Make drone build processing more evenly distributed for multiple players
This commit is contained in:
parent
9bbc3a45ca
commit
3c7f8ae94e
6 changed files with 124 additions and 53 deletions
2
.gitignore
vendored
2
.gitignore
vendored
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@ -15,3 +15,5 @@ build.local.properties
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/src/main/javascript/plugins/.#example-1.js
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/nbproject/private/private.xml
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/nbproject/project.xml
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/src/docs/nbproject/private/
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/src/docs/build/
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@ -62,7 +62,7 @@ easy addition of 'Mods' and extensions to Minecraft. ScriptCraft is a
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difficult but CraftBukkit makes it easy. Follow these steps to
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Install ScriptCraft on your computer...
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1. [Download and install CraftBukkit][dlbuk]. Then follow the [Bukkit
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1. [Download and install CraftBukkit][dlbuk2] (choose either Recommended, Beta or Development) . Then follow the [Bukkit
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Installation Instructions][bii]. (Tip: You can grab the very latest
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version of bukkit from the [alternative versions list][dlbuk2])
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@ -139,8 +139,13 @@ Minecraft server and are ready to connect ...
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4. Type any name you like in the name field then type `localhost` in the
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address field. `localhost` is a special internet address that points to
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your own computer.
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5. Click 'Join Server' to join the craftbukkit server.
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If you get a message of client disconnected, check your client version. If it's 1.7.2, you need to edit your profile and select 1.6.4 to match craftbukkit.
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5. Click 'Join Server' to join the craftbukkit server. If the version
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of Minecraft is incompatible with the version of CraftBukkit you will
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not be able to connect to the server. To fix this, you can create a
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Minecraft profile in your client. Profiles let you decide which
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version of Minecraft client you want to run so that your client and
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server are compatible.
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6. Once you've joined the game, press the `/` key located at the bottom
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right of your keyboard. A prompt will appear. Type the following then
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press enter: `js 1 + 1` The number 2 should be displayed.
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@ -1269,7 +1274,6 @@ different objects and methods available for use by ScriptCraft.
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[buk]: http://wiki.bukkit.org/Setting_up_a_server
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[dlbuk]: http://dl.bukkit.org/
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[dlbuk2]: http://dl.bukkit.org/downloads/craftbukkit/
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[bii]: http://wiki.bukkit.org/Setting_up_a_server
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[sc-plugin]: http://scriptcraftjs.org/download/
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14
nbproject/ide-targets.xml
Normal file
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nbproject/ide-targets.xml
Normal file
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@ -0,0 +1,14 @@
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<?xml version="1.0" encoding="UTF-8"?>
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<project basedir=".." name="scriptcraft-IDE">
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<import file="../build.xml"/>
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<!-- TODO: edit the following target according to your needs -->
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<!-- (more info: http://www.netbeans.org/kb/articles/freeform-config.html#debugj2se) -->
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<target depends="server-setup, package, update-live-cb" description="Starts Bukkit with ScriptCraft" name="debug-nb">
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<echo>Starting Bukkit with ScriptCraft</echo>
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<nbjpdastart addressproperty="jpda.address" name="scriptcraft" transport="dt_socket"/>
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<java dir="${minecraft.dir}" fork="true" jar="${minecraft.dir}/craftbukkit.jar" maxmemory="1024m">
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<jvmarg value="-Xdebug"/>
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<jvmarg value="-Xrunjdwp:transport=dt_socket,address=${jpda.address}"/>
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</java>
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</target>
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</project>
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11
src/docs/templates/ypgpm.md
vendored
11
src/docs/templates/ypgpm.md
vendored
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@ -26,7 +26,7 @@ easy addition of 'Mods' and extensions to Minecraft. ScriptCraft is a
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difficult but CraftBukkit makes it easy. Follow these steps to
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Install ScriptCraft on your computer...
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1. [Download and install CraftBukkit][dlbuk]. Then follow the [Bukkit
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1. [Download and install CraftBukkit][dlbuk2] (choose either Recommended, Beta or Development) . Then follow the [Bukkit
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Installation Instructions][bii]. (Tip: You can grab the very latest
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version of bukkit from the [alternative versions list][dlbuk2])
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@ -103,7 +103,13 @@ Minecraft server and are ready to connect ...
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4. Type any name you like in the name field then type `localhost` in the
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address field. `localhost` is a special internet address that points to
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your own computer.
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5. Click 'Join Server' to join the craftbukkit server.
