Improvements to Sphere code
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parent
dc34d2e687
commit
74fbe24f8d
4 changed files with 53 additions and 67 deletions
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@ -40,15 +40,13 @@ var global = this;
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var _putBlock = function(x,y,z,blockId,metadata){
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if (typeof metadata == "undefined"){
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if (typeof metadata == "undefined")
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metadata = 0;
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}
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var world = _getWorld();
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if (!world)
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return;
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var world = (__self instanceof org.bukkit.entity.Player)?__self.location.world:(__self instanceof org.bukkit.command.BlockCommandSender)?__self.block.location.world:null;
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var block = world.getBlockAt(x,y,z);
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/*
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if (blockId === 6){
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var treeType = null;
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switch (metadata){
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@ -67,9 +65,10 @@ var global = this;
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}
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return world.generateTree(block.location,treeType);
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}else{
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block.setTypeId(blockId);
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block.setData(metadata);
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}
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*/
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if (block.typeId != blockId || block.data != metadata)
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block.setTypeIdAndData(blockId,metadata,false);
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// }
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};
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var _putSign = function(texts, x, y, z, blockId, meta){
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@ -96,12 +95,12 @@ var global = this;
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};
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var _getWorld = function(){
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if (__self instanceof org.bukkit.entity.Player)
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return __self.location.world;
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if (typeof __self == "undefined")
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return;
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if (__self instanceof org.bukkit.command.BlockCommandSender)
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return __self.block.location.world;
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if (__self instanceof org.bukkit.entity.Player)
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return __self.location.world;
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};
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var _notifyAdministrators = function(msg){
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@ -574,10 +574,14 @@ var Drone = Drone || {
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if (fill){
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// wph 20130114 more efficient esp. for large cylinders/spheres
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if (yo < 0){
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drone.fwd(yo).right(xo).box(block,1,height,Math.abs(yo*2)+1).back(yo).left(xo);
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drone
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.fwd(yo).right(xo)
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.box(block,1,height,Math.abs(yo*2)+1)
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.back(yo).left(xo);
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}
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}
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gotoxy(xo,yo).box(block,1,height,1).move('center');
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}else{
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gotoxy(xo,yo).box(block,1,height,1).move('center');
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}
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};
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//
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// credit: Following code is copied almost verbatim from
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@ -758,9 +762,19 @@ var Drone = Drone || {
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var randomized = _rand(dist);
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return this.box(randomized,w,h,d);
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};
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var _trees = {oak: 6 ,spruce: '6:1' ,birch: '6:2' ,jungle: '6:3' };
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for (var p in _trees){
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Drone.prototype[p] = function(v){return function(){ return this.box(v);};}(_trees[p]);
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var _trees = {oak: org.bukkit.TreeType.BIG_TREE ,
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spruce: org.bukkit.TreeType.REDWOOD ,
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birch: org.bukkit.TreeType.BIRCH ,
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jungle: org.bukkit.TreeType.JUNGLE };
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for (var p in _trees)
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{
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Drone.prototype[p] = function(v){
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return function(){
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var treeLoc = new org.bukkit.Location(__self.world,this.x,this.y,this.z);
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treeLoc.world.generateTree(treeLoc,v);
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return this;
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};
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}(_trees[p]);
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}
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Drone.prototype.garden = function(w,d)
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@ -3,8 +3,9 @@ Drone.extend('sphere', function(block,radius)
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var lastRadius = radius;
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var slices = [[radius,0]];
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var diameter = radius*2;
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var r2 = radius*radius;
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for (var i = 0; i <= radius;i++){
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var newRadius = Math.round(Math.sqrt(radius*radius - i*i));
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var newRadius = Math.round(Math.sqrt(r2 - i*i));
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if (newRadius == lastRadius)
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slices[slices.length-1][1]++;
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else
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@ -20,18 +21,22 @@ Drone.extend('sphere', function(block,radius)
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.down(radius-slices[0][1]);
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var yOffset = -1;
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for (var i = 1; i < slices.length;i++){
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for (var i = 1; i < slices.length;i++)
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{
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yOffset += slices[i-1][1];
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var sr = slices[i][0];
