Spacing out primitives docs.
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var global = this;
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//
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// Define these primitive methods used by drone.js (and potentiall others)
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// Define these primitive methods used by drone.js (and potentially others)
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//
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// getPlayerPos returns the player's x,y,z and yaw (direction)
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// getMousePos returns the x,y,z of the current block being targeted.
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// putBlock(x,y,z,blockId,metadata) puts a block at a location in current world
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// getBlock(x,y,z) gets the block and metadata (returned as a string in form '35:15')
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// putSign(texts,x,y,z,blockId,metadata) puts a sign at the given location
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// notifyAdministrators(msg) sends a message to all admins/ops.
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// echo(msg) prints a message on screen to current user.
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// getPlayerPos
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// returns the player's x,y,z and yaw (direction)
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//
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// getMousePos
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// returns the x,y,z of the current block being targeted.
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//
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// putBlock(x,y,z,blockId,metadata)
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// puts a block at a location in current world
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//
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// getBlock(x,y,z)
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// gets the block and metadata (returned as a string in form '35:15')
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//
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// putSign(texts,x,y,z,blockId,metadata)
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// puts a sign at the given location
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//
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// notifyAdministrators(msg)
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// sends a message to all admins/ops.
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//
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// echo(msg)
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// prints a message on screen to current user.
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//
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(function(){
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