object, which means methods
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@ -910,7 +834,7 @@ Used when placing torches so that they face towards the drone.
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drone.box( blocks.torch + ':' + Drone.PLAYER_TORCH_FACING[drone.dir]);
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drone.box( blocks.torch + ':' + Drone.PLAYER_TORCH_FACING[drone.dir]);
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Drone.times() Method
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/**************************************************************************
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====================
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====================
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The times() method makes building multiple copies of buildings easy. It's possible to create rows or grids of buildings without resorting to `for` or `while` loops.
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The times() method makes building multiple copies of buildings easy. It's possible to create rows or grids of buildings without resorting to `for` or `while` loops.
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@ -975,100 +899,7 @@ Another example: This statement creates a row of trees 2 by 3 ...
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![times example 1](img/times-trees.png)
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![times example 1](img/times-trees.png)
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Drone.sphere() method
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/************************************************************************
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=====================
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Creates a sphere.
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Parameters
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----------
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* block - The block the sphere will be made of.
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* radius - The radius of the sphere.
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Example
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-------
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To create a sphere of Iron with a radius of 10 blocks...
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sphere( blocks.iron, 10);
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![sphere example](img/sphereex1.png)
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Spheres are time-consuming to make. You *can* make large spheres (250 radius) but expect the
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server to be very busy for a couple of minutes while doing so.
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Drone.sphere0() method
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======================
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Creates an empty sphere.
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Parameters
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----------
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* block - The block the sphere will be made of.
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* radius - The radius of the sphere.
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Example
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-------
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To create a sphere of Iron with a radius of 10 blocks...
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sphere0( blocks.iron, 10);
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Spheres are time-consuming to make. You *can* make large spheres (250 radius) but expect the
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server to be very busy for a couple of minutes while doing so.
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Drone.hemisphere() method
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=========================
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Creates a hemisphere. Hemispheres can be either north or south.
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Parameters
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----------
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* block - the block the hemisphere will be made of.
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* radius - the radius of the hemisphere
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* northSouth - whether the hemisphere is 'north' or 'south'
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Example
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-------
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To create a wood 'north' hemisphere with a radius of 7 blocks...
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hemisphere(blocks.oak, 7, 'north');
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![hemisphere example](img/hemisphereex1.png)
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Drone.hemisphere0() method
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=========================
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Creates a hollow hemisphere. Hemispheres can be either north or south.
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Parameters
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----------
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* block - the block the hemisphere will be made of.
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* radius - the radius of the hemisphere
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* northSouth - whether the hemisphere is 'north' or 'south'
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Example
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-------
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To create a glass 'north' hemisphere with a radius of 20 blocks...
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hemisphere0(blocks.glass, 20, 'north');
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![hemisphere example](img/hemisphereex2.png)
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Blocks Module
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=============
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You hate having to lookup [Data Values][dv] when you use ScriptCraft's Drone() functions. So do I.
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So I created this blocks object which is a helper object for use in construction.
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Examples
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--------
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box( blocks.oak ); // creates a single oak wood block
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box( blocks.sand, 3, 2, 1 ); // creates a block of sand 3 wide x 2 high x 1 long
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box( blocks.wool.green, 2 ); // creates a block of green wool 2 blocks wide
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In addition, each of the wool colors is also available as a block property so you can use either
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`blocks.wool.green` or the more concise `blocks.green`. There's also a convenience array `blocks.rainbow` which is an array of the 7 colors of the rainbow (or closest approximations).
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Drone.blocktype() method
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========================
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========================
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Creates the text out of blocks. Useful for large-scale in-game signs.
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Creates the text out of blocks. Useful for large-scale in-game signs.
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@ -1089,7 +920,186 @@ To create a 2-line high message using glowstone...
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[imgbt1]: img/blocktype1.png
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[imgbt1]: img/blocktype1.png
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events Module
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/************************************************************************
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||||||
|
=============
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||||||
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You hate having to lookup [Data Values][dv] when you use ScriptCraft's Drone() functions. So do I.
