Use sensible default metadata when placing stairs (if none provided)
This commit is contained in:
parent
0357b8fadc
commit
51374ac1db
2 changed files with 26 additions and 8 deletions
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@ -777,7 +777,7 @@ can be 'chained' together so instead of writing this...
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drone = new Drone();
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drone = new Drone();
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drone.fwd(3);
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drone.fwd(3);
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drone.left(2);
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drone.left(2);
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drone.box(2); // create a grass block
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drone.box(2); // create a grass block
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drone.up();
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drone.up();
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drone.box(2); // create another grass block
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drone.box(2); // create another grass block
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drone.down();
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drone.down();
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@ -566,7 +566,7 @@ can be 'chained' together so instead of writing this...
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drone = new Drone();
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drone = new Drone();
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drone.fwd(3);
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drone.fwd(3);
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drone.left(2);
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drone.left(2);
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drone.box(2); // create a grass block
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drone.box(2); // create a grass block
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drone.up();
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drone.up();
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drone.box(2); // create another grass block
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drone.box(2); // create another grass block
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drone.down();
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drone.down();
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@ -814,7 +814,7 @@ Used when placing torches so that they face towards the drone.
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}else{
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}else{
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message = [message];
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message = [message];
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}
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}
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var bm = _getBlockIdAndMeta(block);
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var bm = this._getBlockIdAndMeta(block);
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block = bm[0];
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block = bm[0];
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var meta = bm[1];
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var meta = bm[1];
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if (block != 63 && block != 68){
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if (block != 63 && block != 68){
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@ -838,7 +838,7 @@ Used when placing torches so that they face towards the drone.
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var properBlocks = [];
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var properBlocks = [];
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var len = blocks.length;
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var len = blocks.length;
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for (var i = 0;i < len;i++){
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for (var i = 0;i < len;i++){
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var bm = _getBlockIdAndMeta(blocks[i]);
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var bm = this._getBlockIdAndMeta(blocks[i]);
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properBlocks.push([bm[0],bm[1]]);
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properBlocks.push([bm[0],bm[1]]);
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}
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}
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if (typeof h == "undefined")
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if (typeof h == "undefined")
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@ -905,7 +905,7 @@ Used when placing torches so that they face towards the drone.
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Drone.prototype.cuboid = function(block,w,h,d){
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Drone.prototype.cuboid = function(block,w,h,d){
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var bm = _getBlockIdAndMeta(block);
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var bm = this._getBlockIdAndMeta(block);
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return this.cuboidX(bm[0],bm[1], w,h,d);
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return this.cuboidX(bm[0],bm[1], w,h,d);
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};
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};
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Drone.prototype.cuboid0 = function(block,w,h,d){
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Drone.prototype.cuboid0 = function(block,w,h,d){
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@ -1355,17 +1355,35 @@ Used when placing torches so that they face towards the drone.
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return 1; // south
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return 1; // south
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};
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};
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var _getBlockIdAndMeta = function(b){
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var _getBlockIdAndMeta = function(b){
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var defaultMeta = 0;
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if (typeof b == 'string'){
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if (typeof b == 'string'){
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var bs = b;
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var bs = b;
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var sp = bs.indexOf(':');
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var sp = bs.indexOf(':');
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if (sp == -1){
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if (sp == -1){
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return [parseInt(bs),0];
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b = parseInt(bs);
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// wph 20130414 - use sensible defaults for certain blocks e.g. stairs
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// should face the drone.
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for (var i in blocks.stairs){
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if (blocks.stairs[i] === b){
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defaultMeta = Drone.PLAYER_STAIRS_FACING[this.dir];
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break;
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}
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}
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return [b,defaultMeta];
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}
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}
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b = parseInt(bs.substring(0,sp));
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b = parseInt(bs.substring(0,sp));
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var md = parseInt(bs.substring(sp+1,bs.length));
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var md = parseInt(bs.substring(sp+1,bs.length));
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return [b,md];
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return [b,md];
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}else{
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}else{
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return [b,0];
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// wph 20130414 - use sensible defaults for certain blocks e.g. stairs
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// should face the drone.
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for (var i in blocks.stairs){
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if (blocks.stairs[i] === b){
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defaultMeta = Drone.PLAYER_STAIRS_FACING[this.dir];
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break;
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}
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}
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return [b,defaultMeta];
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}
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}
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};
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};
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//
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//
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@ -1539,7 +1557,7 @@ Used when placing torches so that they face towards the drone.
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var d = srcBlocks[ww][hh].length;
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var d = srcBlocks[ww][hh].length;
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_traverse[that.dir].depth(that,d,function(dd){
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_traverse[that.dir].depth(that,d,function(dd){
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var b = srcBlocks[ww][hh][dd];
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var b = srcBlocks[ww][hh][dd];
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var bm = _getBlockIdAndMeta(b);
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var bm = that._getBlockIdAndMeta(b);
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var cb = bm[0];
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var cb = bm[0];
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var md = bm[1];
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var md = bm[1];
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//
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//
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