Fix issue #112 (Support for Nashorn in Java8)
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8 changed files with 51 additions and 56 deletions
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@ -25,8 +25,8 @@ Walter Higgins
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* [Global functions](#global-functions)
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* [echo function](#echo-function)
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* [require() function](#require-function)
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* [load() function](#load-function)
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* [save() function](#save-function)
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* [scload() function](#scload-function)
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* [scsave() function](#scsave-function)
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* [plugin() function](#plugin-function)
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* [command() function](#command-function)
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* [setTimeout() function](#settimeout-function)
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@ -348,11 +348,11 @@ to load the named module.
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require() will return the loaded module's exports.
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### load() function
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### scload() function
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#### No longer recommended for use by Plugin/Module developers (deprecated)
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load() should only be used to load .json data.
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scload() should only be used to load .json data.
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#### Parameters
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@ -361,13 +361,13 @@ load() should only be used to load .json data.
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#### Returns
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load() will return the result of the last statement evaluated in the file.
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scload() will return the result of the last statement evaluated in the file.
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#### Example
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load("myFile.js"); // loads a javascript file and evaluates it.
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scload("myFile.js"); // loads a javascript file and evaluates it.
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var myData = load("myData.json"); // loads a javascript file and evaluates it - eval'd contents are returned.
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var myData = scload("myData.json"); // loads a javascript file and evaluates it - eval'd contents are returned.
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##### myData.json contents...
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@ -380,15 +380,15 @@ load() will return the result of the last statement evaluated in the file.
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}
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}
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### save() function
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### scsave() function
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The save() function saves an in-memory javascript object to a
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specified file. Under the hood, save() uses JSON (specifically
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The scsave() function saves an in-memory javascript object to a
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specified file. Under the hood, scsave() uses JSON (specifically
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json2.js) to save the object. Again, there will usually be no need to
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call this function directly as all javascript plugins' state are saved
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automatically if they are declared using the `plugin()` function. Any
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in-memory object saved using the `save()` function can later be
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restored using the `load()` function.
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in-memory object saved using the `scsave()` function can later be
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restored using the `scload()` function.
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#### Parameters
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@ -400,7 +400,7 @@ restored using the `load()` function.
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var myObject = { name: 'John Doe',
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aliases: ['John Ray', 'John Mee'],
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date_of_birth: '1982/01/31' };
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save(myObject, 'johndoe.json');
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scsave(myObject, 'johndoe.json');
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##### johndoe.json contents...
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@ -1,3 +1,8 @@
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# 2014 01 13
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Bug Fix: Make ScriptCraft work with Nashorn javascript engine bundled with Java 8
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<https://github.com/walterhiggins/ScriptCraft/issues/112>
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# 2014 01 12
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## Important
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@ -93,11 +93,7 @@ exports.on = function(
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priority = bkEvent.EventPriority[priority];
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}
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if (typeof eventType == "string"){
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var subPkgs = eventType.split('.');
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eventType = bkEvent[subPkgs[0]];
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for (var i = 1;i < subPkgs.length; i++){
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eventType = eventType[subPkgs[i]];
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}
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eventType = eval('org.bukkit.event.' + eventType);
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}
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var handlerList = eventType.getHandlerList();
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var listener = {};
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@ -13,7 +13,7 @@ module.exports = function( rootDir, $ ){
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if (typeof write == 'undefined')
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write = false;
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if (!write){
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dataFromFile = $.load(_dataDir.canonicalPath + '/' + name + '-store.json');
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dataFromFile = $.scload(_dataDir.canonicalPath + '/' + name + '-store.json');
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if (dataFromFile){
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for (i in dataFromFile){
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data[i] = dataFromFile[i];
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@ -21,7 +21,7 @@ module.exports = function( rootDir, $ ){
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}
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}else{
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// flush data to file
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$.save(data, _dataDir.canonicalPath + '/' + name + '-store.json');
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$.scsave(data, _dataDir.canonicalPath + '/' + name + '-store.json');
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}
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_persistentData[name] = data;
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return data;
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@ -30,7 +30,7 @@ module.exports = function( rootDir, $ ){
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$.addUnloadHandler(function(){
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for (var name in _persistentData){
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var data = _persistentData[name];
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$.save(data, _dataDir.canonicalPath + '/' + name + '-store.json');
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$.scsave(data, _dataDir.canonicalPath + '/' + name + '-store.json');
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}
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});
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};
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@ -65,7 +65,6 @@ exports.autoload = function(dir) {
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*/
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var _reload = function(pluginDir)
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{
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_loaded = [];
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var sourceFiles = [];
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_listSourceFiles(sourceFiles,pluginDir);
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@ -68,7 +68,7 @@ module specification, the '.js' suffix is optional.
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// look for a package.json file
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var pkgJsonFile = new File(dir, './package.json');
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if (pkgJsonFile.exists()){
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var pkg = load(pkgJsonFile);
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var pkg = scload(pkgJsonFile);
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var mainFile = new File(dir, pkg.main);
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if (mainFile.exists()){
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return mainFile;
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@ -207,11 +207,11 @@ to load the named module.
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require() will return the loaded module's exports.
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### load() function
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### scload() function
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#### No longer recommended for use by Plugin/Module developers (deprecated)
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load() should only be used to load .json data.
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scload() should only be used to load .json data.
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#### Parameters
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@ -220,13 +220,13 @@ load() should only be used to load .json data.