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5. Click 'Join Server' to join the craftbukkit server. If the version
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of Minecraft is incompatible with the version of CraftBukkit you will
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not be able to connect to the server. To fix this, you can create a
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Minecraft profile in your client. Profiles let you decide which
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version of Minecraft client you want to run so that your client and
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server are compatible.
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6. Once you've joined the game, press the `/` key located at the bottom
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right of your keyboard. A prompt will appear. Type the following then
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press enter: `js 1 + 1` The number 2 should be displayed.
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@ -1232,7 +1238,6 @@ different objects and methods available for use by ScriptCraft.
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[buk]: http://wiki.bukkit.org/Setting_up_a_server
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[dlbuk]: http://dl.bukkit.org/
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[dlbuk2]: http://dl.bukkit.org/downloads/craftbukkit/
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[bii]: http://wiki.bukkit.org/Setting_up_a_server
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[sc-plugin]: http://scriptcraftjs.org/download/
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@ -14,17 +14,20 @@ var Drone = require('../drone').Drone;
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Drone.extend('cottage',function ( ) {
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this.chkpt('cottage')
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.box0(48,7,2,6) // 4 walls
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.right(3).door() // door front and center
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.up(1).left(2).box(102) // windows to left and right
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.right(4).box(102)
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.left(5).up().prism0(53,7,6);
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//
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// put up a sign near door.
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//
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this.down().right(4)
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.sign(['Home','Sweet','Home'],68);
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return this.move('cottage');
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.right(3)
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.door() // door front and center
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.up(1)
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.left(2)
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.box(102) // windows to left and right
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.right(4)
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.box(102)
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.left(5)
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.up()
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.prism0(53,7,6)
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.down()
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.right(4)
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.sign(['Home','Sweet','Home'],68)
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.move('cottage');
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});
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//
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// a more complex script that builds an tree-lined avenue with
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@ -41,8 +44,9 @@ Drone.extend('cottage_road', function( numberCottages ) {
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var cottagesPerSide = Math.floor(numberCottages/2);
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this
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.chkpt('cottage_road') // make sure the drone's state is saved.
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.box(43,3,1,cottagesPerSide*(distanceBetweenTrees+1)) // build the road
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.up().right() // now centered in middle of road
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.box( 43, 3, 1, cottagesPerSide * ( distanceBetweenTrees + 1 ) ) // build the road
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.up()
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.right() // now centered in middle of road
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.chkpt('cr'); // will be returning to this position later
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//
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@ -50,26 +54,39 @@ Drone.extend('cottage_road', function( numberCottages ) {
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//
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for ( ; i < cottagesPerSide+1;i++ ) {
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this
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.left(5).oak()
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.right(10).oak()
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.left(5)
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.oak()
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.right(10)
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.oak()
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.left(5) // return to middle of road
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.fwd(distanceBetweenTrees+1); // move forward.
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.fwd( distanceBetweenTrees + 1 ); // move forward.
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}
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this.move('cr').back(6); // move back 1/2 the distance between trees
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this
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.move('cr')
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.back(6); // move back 1/2 the distance between trees
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// this function builds a path leading to a cottage.
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function pathAndCottage( d ) {
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return d.down().box(43,1,1,5).fwd(5).left(3).up().cottage();
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function pathAndCottage( drone ) {
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drone
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.down()
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.box(43,1,1,5)
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.fwd(5)
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.left(3)
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.up()
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.cottage();
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return drone;
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};
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//
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// step 3 build cottages on each side
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//
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for ( i = 0; i < cottagesPerSide; i++ ) {
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this.fwd(distanceBetweenTrees+1).chkpt('r'+i);
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this
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.fwd( distanceBetweenTrees + 1 )
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.chkpt('r'+i);
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// build cottage on left
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pathAndCottage( this.turn(3) ).move( 'r' + i );
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// build cottage on right
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pathAndCottage(this.turn()).move( 'r' + i );
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pathAndCottage( this.turn() ).move( 'r' + i );
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}
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// return drone to where it was at start of function
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return this.move('cottage_road');
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@ -658,13 +658,13 @@ var putBlock = function( x, y, z, blockId, metadata, world ) {
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}
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};
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var putSign = function( texts, x, y, z, blockId, meta, world, immediate ) {
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var putSign = function( drone, x, y, z, world, texts, blockId, meta, immediate ) {
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var i,
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block,
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state;
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if ( !immediate ) {
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Drone.queue.push(function(){ putSign(texts, x, y, z, blockId, meta, world, true); });
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getQueue(drone).push(function(){ putSign( drone, x, y, z, world, texts, blockId, meta, true); });
