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README.md
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README.md
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ScriptCraft
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===========
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A Minecraft mod that lets you build using Javascript.
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(Update 2013/01/04 - I've created a Bukkit Plugin as this makes installing the mod much easier - assuming you're running a CraftBukkit server - which I recommend. See [Bukkit Support][buk] for details).
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A Minecraft mod that lets you create mods using Javascript.
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Description
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===========
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The ScriptCraft mod lets you enter javascript commands at the in-game prompt.
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To bring up the in-game prompt press the `/` key then type `js ` followed by any javascript statement.
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E.g. `/js 1+1` will print 2.
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ScriptCraft uses Rhino (The built-in javascript interpreter that comes with current versions of Java).
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ScriptCraft is a plugin for Minecraft Servers which lets
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operators/administrators/plug-in authors customize the game using
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Javascript. ScriptCraft makes it easier to create your own mods. Mods
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can be written in Javscript and use the full Bukkit API. The
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ScriptCraft mod also lets you enter javascript commands at the in-game
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prompt. To bring up the in-game prompt press the `/` key then type
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`js ` followed by any javascript statement. E.g. `/js 1+1` will print
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2.
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As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and functions to make building easier.
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ScriptCraft also includes many objects and functions to make building and modding easier using Javascript.
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* echo( message ) - displays a message on the player's screen. e.g. `/js echo( 1 + 3 )` or `/js echo ("Hello World")`
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* echo( message ) - displays a message on the player's screen. e.g. `/js echo( 1 + 3 )` or `/js echo ("Hello World")`
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* getMousePos() - A function which returns the current position of the cross-hairs (if a block is targeted)
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* getPlayerPos() - A function which returns the current position of the player.
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* putBlock( x, y, z, blockId, metaData ) - A function which lets you place a block anywhere (if no coordinates are given the block the player is currently looking at is replaced).
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* getBlock( x, y, z ) - returns the blockId and metadata at the given location (if no coordinates are given the cross-hair location is used)
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* putSign( String[] texts, x, y, z, blockId, metaData ) - A function which lets you place a sign.
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The above primitives can be used to create buildings which would otherwise be time-consuming to create manually.
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It is highly recommended using the attached [drone][drone] javascript plugin which provides a fluent API for building.
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The Javascript `Drone` class provides a much richer API which can be used to construct buildings. See the attached
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[cottage.js][cottage] file for an example of you can use the sample Drone plugin to create new buildings in Minecraft.
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The above primitives can be used to create buildings which would
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otherwise be time-consuming to create manually. It is highly
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recommended using the attached [drone][drone] javascript plugin which
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provides a fluent API for building. The Javascript `Drone` class
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provides a much richer API which can be used to construct
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buildings. See the attached [cottage.js][cottage] file for an example
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of you can use the sample Drone plugin to create new buildings in
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Minecraft.
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[drone]: https://github.com/walterhiggins/ScriptCraft/tree/master/js-plugins/drone
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[cottage]: https://github.com/walterhiggins/ScriptCraft/tree/master/js-plugins/drone/cottage.js
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[drone]: https://github.com/walterhiggins/ScriptCraft/tree/master/src/main/javascript/drone/drone.js
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[cottage]: https://github.com/walterhiggins/ScriptCraft/tree/master/src/main/javascript//drone/cottage.js
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Functions in MCP version of Scriptcraft (no longer supported).
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* help() - Brings up a short help message.
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* load('path-to-script.js') - lets you load and execute any javascript source file. In the context of script files, the `__script` variable will refer to the current script filename and `__folder` refers to the directory in which the current script resides. In the MCP (Minecraft Coder Pack) version of ScriptCraft, calling `load()` with no parameters will bring up a File Chooser dialog. This feature was removed from the multi-player bukkit version of ScriptCraft.
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Prerequisites
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Prerequisites
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=============
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(Minecraft Coder Pack Only - [Bukkit users go here][buk] )
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You will need to have Java version 6 or 7 installed on your
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machine. Check the version by typing `java -version` at a command
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prompt. You will need to [install Bukkit][ib] on your machine. Bukkit
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is a version of Minecraft (server) that makes it easy to install
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plugins and customize Minecraft. You can [download the CraftBukkit
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server here.][cbdl]
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You will need to install Rhino (A javascript implementation for java) if it is not already installed. Type...
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Installation
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============
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If you don't want to compile from source, you can [download the
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compiled plugin here][dl] and copy it the craftbukkit's plugins
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directory.
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java org.mozilla.javascript.tools.shell.Main
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... at a command prompt to see if Rhino is already installed. If Rhino is installed you should see the following...