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#### Returns
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load() will return the result of the last statement evaluated in the file.
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scload() will return the result of the last statement evaluated in the file.
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#### Example
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load("myFile.js"); // loads a javascript file and evaluates it.
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scload("myFile.js"); // loads a javascript file and evaluates it.
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var myData = load("myData.json"); // loads a javascript file and evaluates it - eval'd contents are returned.
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var myData = scload("myData.json"); // loads a javascript file and evaluates it - eval'd contents are returned.
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##### myData.json contents...
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@ -239,15 +239,15 @@ load() will return the result of the last statement evaluated in the file.
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}
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}
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### save() function
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### scsave() function
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The save() function saves an in-memory javascript object to a
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specified file. Under the hood, save() uses JSON (specifically
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The scsave() function saves an in-memory javascript object to a
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specified file. Under the hood, scsave() uses JSON (specifically
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json2.js) to save the object. Again, there will usually be no need to
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call this function directly as all javascript plugins' state are saved
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automatically if they are declared using the `plugin()` function. Any
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in-memory object saved using the `save()` function can later be
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restored using the `load()` function.
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in-memory object saved using the `scsave()` function can later be
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restored using the `scload()` function.
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#### Parameters
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@ -259,7 +259,7 @@ restored using the `load()` function.
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var myObject = { name: 'John Doe',
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aliases: ['John Ray', 'John Mee'],
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date_of_birth: '1982/01/31' };
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save(myObject, 'johndoe.json');
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scsave(myObject, 'johndoe.json');
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##### johndoe.json contents...
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@ -415,11 +415,6 @@ var server = org.bukkit.Bukkit.server;
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*/
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function __onEnable (__engine, __plugin, __script)
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{
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/*
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don't execute this more than once
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*/
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if (typeof load == "function")
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return ;
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var File = java.io.File
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,FileReader = java.io.FileReader
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,BufferedReader = java.io.BufferedReader
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@ -450,8 +445,15 @@ function __onEnable (__engine, __plugin, __script)
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out.println( objectToStr );
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out.close();
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};
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/*
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make sure eval is present
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*/
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if (typeof eval == 'undefined'){
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global.eval = function(str){
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return __engine.eval(str);
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};
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}
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var _loaded = {};
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/*
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Load the contents of the file and evaluate as javascript
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*/
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@ -465,11 +467,6 @@ function __onEnable (__engine, __plugin, __script)
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file = new File(filename);
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var canonizedFilename = _canonize(file);
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/*
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wph 20130123 don't load the same file more than once.
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*/
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if (_loaded[canonizedFilename])
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return _loaded[canonizedFilename];
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if (file.exists()) {
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var parent = file.getParentFile();
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@ -484,9 +481,6 @@ function __onEnable (__engine, __plugin, __script)
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wrappedCode = "(" + code + ")";
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result = __engine.eval(wrappedCode);
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// issue #103 avoid side-effects of || operator on Mac Rhino
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_loaded[canonizedFilename] = result ;
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if (!_loaded[canonizedFilename])
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_loaded[canonizedFilename]= true;
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}catch (e){
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__plugin.logger.severe("Error evaluating " + canonizedFilename + ", " + e );
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}
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@ -544,12 +538,12 @@ function __onEnable (__engine, __plugin, __script)
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global.echo = _echo;
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global.alert = _echo;
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global.load = _load;
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global.save = _save;
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global.scload = _load;
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global.scsave = _save;
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global.addUnloadHandler = _addUnloadHandler;
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var fnRequire = load(jsPluginsRootDirName + '/lib/require.js',true);
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var fnRequire = _load(jsPluginsRootDirName + '/lib/require.js',true);
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/*
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setup paths to search for modules
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*/
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@ -570,15 +564,13 @@ function __onEnable (__engine, __plugin, __script)
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global.command = require('command').command;
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var plugins = require('plugin');
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global.__onTabComplete = require('tabcomplete');
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global.plugin = plugins.plugin;
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var events = require('events');
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events.on('server.PluginDisableEvent',function(l,e){
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// save config
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save(global.config, new File(jsPluginsRootDir, "data/global-config.json" ));
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_save(global.config, new File(jsPluginsRootDir, "data/global-config.json" ));
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_runUnloadHandlers();
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org.bukkit.event.HandlerList["unregisterAll(org.bukkit.plugin.Plugin)"](__plugin);
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// wph 20131226 - make events global as it is used by many plugins/modules
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global.events = events;
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plugins.autoload(jsPluginsRootDir);
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global.__onCommand = function( sender, cmd, label, args) {
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var jsArgs = [];
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@ -620,6 +611,8 @@ function __onEnable (__engine, __plugin, __script)
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}
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return result;
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};
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plugins.autoload(jsPluginsRootDir);
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/*
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wph 20140102 - warn if legacy 'craftbukkit/js-plugins' or 'craftbukkit/scriptcraft' directories are present
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*/
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@ -76,6 +76,8 @@ var _getProperties = function(o)
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var onTabCompleteJS = function( result, cmdSender, pluginCmd, cmdAlias, cmdArgs) {
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cmdArgs = Array.prototype.slice.call(cmdArgs, 0);
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if (pluginCmd.name == 'jsp')
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return tabCompleteJSP( result, cmdSender, pluginCmd, cmdAlias, cmdArgs );
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