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return;
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}
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if ( blockId != 63 && blockId != 68 ) {
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@ -755,21 +755,33 @@ exports.Drone = Drone;
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exports.blocks = blocks;
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Drone.queue = [];
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Drone.opsPerSec = 10;
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Drone.processQueue = function(){
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var process = Drone.queue.shift();
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if (process){
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try {
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process();
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} catch( e ) {
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console.log('Drone build error: %s', e);
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var process,
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i = 0,
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queues = getAllQueues();
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for ( ; i < queues.length; i++ ) {
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process = queues[i].shift();
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if (process){
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try {
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process();
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} catch( e ) {
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console.log('Drone build error: %s', e);
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}
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}
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}
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setTimeout(Drone.processQueue,1000/Drone.opsPerSec);
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setTimeout( Drone.processQueue, 1000 / Drone.opsPerSec );
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};
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setTimeout(Drone.processQueue,1000/Drone.opsPerSec);
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addUnloadHandler(function(){
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var pendingBuildOps = Drone.queue.length;
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setTimeout( Drone.processQueue, 1000 / Drone.opsPerSec );
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addUnloadHandler( function() {
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var pendingBuildOps = 0;
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var allQueues = getAllQueues();
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for (var i = 0; i < allQueues.length; i++){
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pendingBuildOps += allQueues[i].length;
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}
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if (pendingBuildOps > 0){
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console.warn('There were ' + pendingBuildOps + ' pending build operations which were cancelled');
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}
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@ -792,15 +804,7 @@ Drone.extend = function( name, func ) {
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global[name] = function( ) {
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var result = new Drone( self );
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var len = Drone.queue.length;
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result[name].apply( result, arguments );
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var newLen = Drone.queue.length;
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if ( len > (3 * Drone.opsPerSec) || (newLen - len) > (3 * Drone.opsPerSec)) {
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if ( result.player && !result.playerNotifiedPending ) {
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result.player.sendMessage('Build queue will complete in ' + Math.ceil( newLen / Drone.opsPerSec ) + ' seconds (approx.)');
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result.playerNotifiedPending = true;
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}
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}
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return result;
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};
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};
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@ -1008,12 +1012,37 @@ Drone.extend( 'sign', function( message, block ) {
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if ( block == 63 ) {
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meta = ( 12 + ( ( this.dir + 2 ) * 4 ) ) % 16;
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}
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putSign( message, this.x, this.y, this.z, block, meta, this.world );
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putSign( this, this.x, this.y, this.z, this.world, message, block, meta);
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if ( block == 68 ) {
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this.fwd();
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}
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});
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var playerQueues = {};
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/*
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if the drone has an associated player, then use that player's queue otherwise
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use the global queue.
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*/
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function getQueue( drone ){
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if ( drone.player ) {
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var playerName = ''+drone.player.name;
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var result = playerQueues[playerName];
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if (result === undefined){
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playerQueues[playerName] = [];
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return playerQueues[playerName];
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}
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return result;
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} else {
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return Drone.queue;
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}
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}
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function getAllQueues() {
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var result = [ Drone.queue ];
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for (var pq in playerQueues) {
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result.push(playerQueues[pq]) ;
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}
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return result;
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}
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Drone.prototype.cuboida = function(/* Array */ blocks, w, h, d, overwrite, immediate ) {
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var len = blocks.length,
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blocks[i] = this._getBlockIdAndMeta( blocks[ i ] );
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}
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var clone = Drone.clone(this);
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Drone.queue.push(this.cuboida.bind(clone, blocks, w, h, d, overwrite, true) );
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getQueue(this).push(this.cuboida.bind(clone, blocks, w, h, d, overwrite, true) );
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return this;
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}
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if ( typeof overwrite == 'undefined' ) {
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@ -1096,7 +1125,7 @@ Drone.prototype.cuboidX = function( blockType, meta, w, h, d, immediate ) {
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if ( !immediate ) {
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var clone = Drone.clone(this);
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Drone.queue.push(this.cuboidX.bind(clone, blockType, meta, w, h, d, true));
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getQueue(this).push(this.cuboidX.bind(clone, blockType, meta, w, h, d, true));
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return this;
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}
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var depthFunc = function( ) {
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@ -1550,7 +1579,7 @@ var _paste = function( name, immediate )
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{
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if ( !immediate ) {
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Drone.queue.push(function(){ _paste(name, true);});
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getQueue(this).push(function(){ _paste(name, true);});
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return;
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}
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var ccContent = Drone.clipBoard[name];
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