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So I created this blocks object which is a helper object for use in construction.
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Examples
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--------
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box( blocks.oak ); // creates a single oak wood block
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box( blocks.sand, 3, 2, 1 ); // creates a block of sand 3 wide x 2 high x 1 long
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box( blocks.wool.green, 2 ); // creates a block of green wool 2 blocks wide
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In addition, each of the wool colors is also available as a block property so you can use either
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`blocks.wool.green` or the more concise `blocks.green`. There's also a convenience array `blocks.rainbow` which is an array of the 7 colors of the rainbow (or closest approximations).
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/************************************************************************
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|
=====================
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Creates a sphere.
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||||||
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||||||
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Parameters
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||||||
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----------
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||||||
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* block - The block the sphere will be made of.
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* radius - The radius of the sphere.
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||||||
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Example
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||||||
|
-------
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||||||
|
To create a sphere of Iron with a radius of 10 blocks...
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sphere( blocks.iron, 10);
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![sphere example](img/sphereex1.png)
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Spheres are time-consuming to make. You *can* make large spheres (250 radius) but expect the
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||||||
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server to be very busy for a couple of minutes while doing so.
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||||||
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||||||
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/************************************************************************
|
||||||
|
======================
|
||||||
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Creates an empty sphere.
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||||||
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||||||
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Parameters
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||||||
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----------
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||||||
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||||||
|
* block - The block the sphere will be made of.
|
||||||
|
* radius - The radius of the sphere.
|
||||||
|
|
||||||
|
Example
|
||||||
|
-------
|
||||||
|
To create a sphere of Iron with a radius of 10 blocks...
|
||||||
|
|
||||||
|
sphere0( blocks.iron, 10);
|
||||||
|
|
||||||
|
Spheres are time-consuming to make. You *can* make large spheres (250 radius) but expect the
|
||||||
|
server to be very busy for a couple of minutes while doing so.
|
||||||
|
|
||||||
|
/************************************************************************
|
||||||
|
=========================
|
||||||
|
Creates a hemisphere. Hemispheres can be either north or south.
|
||||||
|
|
||||||
|
Parameters
|
||||||
|
----------
|
||||||
|
|
||||||
|
* block - the block the hemisphere will be made of.
|
||||||
|
* radius - the radius of the hemisphere
|
||||||
|
* northSouth - whether the hemisphere is 'north' or 'south'
|
||||||
|
|
||||||
|
Example
|
||||||
|
-------
|
||||||
|
To create a wood 'north' hemisphere with a radius of 7 blocks...
|
||||||
|
|
||||||
|
hemisphere(blocks.oak, 7, 'north');
|
||||||
|
|
||||||
|
![hemisphere example](img/hemisphereex1.png)
|
||||||
|
|
||||||
|
/************************************************************************
|
||||||
|
=========================
|
||||||
|
Creates a hollow hemisphere. Hemispheres can be either north or south.
|
||||||
|
|
||||||
|
Parameters
|
||||||
|
----------
|
||||||
|
|
||||||
|
* block - the block the hemisphere will be made of.
|
||||||
|
* radius - the radius of the hemisphere
|
||||||
|
* northSouth - whether the hemisphere is 'north' or 'south'
|
||||||
|
|
||||||
|
Example
|
||||||
|
-------
|
||||||
|
To create a glass 'north' hemisphere with a radius of 20 blocks...
|
||||||
|
|
||||||
|
hemisphere0(blocks.glass, 20, 'north');
|
||||||
|
|
||||||
|
![hemisphere example](img/hemisphereex2.png)
|
||||||
|
|
||||||
|
/************************************************************************
|
||||||
|
======================
|
||||||
|
Creates a Rainbow.
