use utils.getPlayerObject() instead of removed getPlayerObject()
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4685d135ef
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520a4ab20c
1 changed files with 16 additions and 16 deletions
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@ -31,8 +31,8 @@ plugin("homes", {
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go: function(guest, host){
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if (typeof host == "undefined")
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host = guest;
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guest = getPlayerObject(guest);
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host = getPlayerObject(host);
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guest = utils.getPlayerObject(guest);
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host = utils.getPlayerObject(host);
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var loc = this.store.houses[host.name];
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if (!loc){
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guest.sendMessage(host.name + " has no home");
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@ -63,7 +63,7 @@ plugin("homes", {
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return false;
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},
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set: function(player){
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player = getPlayerObject(player);
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player = utils.getPlayerObject(player);
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var loc = player.location;
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this.store.houses[player.name] = [""+loc.world.name
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,Math.floor(loc.x)
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@ -73,7 +73,7 @@ plugin("homes", {
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,Math.floor(loc.pitch)];
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},
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remove: function(player){
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player = getPlayerObject(player);
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player = utils.getPlayerObject(player);
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delete this.store.houses[player.name];
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},
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/* ========================================================================
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@ -87,7 +87,7 @@ plugin("homes", {
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var result = [];
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for (var ohp in this.store.openHouses)
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result.push(ohp);
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player = getPlayerObject(player);
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player = utils.getPlayerObject(player);
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for (var host in this.store.invites){
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var guests = this.store.invites[host];
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for (var i = 0;i < guests.length; i++)
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@ -100,7 +100,7 @@ plugin("homes", {
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list who can visit the player's home
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*/
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ilist: function(player){
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player = getPlayerObject(player);
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player = utils.getPlayerObject(player);
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var result = [];
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// if home is public - all players
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if (this.store.openHouses[player.name]){
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@ -117,8 +117,8 @@ plugin("homes", {
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Invite a player to the home
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*/
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invite: function(host, guest){
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host = getPlayerObject(host);
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guest = getPlayerObject(guest);
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host = utils.getPlayerObject(host);
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guest = utils.getPlayerObject(guest);
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var invitations = this.store.invites[host.name] || [];
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invitations.push(guest.name);
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this.store.invites[host.name] = invitations;
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@ -129,8 +129,8 @@ plugin("homes", {
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Uninvite someone to the home
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*/
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uninvite: function(host, guest){
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host = getPlayerObject(host);
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guest = getPlayerObject(guest);
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host = utils.getPlayerObject(host);
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guest = utils.getPlayerObject(guest);
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var invitations = this.store.invites[host.name];
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if (!invitations)
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return;
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@ -144,7 +144,7 @@ plugin("homes", {
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make the player's house public
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*/
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open: function(player, optionalMsg){
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player = getPlayerObject(player);
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player = utils.getPlayerObject(player);
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this.store.openHouses[player.name] = true;
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if (typeof optionalMsg != "undefined")
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__plugin.server.broadcastMessage(optionalMsg);
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@ -153,7 +153,7 @@ plugin("homes", {
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make the player's house private
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*/
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close: function(player){
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player = getPlayerObject(player);
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player = utils.getPlayerObject(player);
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delete this.store.openHouses[player.name];
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},
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/* ========================================================================
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@ -166,7 +166,7 @@ plugin("homes", {
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return result;
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},
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clear: function(player){
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player = getPlayerObject(player);
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player = utils.getPlayerObject(player);
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delete this.store.houses[player.name];
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delete this.store.openHouses[player.name];
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}
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@ -210,7 +210,7 @@ plugin("homes", {
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return;
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}
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var playerName = params[1];
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var guest = getPlayerObject(playerName);
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var guest = utils.getPlayerObject(playerName);
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if (!guest)
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self.sendMessage(playerName + " is not here");
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else
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@ -222,7 +222,7 @@ plugin("homes", {
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return;
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}
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var playerName = params[1];
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var guest = getPlayerObject(playerName);
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var guest = utils.getPlayerObject(playerName);
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if (!guest)
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self.sendMessage(playerName + " is not here");
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else
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@ -264,7 +264,7 @@ plugin("homes", {
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if (option)
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option(params);
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else{
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var host = getPlayerObject(params[0]);
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var host = utils.getPlayerObject(params[0]);
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if (!host)
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self.sendMessage(params[0] + " is not here");
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else
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