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Post Install
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============
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Once installed, a new js-plugins directory is automatically created in
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the same directory as the plugins folder. All files in the js-plugins
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directory will be automatically loaded when CraftBukkit starts. *Only
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players who are ops can use this plugin.* You can grant a player `op`
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privileges by typing 'op <username>' at the server console prompt or
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by adding the player's username to the ops.txt file in your
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craftbukkit directory.
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js>
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If Rhino is not already installed you can [download it][1], unzip it and copy the js.jar file to ...
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Launch CraftBukkit, then launch the Minecraft client and create a new
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server connection. The IP address will be `localhost` . Once you've
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connected to your bukkit server and have entered the game, look at a
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ground-level block and type ...
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* Macintosh - /System/Library/Java/Extensions/
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* Windows - C:\jdk\jre\lib\ext (assuming the Java Dev Kit has been installed in c:\jdk)
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* Linux (Ubuntu) - /usr/lib/jvm/java-6-openjdk-i386/jre/lib/ext/ or /usr/lib/jvm/java-7-oracle/jre/lib/ext/ for Oracle Java
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/js up().box('35:15', 4, 9, 1)
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[1]: https://developer.mozilla.org/en/RhinoDownload
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... This will create a black monolith structure 4 blocks wide by 9
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blocks high by 1 block long. Take a look at the
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src/main/javascript/drone/drone.js file to see what ScriptCraft's
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drone can do. If you're interested in customizing minecraft beyond
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just creating new buildings, take a look at [./homes/homes.js][homes]
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and [./chat/color.js][chatcolor] for examples of how to create a
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javascript plugin for Minecraft.
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You will also need to install the Minecraft Coder Pack (CraftBukkit Users - please skip this section and [go here instead][buk]) and be comfortable installing a Minecraft Mod.
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You can get the Minecraft Coder Pack here...
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[ho]: blob/master/src/main/javascript/homes/homes.js
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[ch]: blob/master/src/main/javascript/chat/color.js
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[ar]: blob/master/src/main/javascript/arrows/arrows.js
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[si]: blob/master/src/main/javascript/signs/menu.js
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http://mcp.ocean-labs.de/index.php/Main_Page
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A Javascript mod for minecraft is just a javascript source file (.js)
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located in the craftbukkit/js-plugins directory. All .js files in this
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directory will be automatically loaded when the craftbukkit server
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starts. To get started writing your own mod, first take a look at some
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of the existing mods in the [homes][ho], [chat][ch], [arrows][ar] and
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[signs][si] directories. The chat/color.js mod is probably the
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simplest mod to get started with.
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... You will need to follow MCP's instructions to decompile your minecraft.jar file.
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Additional information
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======================
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Because the Bukkit API is open, all of the Bukkit API is accessible
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via javascript once the ScriptCraft plugin is loaded. For example, in
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addition to the functions provided in the MCP version of ScriptCraft,
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there are a couple of useful Java objects exposed via javascript in
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the Bukkit ScriptCraft plugin...
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Installing
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==========
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(Minecraft Coder Pack only - [Bukkit users go here][buk]. )
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* `plugin` - the ScriptCraft Plugin itself. This is a useful starting point for accessing other Bukkit objects. The `plugin` object is of type [org.bukkit.plugin.java.JavaPlugin][api] and all of its properties and methods are accessible. For example... `js plugin.getServer().getMotd()` returns the server's message of the day.
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* `self` - The player/command-block or server console operator who invoked the js command. Again, this is a good jumping off point for diving into the Bukkit API.
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* `bukkit` - The top-level Bukkit object. See the [Bukkit API docs][bukapi] for reference.
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Once you've installed Minecraft Coder Pack (MCP) and Rhino...
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1. Copy the CommandScript.java file to the src/minecraft/net/minecraft/src/ located in the directory where you installed MCP.
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2. Create a new directory called _ScriptCraft_ on your C:\ drive (Windows) or your home directory (Linux/Max), and copy all of the .js files provided.
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3. If you are on a Windows computer ...
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1. Launch Notepad (or your favourite text editor) and open file src/minecraft/net/minecraft/src/ServerCommandManager.java
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2. Insert a new line after `this.registerCommand(new CommandTime());`
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3. type `this.registerCommand(new CommandScript());`
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4. Save the file and close the editor.
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4. If you are on a Linux or Mac OS X computer...
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1. Copy ServerCommandManager.patch to the directory where you installed MCP.
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2. Open a terminal window and `cd` to the directory where you installed MCP.