|
||||||
|
|
||||||
|
Parameters
|
||||||
|
----------
|
||||||
|
|
||||||
|
* radius (optional - default:18) - The radius of the rainbow
|
||||||
|
|
||||||
|
Example
|
||||||
|
-------
|
||||||
|
|
||||||
|
var d = new Drone();
|
||||||
|
d.rainbow(30);
|
||||||
|
|
||||||
|
![rainbow example](img/rainbowex1.png)
|
||||||
|
|
||||||
|
/************************************************************************
|
||||||
|
============================
|
||||||
|
Constructs a spiral staircase with slabs at each corner.
|
||||||
|
|
||||||
|
Parameters
|
||||||
|
----------
|
||||||
|
|
||||||
|
* stairBlock - The block to use for stairs, should be one of the following...
|
||||||
|
- 'oak'
|
||||||
|
- 'spruce'
|
||||||
|
- 'birch'
|
||||||
|
- 'jungle'
|
||||||
|
- 'cobblestone'
|
||||||
|
- 'brick'
|
||||||
|
- 'stone'
|
||||||
|
- 'nether'
|
||||||
|
- 'sandstone'
|
||||||
|
- 'quartz'
|
||||||
|
* flights - The number of flights of stairs to build.
|
||||||
|
|
||||||
|
![Spiral Staircase](img/spiralstair1.png)
|
||||||
|
|
||||||
|
Example
|
||||||
|
-------
|
||||||
|
To construct a spiral staircase 5 floors high made of oak...
|
||||||
|
|
||||||
|
spiral_stairs('oak', 5);
|
||||||
|
|
||||||
|
/************************************************************************
|
||||||
|
================
|
||||||
|
The `classroom` object contains a couple of utility functions for use
|
||||||
|
in a classroom setting. The goal of these functions is to make it
|
||||||
|
easier for tutors to facilitate ScriptCraft for use by students in a
|
||||||
|
classroom environment. Although granting ScriptCraft access to
|
||||||
|
students on a shared server is potentially risky (Students can
|
||||||
|
potentially abuse it), it is slighlty less risky than granting
|
||||||
|
operator privileges to each student. (Enterprising students will
|
||||||
|
quickly realise how to grant themselves and others operator privileges
|
||||||
|
once they have access to ScriptCraft).
|
||||||
|
|
||||||
|
The goal of this module is not so much to enforce restrictions
|
||||||
|
(security or otherwise) but to make it easier for tutors to setup a shared server
|
||||||
|
so students can learn Javascript.
|
||||||
|
|
||||||
|
classroom.allowScripting() function
|
||||||
|
===================================
|
||||||
|
Allow or disallow anyone who connects to the server (or is already
|
||||||
|
connected) to use ScriptCraft. This function is preferable to granting 'ops' privileges
|
||||||
|
to every student in a Minecraft classroom environment.
|
||||||
|
|
||||||
|
Parameters
|
||||||
|
----------
|
||||||
|
|
||||||
|
* canScript : true or false
|
||||||
|
|
||||||
|
Example
|
||||||
|
-------
|
||||||
|
To allow all players (and any players who connect to the server) to
|
||||||
|
use the `js` and `jsp` commands...
|
||||||
|
|
||||||
|
/js classroom.allowScripting(true)
|
||||||
|
|
||||||
|
To disallow scripting (and prevent players who join the server from using the commands)...
|
||||||
|
|
||||||
|
/js classroom.allowScripting(false)
|
||||||
|
|
||||||
|
Only ops users can run the classroom.allowScripting() function - this is so that students
|
||||||
|
don't try to bar themselves and each other from scripting.
|
||||||
|
|
||||||
|
/************************************************************************
|
||||||
=============
|
=============
|
||||||
The Events module provides a thin wrapper around Bukkit's
|
The Events module provides a thin wrapper around Bukkit's
|
||||||
Event-handling API. Bukkit's Events API makes use of Java Annotations
|
Event-handling API. Bukkit's Events API makes use of Java Annotations
|
||||||
|
@ -1156,7 +1166,7 @@ To unregister a listener *outside* of the listener function...
