Adding documentation for bed() method.
This commit is contained in:
parent
a63648cb97
commit
6cb61c0e95
2 changed files with 43 additions and 0 deletions
|
@ -371,6 +371,7 @@ Walter Higgins
|
||||||
* [Drone Constants](#drone-constants)
|
* [Drone Constants](#drone-constants)
|
||||||
* [Drone.times() Method](#dronetimes-method)
|
* [Drone.times() Method](#dronetimes-method)
|
||||||
* [Drone.arc() method](#dronearc-method)
|
* [Drone.arc() method](#dronearc-method)
|
||||||
|
* [Drone.bed() method](#dronebed-method)
|
||||||
* [Drone.blocktype() method](#droneblocktype-method)
|
* [Drone.blocktype() method](#droneblocktype-method)
|
||||||
* [Copy & Paste using Drone](#copy--paste-using-drone)
|
* [Copy & Paste using Drone](#copy--paste-using-drone)
|
||||||
* [Drone.copy() method](#dronecopy-method)
|
* [Drone.copy() method](#dronecopy-method)
|
||||||
|
@ -4416,6 +4417,26 @@ stroke width of 2 blocks ...
|
||||||
[bres]: http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
|
[bres]: http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
|
||||||
[dv]: http://www.minecraftwiki.net/wiki/Data_values
|
[dv]: http://www.minecraftwiki.net/wiki/Data_values
|
||||||
|
|
||||||
|
### Drone.bed() method
|
||||||
|
|
||||||
|
Creates a bed. The foot of the bed will be at the drone's location and
|
||||||
|
the head of the bed will extend away from the drone.
|
||||||
|
|
||||||
|
#### Example
|
||||||
|
To create a bed at the in-game prompt, look at a block then type:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
/js bed()
|
||||||
|
```
|
||||||
|
|
||||||
|
Like most Drone methods, this returns the drone so it can be chained like so:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
this
|
||||||
|
.fwd(3)
|
||||||
|
.bed()
|
||||||
|
.back(3)
|
||||||
|
```
|
||||||
### Drone.blocktype() method
|
### Drone.blocktype() method
|
||||||
|
|
||||||
Creates the text out of blocks. Useful for large-scale in-game signs.
|
Creates the text out of blocks. Useful for large-scale in-game signs.
|
||||||
|
|
|
@ -2,6 +2,28 @@
|
||||||
/*global require, Packages*/
|
/*global require, Packages*/
|
||||||
var Drone = require('./drone').Drone,
|
var Drone = require('./drone').Drone,
|
||||||
blocks = require('blocks');
|
blocks = require('blocks');
|
||||||
|
/************************************************************************
|
||||||
|
### Drone.bed() method
|
||||||
|
|
||||||
|
Creates a bed. The foot of the bed will be at the drone's location and
|
||||||
|
the head of the bed will extend away from the drone.
|
||||||
|
|
||||||
|
#### Example
|
||||||
|
To create a bed at the in-game prompt, look at a block then type:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
/js bed()
|
||||||
|
```
|
||||||
|
|
||||||
|
Like most Drone methods, this returns the drone so it can be chained like so:
|
||||||
|
|
||||||
|
```javascript
|
||||||
|
this
|
||||||
|
.fwd(3)
|
||||||
|
.bed()
|
||||||
|
.back(3)
|
||||||
|
```
|
||||||
|
***/
|
||||||
var bedDirections = {
|
var bedDirections = {
|
||||||
0:3, // east
|
0:3, // east
|
||||||
1:0, // south
|
1:0, // south
|
||||||
|
|
Reference in a new issue