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3. enter the following command `patch src/minecraft/net/minecraft/src/ServerCommandManager.java ServerCommandManager.patch`
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5. Open a Command Prompt (windows) or Terminal (Linux/Mac), go to the MCP directory and run `recompile.bat` (windows) or `./recompile.sh` (Linux/Mac)
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6. Run `reobfuscate.bat` (windows) or `./reobfuscate.sh` (Linux/Mac).
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7. Follow MCP's instructions for copying the obfuscated files and rebuilding the minecraft.jar file that is in %appdata%/minecraft/bin (windows), ~/Library/Application Support/Minecraft/bin (Mac) or ~/.minecraft/bin (Linux).
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Getting Started
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===============
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(Minecraft Coder pack version only - [Bukkit users go here][buk] )
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Once you've installed the mod, launch Minecraft and type `/js load()` and load the `cottage.js` file. Once the cottage.js file is loaded you can create a new cottage by typing `/js cottage()`.
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Take a look over the cottage.js file to see how the Drone module can be used to easily create buildings. You can even create a whole row of cottages using the following in-game command...
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/js var d = new Drone(); for (i=0; i < 20; i++){ d.cottage().right(10); }
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The above code creates a new `Drone` object and uses a `for` loop to create multiple cottages. Keep a Minecraft Block reference handy - there's one here ...
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http://www.minecraftinfo.com/idlist.htm
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[dl]: http://walterhiggins.net/blog/files/scriptcraft/
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[api]: http://jd.bukkit.org/apidocs/org/bukkit/plugin/java/JavaPlugin.html
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[ib]: http://wiki.bukkit.org/Setting_up_a_server
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[cbdl]: http://dl.bukkit.org/downloads/craftbukkit/
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[bukapi]: http://jd.bukkit.org/apidocs/
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Further Reading
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===============
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@ -14,8 +14,7 @@ import java.util.ArrayList;
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import org.bukkit.plugin.java.JavaPlugin;
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import org.bukkit.command.*;
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import org.bukkit.Bukkit;
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public class ScriptCraftPlugin extends JavaPlugin
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{
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File boot = new File(JS_PLUGINS_DIR + "/core/_scriptcraft.js");
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this.engine = factory.getEngineByName("JavaScript");
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this.engine.put("__engine",engine);
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this.engine.put("__plugin",this);
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this.engine.put("plugin",this);
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this.engine.put("__script",boot.getCanonicalPath().replaceAll("\\\\","/"));
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this.engine.eval(new FileReader(boot));
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}catch(Exception e){
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result = true;
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}
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if (result){
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this.engine.put("__self",sender);
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this.engine.put("self",sender);
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try{
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Object resultObj = this.engine.eval(javascriptCode);
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if (resultObj != null){
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this function also intercepts command options for /jsp
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*/
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if (params[0] === "help"){
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__self.sendMessage(alias.help());
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self.sendMessage(alias.help());
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return;
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}
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if (params[0] === "set"){
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var aliasCmd = params[1];
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var cmdStr = params.slice(2).join(' ');
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var cmds = cmdStr.split(';');
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alias.set(__self,aliasCmd,cmds);
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alias.set(self,aliasCmd,cmds);
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return;
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}
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if (params[0] === "delete"){
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alias.remove(__self,params[1]);
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alias.remove(self,params[1]);
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return ;
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}
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if (params[0] === "list"){
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__self.sendMessage(alias.list(__self));
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self.sendMessage(alias.list(self));
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return;
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}
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var playerHasAliases = alias.store.players[__self.name];
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var playerHasAliases = alias.store.players[self.name];
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if (!playerHasAliases)
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return false;
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// is it an alias?
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// fill in template
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var cmd = commands[i];
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cmd = cmd.replace(/{([0-9]*)}/g,function(dummy,index){ return params[index];})
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__self.performCommand(cmd);
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self.performCommand(cmd);
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}
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return true;
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arrows[type] = (function(n){
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return function(player){
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if (typeof player == "undefined")
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player = __self;
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player = self;
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var playerName = null;
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if (typeof player == "string")
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playerName = player;
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var colorNamesInColor = [];
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for (var i = 0;i < colors.length;i++)
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colorNamesInColor[i] = "§"+colorCodes[colors[i]] + colors[i];
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__self.sendMessage("valid chat colors are " + colorNamesInColor.join(", "));
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self.sendMessage("valid chat colors are " + colorNamesInColor.join(", "));
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};
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command("list_colors", listColors);
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command("chat_color",function(params){
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var color = params[0];
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if (colorCodes[color]){
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chat.setColor(__self,color);
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chat.setColor(self,color);
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}else{
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__self.sendMessage(color + " is not a valid color");
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self.sendMessage(color + " is not a valid color");
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listColors();
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}
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},colors);
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