|
||||||
[buk2]: http://wiki.bukkit.org/Event_API_Reference
|
[buk2]: http://wiki.bukkit.org/Event_API_Reference
|
||||||
[buk]: http://jd.bukkit.org/dev/apidocs/index.html?org/bukkit/event/Event.html
|
[buk]: http://jd.bukkit.org/dev/apidocs/index.html?org/bukkit/event/Event.html
|
||||||
|
|
||||||
http.request() function
|
/*************************************************************************
|
||||||
====================
|
====================
|
||||||
The http.request() function will fetch a web address asynchronously (on a
|
The http.request() function will fetch a web address asynchronously (on a
|
||||||
separate thread)and pass the URL's response to a callback function
|
separate thread)and pass the URL's response to a callback function
|
||||||
|
@ -1195,7 +1205,7 @@ The following example illustrates how to use http.request to make a request to a
|
||||||
var jsObj = eval("(" + responseBody + ")");
|
var jsObj = eval("(" + responseBody + ")");
|
||||||
});
|
});
|
||||||
|
|
||||||
Utilities Module
|
/************************************************************************
|
||||||
================
|
================
|
||||||
Miscellaneous utility functions and classes to help with programming.
|
Miscellaneous utility functions and classes to help with programming.
|
||||||
|
|
||||||
|
@ -1204,7 +1214,7 @@ Miscellaneous utility functions and classes to help with programming.
|
||||||
* getPlayerObject(playerName) - returns the Player object for a named
|
* getPlayerObject(playerName) - returns the Player object for a named
|
||||||
player or `self` if no name is provided.
|
player or `self` if no name is provided.
|
||||||
|
|
||||||
utils.foreach() function
|
/************************************************************************
|
||||||
========================
|
========================
|
||||||
The utils.foreach() function is a utility function for iterating over
|
The utils.foreach() function is a utility function for iterating over
|
||||||
an array of objects (or a java.util.Collection of objects) and processing each object in turn. Where
|
an array of objects (or a java.util.Collection of objects) and processing each object in turn. Where
|
||||||
|
@ -1278,7 +1288,7 @@ without hogging CPU usage...
|
||||||
};
|
};
|
||||||
foreach (a, processItem, null, 10, onDone);
|
foreach (a, processItem, null, 10, onDone);
|
||||||
|
|
||||||
utils.nicely() function
|
/************************************************************************
|
||||||
=======================
|
=======================
|
||||||
The utils.nicely() function is for performing processing using the
|
The utils.nicely() function is for performing processing using the
|
||||||
[org.bukkit.scheduler][sched] package/API. utils.nicely() lets you
|
[org.bukkit.scheduler][sched] package/API. utils.nicely() lets you
|
||||||
|
@ -1302,7 +1312,7 @@ Example
|
||||||
-------
|
-------
|
||||||
See the source code to utils.foreach for an example of how utils.nicely is used.
|
See the source code to utils.foreach for an example of how utils.nicely is used.
|
||||||
|
|
||||||
String class extensions
|
/************************************************************************
|
||||||
-----------------------
|
-----------------------
|
||||||
The following chat-formatting methods are added to the javascript String class..
|
The following chat-formatting methods are added to the javascript String class..
|
||||||
|
|
||||||
|
|
|
@ -3,6 +3,12 @@
|
||||||
*/
|
*/
|
||||||
args = args.slice(1);
|
args = args.slice(1);
|
||||||
var dir = args[0];
|
var dir = args[0];
|
||||||
|
var foreach = function(array, func){
|
||||||
|
for (var i =0; i < array.length; i++){
|
||||||
|
func(array[i],i,array);
|
||||||
|
}
|
||||||
|
};
|
||||||
|
|
||||||
importPackage(java.io);
|
importPackage(java.io);
|
||||||
/*
|
/*
|
||||||
find - a (very) basic implementation of the unix command line tool.
|
find - a (very) basic implementation of the unix command line tool.
