Merge branch 'master' into development

master^2
BuildTools 6 years ago
commit 7701c6783c

@ -241,7 +241,7 @@ Developer Chris Cacciatore has created some interesting tools using ScriptCraft:
# Docker
To launch a container with CanaryMod and ScriptCraft you can just do
To launch a container with SpigotMC and ScriptCraft you can just do
docker run -p 25565:25565 -it tclavier/scriptcraft

@ -43,6 +43,7 @@ If you would like to make changes, change file src/docs/templates/ypgpm.md inste
* [Keeping Score - Lookup tables in Javascript](#keeping-score---lookup-tables-in-javascript)
* [Counting block break events for each player](#counting-block-break-events-for-each-player)
* [Next Steps](#next-steps)
## Introduction
Minecraft is an open-ended 3D game where you can build and craft

@ -30,7 +30,7 @@ The following example illustrates how to use http.request to make a request to a
```javascript
var jsResponse;
var http = require('request');
var http = require('http');
http.request('http://scriptcraftjs.org/sample.json',function(responseCode, responseBody){
jsResponse = JSON.parse( responseBody );
});

@ -55,7 +55,7 @@ function updatePlayerScore( objectiveName, playerName, score ){
var sc = sb['getScore(String, ScoreObjective)']( playerName, sb.getScoreObjective( objectiveName) );
sc.score = score;
*/
execCommand('scoreboard players set ' + playerName + ' ' + objectiveName + score);
execCommand('scoreboard players set ' + playerName + ' ' + objectiveName + ' ' + score);
}
function removeTeamFromScoreboard( teamName ){

@ -1,5 +1,5 @@
'use strict';
/*global reuire, exports*/
/*global require, exports*/
/*
make entities a global variable for use at in-game prompt
Tab completion is a useful way to discover what entity types are available.