reordered comments
This commit is contained in:
parent
53d04fade0
commit
6f725423c0
2 changed files with 90 additions and 87 deletions
45
docs/api.md
45
docs/api.md
|
@ -209,29 +209,6 @@ The execution of the function object passed to the `ready()` function
|
|||
is *deferred* until all of the plugins/modules have loaded. That way
|
||||
you are guaranteed that when the function is invoked, all of the
|
||||
plugins/modules have been loaded and evaluated and are ready to use.
|
||||
|
||||
Core Module - Special Variables
|
||||
===============================
|
||||
There are a couple of special javascript variables available in ScriptCraft...
|
||||
|
||||
* __folder - The current working directory - this variable is only to be used within the main body of a .js file.
|
||||
* __plugin - The ScriptCraft JavaPlugin object.
|
||||
* server - The Minecraft Server object.
|
||||
* self - the current player. (Note - this value should not be used in multi-threaded scripts - it's not thread-safe)
|
||||
|
||||
refresh() function
|
||||
------------------
|
||||
The refresh() function will ...
|
||||
|
||||
1. Disable the ScriptCraft plugin.
|
||||
2. Unload all event listeners associated with the ScriptCraft plugin.
|
||||
3. Enable the ScriptCraft plugin.
|
||||
|
||||
... refresh() can be used during development to reload only scriptcraft javascript files.
|
||||
See [issue #69][issue69] for more information.
|
||||
|
||||
[issue69]: https://github.com/walterhiggins/ScriptCraft/issues/69
|
||||
|
||||
setTimeout() function
|
||||
---------------------
|
||||
|
||||
|
@ -264,6 +241,28 @@ clearInterval() function
|
|||
---------------------
|
||||
A scriptcraft implementation of clearInterval().
|
||||
|
||||
Core Module - Special Variables
|
||||
===============================
|
||||
There are a couple of special javascript variables available in ScriptCraft...
|
||||
|
||||
* __folder - The current working directory - this variable is only to be used within the main body of a .js file.
|
||||
* __plugin - The ScriptCraft JavaPlugin object.
|
||||
* server - The Minecraft Server object.
|
||||
* self - the current player. (Note - this value should not be used in multi-threaded scripts - it's not thread-safe)
|
||||
|
||||
refresh() function
|
||||
------------------
|
||||
The refresh() function will ...
|
||||
|
||||
1. Disable the ScriptCraft plugin.
|
||||
2. Unload all event listeners associated with the ScriptCraft plugin.
|
||||
3. Enable the ScriptCraft plugin.
|
||||
|
||||
... refresh() can be used during development to reload only scriptcraft javascript files.
|
||||
See [issue #69][issue69] for more information.
|
||||
|
||||
[issue69]: https://github.com/walterhiggins/ScriptCraft/issues/69
|
||||
|
||||
Drone Module
|
||||
============
|
||||
The Drone is a convenience class for building. It can be used for...
|
||||
|
|
|
@ -210,7 +210,74 @@ The execution of the function object passed to the `ready()` function
|
|||
is *deferred* until all of the plugins/modules have loaded. That way
|
||||
you are guaranteed that when the function is invoked, all of the
|
||||
plugins/modules have been loaded and evaluated and are ready to use.
|
||||
***/
|
||||
|
||||
var global = this;
|
||||
|
||||
/*************************************************************************
|
||||
setTimeout() function
|
||||
---------------------
|
||||
|
||||
This function mimics the setTimeout() function used in browser-based javascript.
|
||||
However, the function will only accept a function reference, not a string of javascript code.
|
||||
Where setTimeout() in the browser returns a numeric value which can be subsequently passed to
|
||||
clearTimeout(), This implementation returns a [BukkitTask][btdoc] object which can be subsequently passed to ScriptCraft's own clearTimeout() implementation.
|
||||
|
||||
If Node.js supports setTimeout() then it's probably good for ScriptCraft to support it too.
|
||||
|
||||
[btdoc]: http://jd.bukkit.org/beta/apidocs/org/bukkit/scheduler/BukkitTask.html
|
||||
|
||||
***/
|
||||
global.setTimeout = function( callback, delayInMillis){
|
||||
//
|
||||
// javascript programmers familiar with setTimeout know that it expects
|
||||
// a delay in milliseconds. However, bukkit's scheduler expects a delay in ticks
|
||||
// (where 1 tick = 1/20th second)
|
||||
//
|
||||
var bukkitTask = server.scheduler.runTaskLater(__plugin, callback, delayInMillis/50);
|
||||
return bukkitTask;
|
||||
};
|
||||
|
||||
/*************************************************************************
|
||||
clearTimeout() function
|
||||
---------------------
|
||||
A scriptcraft implementation of clearTimeout().
|
||||
|
||||
***/
|
||||
global.clearTimeout = function(bukkitTask){
|
||||
bukkitTask.cancel();
|
||||
};
|
||||
|
||||
/*************************************************************************
|
||||
setInterval() function
|
||||
---------------------
|
||||
|
||||
This function mimics the setInterval() function used in browser-based javascript.
|
||||
However, the function will only accept a function reference, not a string of javascript code.
|
||||
Where setInterval() in the browser returns a numeric value which can be subsequently passed to
|
||||
clearInterval(), This implementation returns a [BukkitTask][btdoc] object which can be subsequently passed to ScriptCraft's own clearInterval() implementation.