|
||||||
|
@ -10,23 +16,53 @@ importPackage(java.io);
|
||||||
var find = function(dir,store,re)
|
var find = function(dir,store,re)
|
||||||
{
|
{
|
||||||
var files = dir.listFiles();
|
var files = dir.listFiles();
|
||||||
for (var i = 0;i < files.length; i++){
|
foreach (files, function(filename){
|
||||||
var file = new File(files[i]);
|
filename = "" + filename;
|
||||||
|
var file = new File(filename);
|
||||||
if (file.isDirectory()) {
|
if (file.isDirectory()) {
|
||||||
find(file,store,re);
|
find(file,store,re);
|
||||||
} else {
|
} else {
|
||||||
if (typeof re == "undefined")
|
if (typeof re == "undefined")
|
||||||
store.push(files[i]);
|
store.push(filename);
|
||||||
else if ((""+files[i]).match(re))
|
else if (filename.match(re))
|
||||||
store.push(files[i]);
|
store.push(filename);
|
||||||
}
|
}
|
||||||
}
|
});
|
||||||
};
|
};
|
||||||
/*
|
/*
|
||||||
the main module file for a given directory
|
the main module file for a given directory
|
||||||
(assuming the main module is in a file with the same name as the parent
|
(assuming the main module is in a file with the same name as the parent
|
||||||
directory) - e.g. drone/drone.js
|
directory) - e.g. drone/drone.js
|
||||||
*/
|
*/
|
||||||
|
var sorter = function( precedence ){
|
||||||
|
return function(a,b)
|
||||||
|
{
|
||||||
|
// convert from Java string to JS string
|
||||||
|
a = "" + a;
|
||||||
|
b = "" + b;
|
||||||
|
var aparts = a.split(/\//);
|
||||||
|
var bparts = b.split(/\//);
|
||||||
|
var adir = aparts.slice(3,aparts.length-1).join("/");
|
||||||
|
var afile = aparts[aparts.length-1];
|
||||||
|
var bdir = bparts.slice(3,bparts.length-1).join("/");
|
||||||
|
var bfile = bparts[bparts.length-1];
|
||||||
|
|
||||||
|
for (var i = 0;i < precedence.length; i++){
|
||||||
|
var re = precedence[i];
|
||||||
|
if (a.match(re))
|
||||||
|
return -1;
|
||||||
|
if (b.match(re))
|
||||||
|
return 1;
|
||||||
|
}
|
||||||
|
if(adir<bdir) return -1;
|
||||||
|
if(adir>bdir) return 1;
|
||||||
|
afile = afile.replace(/\.js$/,"");
|
||||||
|
if (afile == adir)
|
||||||
|
return -1;
|
||||||
|
else
|
||||||
|
return 1;
|
||||||
|
};
|
||||||
|
};
|
||||||
var sortByModule = function(a,b)
|
var sortByModule = function(a,b)
|
||||||
{
|
{
|
||||||
var aparts = (""+a).split(/\//);
|
var aparts = (""+a).split(/\//);
|
||||||
|
@ -49,25 +85,29 @@ var sortByModule = function(a,b)
|
||||||
var store = [];
|
var store = [];
|
||||||
find(new File(dir),store,/\/[a-zA-Z0-9_\-]+\.js$/);
|
find(new File(dir),store,/\/[a-zA-Z0-9_\-]+\.js$/);
|
||||||
|
|
||||||
store.sort(sortByModule);
|
store.sort(sorter([
|
||||||
|
/_scriptcraft\.js$/,
|
||||||
|
/core/,
|
||||||
|
/drone\.js/,
|
||||||
|
/drone/
|
||||||
|
]));
|
||||||
|
|
||||||
var contents = [];
|
var contents = [];
|
||||||
for (var i =0; i < store.length; i++)
|
foreach(store, function(filename){
|
||||||
{
|
var br = new BufferedReader(new FileReader(filename));
|
||||||
var br = new BufferedReader(new FileReader(store[i]));
|
|
||||||
var line ;
|
var line ;
|
||||||
while ( (line = br.readLine()) != null){
|
while ( (line = br.readLine()) != null){
|
||||||
contents.push(line);
|
contents.push(line);
|
||||||
}
|
}
|
||||||
br.close();
|
br.close();
|
||||||
}
|
});
|
||||||
|
|
||||||
var len = contents.length;
|
var len = contents.length;
|
||||||
var writeComment = false;
|
var writeComment = false;
|
||||||
