Spacing out primitives docs.

This commit is contained in:
Chris Ruppel 2013-01-26 22:37:07 -06:00
parent e0a1843de9
commit 5d4ee682d3

View file

@ -1,14 +1,27 @@
var global = this;
//
// Define these primitive methods used by drone.js (and potentiall others)
// Define these primitive methods used by drone.js (and potentially others)
//
// getPlayerPos returns the player's x,y,z and yaw (direction)
// getMousePos returns the x,y,z of the current block being targeted.
// putBlock(x,y,z,blockId,metadata) puts a block at a location in current world
// getBlock(x,y,z) gets the block and metadata (returned as a string in form '35:15')
// putSign(texts,x,y,z,blockId,metadata) puts a sign at the given location
// notifyAdministrators(msg) sends a message to all admins/ops.
// echo(msg) prints a message on screen to current user.
// getPlayerPos
// returns the player's x,y,z and yaw (direction)
//
// getMousePos
// returns the x,y,z of the current block being targeted.
//
// putBlock(x,y,z,blockId,metadata)
// puts a block at a location in current world
//
// getBlock(x,y,z)
// gets the block and metadata (returned as a string in form '35:15')
//
// putSign(texts,x,y,z,blockId,metadata)
// puts a sign at the given location
//
// notifyAdministrators(msg)
// sends a message to all admins/ops.
//
// echo(msg)
// prints a message on screen to current user.
//
(function(){