|
||||
|
||||
If Node.js supports setInterval() then it's probably good for ScriptCraft to support it too.
|
||||
|
||||
[btdoc]: http://jd.bukkit.org/beta/apidocs/org/bukkit/scheduler/BukkitTask.html
|
||||
|
||||
***/
|
||||
global.setInterval = function(callback, intervalInMillis){
|
||||
var delay = intervalInMillis/ 50;
|
||||
var bukkitTask = server.scheduler.runTaskTimer(__plugin, callback, delay, delay);
|
||||
return bukkitTask;
|
||||
};
|
||||
/*************************************************************************
|
||||
clearInterval() function
|
||||
---------------------
|
||||
A scriptcraft implementation of clearInterval().
|
||||
|
||||
***/
|
||||
global.clearInterval = function(bukkitTask){
|
||||
bukkitTask.cancel();
|
||||
};
|
||||
|
||||
/*************************************************************************
|
||||
Core Module - Special Variables
|
||||
===============================
|
||||
There are a couple of special javascript variables available in ScriptCraft...
|
||||
|
@ -221,8 +288,6 @@ There are a couple of special javascript variables available in ScriptCraft...
|
|||
* self - the current player. (Note - this value should not be used in multi-threaded scripts - it's not thread-safe)
|
||||
|
||||
***/
|
||||
|
||||
var global = this;
|
||||
var verbose = verbose || false;
|
||||
/*
|
||||
wph 20130124 - make self, plugin and server public - these are far more useful now that tab-complete works.
|
||||
|
@ -691,6 +756,7 @@ See [issue #69][issue69] for more information.
|
|||
__plugin.pluginLoader.enablePlugin(__plugin);
|
||||
};
|
||||
|
||||
|
||||
global.load = _load;
|
||||
global.save = _save;
|
||||
global.plugin = _plugin;
|
||||
|
@ -699,68 +765,6 @@ See [issue #69][issue69] for more information.
|
|||
global._onTabComplete = __onTabCompleteJS;
|
||||
global.addUnloadHandler = _addUnloadHandler;
|
||||
|
||||
/*************************************************************************
|
||||
setTimeout() function
|
||||
---------------------
|
||||
|
||||
This function mimics the setTimeout() function used in browser-based javascript.
|
||||
However, the function will only accept a function reference, not a string of javascript code.
|
||||
Where setTimeout() in the browser returns a numeric value which can be subsequently passed to
|
||||
clearTimeout(), This implementation returns a [BukkitTask][btdoc] object which can be subsequently passed to ScriptCraft's own clearTimeout() implementation.
|
||||
|
||||
If Node.js supports setTimeout() then it's probably good for ScriptCraft to support it too.
|
||||
|
||||
[btdoc]: http://jd.bukkit.org/beta/apidocs/org/bukkit/scheduler/BukkitTask.html
|
||||
|
||||
***/
|
||||
global.setTimeout = function( callback, delayInMillis){
|
||||
//
|
||||
// javascript programmers familiar with setTimeout know that it expects
|
||||
// a delay in milliseconds. However, bukkit's scheduler expects a delay in ticks
|
||||
// (where 1 tick = 1/20th second)
|
||||
//
|
||||
var bukkitTask = server.scheduler.runTaskLater(__plugin, callback, delayInMillis/50);
|
||||
return bukkitTask;
|
||||
};
|
||||
|
||||
/*************************************************************************
|
||||
clearTimeout() function
|
||||
---------------------
|
||||
A scriptcraft implementation of clearTimeout().
|
||||
|
||||
***/
|
||||
global.clearTimeout = function(bukkitTask){
|
||||
bukkitTask.cancel();
|
||||
};
|
||||
|
||||
/*************************************************************************
|
||||
setInterval() function
|
||||
---------------------
|
||||
|
||||
This function mimics the setInterval() function used in browser-based javascript.
|
||||
However, the function will only accept a function reference, not a string of javascript code.
|
||||
Where setInterval() in the browser returns a numeric value which can be subsequently passed to
|
||||
clearInterval(), This implementation returns a [BukkitTask][btdoc] object which can be subsequently passed to ScriptCraft's own clearInterval() implementation.
|
||||
|
||||
If Node.js supports setInterval() then it's probably good for ScriptCraft to support it too.
|
||||
|
||||
[btdoc]: http://jd.bukkit.org/beta/apidocs/org/bukkit/scheduler/BukkitTask.html
|
||||
|
||||
***/
|
||||
global.setInterval = function(callback, intervalInMillis){
|
||||
var delay = intervalInMillis/ 50;
|
||||
var bukkitTask = server.scheduler.runTaskTimer(__plugin, callback, delay, delay);
|
||||
return bukkitTask;
|
||||
};
|
||||
/*************************************************************************
|
||||
clearInterval() function
|
||||
---------------------
|
||||
A scriptcraft implementation of clearInterval().
|
||||
|
||||
***/
|
||||
global.clearInterval = function(bukkitTask){
|
||||
bukkitTask.cancel();
|
||||
};
|
||||
|
||||
//
|
||||
// assumes this was loaded from js-plugins/core/
|
||||
|
|
Reference in a new issue