merging Rob's changes to ypgpm'
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2 changed files with 14 additions and 13 deletions
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@ -131,7 +131,7 @@ For more information on CanaryMod's Permissions and Groups see the following:
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Once you've installed CanaryMod, depending on your specific needs,
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you might want to consider setting the following properties in the
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`server.properties` or `world.properties` files...
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`server.cfg` or `config/worlds/<worldName>/<worldName>.cfg` files ...
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# completely flat worlds are best for building from scratch
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level-type=FLAT
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25
src/docs/templates/ypgpm.md
vendored
25
src/docs/templates/ypgpm.md
vendored
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@ -87,8 +87,7 @@ For more information on CanaryMod's Permissions and Groups see the following:
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## Configuring your Server (optional)
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Once you've installed CanaryMod, depending on your specific needs,
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you might want to consider setting the following properties in the
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`server.properties` or `world.properties` files...
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you might want to consider setting the following properties in the `server.cfg` or `config/worlds/<worldName>/<worldName>.cfg` files ...
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# completely flat worlds are best for building from scratch
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level-type=FLAT
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@ -623,29 +622,31 @@ things...
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compare the ages of your friends or siblings to your own age.
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## More fun with `true` or `false`
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TODO: This needs to be changed for CanaryMod
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You can find out if you can Fly in minecraft by typing the following statement...
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You can find out if you can Fly in minecraft by typing the following statement ...
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/js self.allowFlight
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/js self.getCapabilities().mayFly()
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... the result will be `true` or `false` depending on whether you can
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fly or not. You can turn on and off your ability to fly by setting
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your `allowFlight` property to `true` or `false`. Try it...
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your `mayFly` property to `true` or `false`. Try it ...
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/js self.allowFlight = true
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/js self.getCapabilities().setMayFly(true)
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/js self.updateCapabilities()
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... Now you can fly! To turn off flight...
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... Now you can fly! To turn off flight ...
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/js self.allowFlight = false
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/js self.getCapabilities().setMayFly(false)
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/js self.setFlying(false)
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/js self.updateCapabilities()
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... and you come crashing down to earth. This is just one example of
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how `true` and `false` are used throughout ScriptCraft - these are
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called `boolean` values - named after [George Boole][boole], a 19th Century
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how `true` and `false` are used throughout ScriptCraft – these are
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called `boolean` values – named after [George Boole][boole], a 19th Century
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Maths Professor at University College Cork. There are plenty more
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examples of boolean values in Minecraft. You can find out if monsters
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are allowed in your minecraft world by typing the following
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statement...
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statement ...
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/js self.location.world.allowMonsters
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