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var sh = slices[i][1];
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var v = radius + yOffset, h = radius-sr;
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// northern hemisphere
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this.up(radius + yOffset).fwd(radius-sr).right(radius-sr)
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this.up(v).fwd(h).right(h)
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.cylinder(block,sr,sh)
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.left(radius - sr).back( radius - sr). down(radius + yOffset);
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.left(h).back(h).down(v);
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// southern hemisphere
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this.up(radius - (yOffset+sh+1)).fwd(radius-sr).right(radius-sr)
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v = radius - (yOffset+sh+1);
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this.up(v).fwd(h).right(h)
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.cylinder(block,sr,sh)
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.left(radius - sr).back( radius - sr). down(radius - (yOffset+sh+1));
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.left(h).back(h). down(v);
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}
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return this.move('sphere');
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});
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@ -41,40 +46,8 @@ Drone.extend('sphere', function(block,radius)
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//
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Drone.extend('sphere0', function(block,radius)
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{
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var lastRadius = radius;
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var slices = [[radius,0]];
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var diameter = radius*2;
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for (var i = 0; i <= radius;i++){
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var newRadius = Math.round(Math.sqrt(radius*radius - i*i));
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if (newRadius == lastRadius)
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slices[slices.length-1][1]++;
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else
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slices.push([newRadius,1]);
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lastRadius = newRadius;
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}
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this.chkpt('sphere0');
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//
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// mid section
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//
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this.up(radius - slices[0][1])
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.cylinder0(block,radius,(slices[0][1]*2)-1)
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.down(radius-slices[0][1]);
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var yOffset = -1;
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for (var i = 1; i < slices.length;i++){
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yOffset += slices[i-1][1];
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var sr = slices[i][0];
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var sh = slices[i][1];
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// northern hemisphere
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this.up(radius + yOffset).fwd(radius-sr).right(radius-sr)
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.cylinder0(block,sr,sh)
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.left(radius - sr).back( radius - sr). down(radius + yOffset);
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// southern hemisphere
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this.up(radius - (yOffset+sh+1)).fwd(radius-sr).right(radius-sr)
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.cylinder0(block,sr,sh)
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.left(radius - sr).back( radius - sr). down(radius - (yOffset+sh+1));
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}
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return this.move('sphere0');
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return this.sphere(block,radius)
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.fwd().right().up()
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.sphere(0,radius-1)
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.back().left().down();
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});
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@ -198,7 +198,7 @@ plugin("homes", {
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"These " + potentialVisitors.length + "players can visit your home",
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potentialVisitors.join(", ")]);
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},
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invite: function(){
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invite: function(params){
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if (params.length == 1){
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__self.sendMessage("You must provide a player's name");
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return;
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@ -210,7 +210,7 @@ plugin("homes", {
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else
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homes.invite(__self,guest);
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},
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uninvite: function(){
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uninvite: function(params){
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if (params.length == 1){
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__self.sendMessage("You must provide a player's name");
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return;
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@ -222,7 +222,7 @@ plugin("homes", {
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else
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homes.uninvite(__self,guest);
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},
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'public': function(){
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'public': function(params){
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homes.open(__self,params.slice(1).join(' '));
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__self.sendMessage("Your home is open to the public");
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},
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@ -236,7 +236,7 @@ plugin("homes", {
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else
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__self.sendMessage(homes.listall().join(", "));
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},
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clear: function(){
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clear: function(params){
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if (!__self.isOp())
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__self.sendMessage("Only operators can do this");
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else
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@ -256,7 +256,7 @@ plugin("homes", {
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}
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var option = options[params[0]];
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if (option)
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option();
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option(params);
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else{
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var host = getPlayerObject(params[0]);
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if (!host)
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