var startComment = /^\/\*{10}/;
|
var startComment = /^\/\*{10}/;
|
||||||
var endComment = /^\*{3}\//;
|
var endComment = /^\*{3}\//;
|
||||||
|
|
||||||
for (var i = 0; i < len; i++)
|
for (var i = 0;i < contents.length; i++){
|
||||||
{
|
|
||||||
var line = contents[i];
|
var line = contents[i];
|
||||||
if (line.match(startComment)){
|
if (line.match(startComment)){
|
||||||
writeComment = true;
|
writeComment = true;
|
||||||
|
@ -77,6 +117,7 @@ for (var i = 0; i < len; i++)
|
||||||
writeComment = false;
|
writeComment = false;
|
||||||
}
|
}
|
||||||
if (writeComment){
|
if (writeComment){
|
||||||
println(contents[i]);
|
println(line);
|
||||||
}
|
}
|
||||||
}
|
}
|
||||||
|
|
||||||
|
|
|
@ -1,13 +1,20 @@
|
||||||
/************************************************************************
|
/************************************************************************
|
||||||
classroom Module
|
Classroom Module
|
||||||
================
|
================
|
||||||
Utility functions for use in a classroom setting. The goal of these
|
The `classroom` object contains a couple of utility functions for use
|
||||||
functions is to make it easier for tutors to facilitate ScriptCraft
|
in a classroom setting. The goal of these functions is to make it
|
||||||
for use by students.
|
easier for tutors to facilitate ScriptCraft for use by students in a
|
||||||
|
classroom environment. Although granting ScriptCraft access to
|
||||||
|
students on a shared server is potentially risky (Students can
|
||||||
|
potentially abuse it), it is slighlty less risky than granting
|
||||||
|
operator privileges to each student. (Enterprising students will
|
||||||
|
quickly realise how to grant themselves and others operator privileges
|
||||||
|
once they have access to ScriptCraft).
|
||||||
|
|
||||||
***/
|
The goal of this module is not so much to enforce restrictions
|
||||||
|
(security or otherwise) but to make it easier for tutors to setup a shared server
|
||||||
|
so students can learn Javascript.
|
||||||
|
|
||||||
/*************************************************************************
|
|
||||||
classroom.allowScripting() function
|
classroom.allowScripting() function
|
||||||
===================================
|
===================================
|
||||||
Allow or disallow anyone who connects to the server (or is already
|
Allow or disallow anyone who connects to the server (or is already
|
||||||
|
@ -46,7 +53,6 @@ ready(function(){
|
||||||
*/
|
*/
|
||||||
if (!self.isOp())
|
if (!self.isOp())
|
||||||
return;
|
return;
|
||||||
|
|
||||||
if (canScript){
|
if (canScript){
|
||||||
utils.foreach( server.onlinePlayers, function (player) {
|
utils.foreach( server.onlinePlayers, function (player) {
|
||||||
player.addAttachment(__plugin, "scriptcraft.*", true);
|
player.addAttachment(__plugin, "scriptcraft.*", true);
|
||||||
|
@ -65,7 +71,8 @@ ready(function(){
|
||||||
};
|
};
|
||||||
events.on("player.PlayerLoginEvent", function(listener, event) {
|
events.on("player.PlayerLoginEvent", function(listener, event) {
|
||||||
var player = event.player;
|
var player = event.player;
|
||||||
if (classroom.canScript)
|
if (classroom.canScript){
|
||||||
player.addAttachment(__plugin, "scriptcraft.*", true);
|
player.addAttachment(__plugin, "scriptcraft.*", true);
|
||||||
|
}
|
||||||
}, "HIGHEST");
|
}, "HIGHEST");
|
||||||
});
|
});
|
||||||
|
|
Reference in a new issue