updated docs
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@ -130,8 +130,53 @@ To create a black structure 4 blocks wide, 9 blocks tall and 1 block long...
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![box example 1](img/boxex1.png)
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Drone.box0() method
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===================
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Another convenience method - this one creates 4 walls with no floor or ceiling.
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Parameters
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----------
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* block - the block id - e.g. 6 for an oak sapling or '6:2' for a birch sapling.
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Alternatively you can use any one of the `blocks` values e.g. `blocks.sapling.birch`
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* width (optional - default 1) - the width of the structure
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* height (optional - default 1) - the height of the structure
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* length (optional - default 1) - the length of the structure - how far
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away (depth of field) from the drone the structure will extend.
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Example
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-------
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To create a stone building with the insided hollowed out 7 wide by 3 tall by 6 long...
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box0( blocks.stone, 7, 3, 6);
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![example box0](img/box0ex1.png)
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Drone.boxa() method
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===================
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Construct a cuboid using an array of blocks.
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Parameters
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----------
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* blocks - An array of blocks - each block in the array will be placed in turn.
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* width
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* height
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* length
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Example
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-------
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Construct a rainbow-colored road 100 blocks long...
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var rainbowColors = [blocks.wool.red, blocks.wool.orange, blocks.wool.yellow, blocks.wool.lime,
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blocks.wool.lightblue, blocks.wool.blue, blocks.wool.purple];
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boxa(rainbowColors,5,1,98);
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![boxa example](img/boxaex1.png)
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***/
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Drone.prototype.box = function(block,width,height,depth){};
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Drone.prototype.box0 = function(block,width,height,length){};
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Drone.prototype.boxa = function(/* [string] */ width, height, length){};
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/************************************************************************
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Drone Movement
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==============
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@ -176,7 +221,6 @@ e.g. building a road, skyscraper or forest you should set a
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check-point before doing so if you want your drone to return to its
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current location.
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A 'start' checkpoint is automatically created when the Drone is first created.
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Markers are created and returned to using the followng two methods...
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@ -207,44 +251,6 @@ Example
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Drone.prototype.chkpt = function(checkpoint_name){};
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Drone.prototype.move = function(checkpoint_name){};
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/************************************************************************
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Drone.box0() method
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===================
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Another convenience method - this one creates 4 walls with no floor or ceiling.
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Parameters
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----------
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* block - the block id - e.g. 6 for an oak sapling or '6:2' for a birch sapling.
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Alternatively you can use any one of the `blocks` values e.g. `blocks.sapling.birch`
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* width (optional - default 1) - the width of the structure
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* height (optional - default 1) - the height of the structure
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* length (optional - default 1) - the length of the structure - how far
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away (depth of field) from the drone the structure will extend.
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Drone.boxa() method
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===================
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Construct a cuboid using an array of blocks.
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Parameters
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----------
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* blocks - An array of blocks - each block in the array will be placed in turn.
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* width
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* height
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* length
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Example
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-------
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Construct a rainbow-colored road 100 blocks long...
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var rainbowColors = [blocks.wool.red, blocks.wool.orange, blocks.wool.yellow, blocks.wool.lime,
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blocks.wool.lightblue, blocks.wool.blue, blocks.wool.purple];
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boxa(rainbowColors,5,1,98);
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![boxa example](img/boxaex1.png)
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***/
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Drone.prototype.box0 = function(block,width,height,length){};
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Drone.prototype.boxa = function(/* [string] */ width, height, length){};
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/************************************************************************
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Drone.prism() method
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====================
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@ -295,6 +301,14 @@ Example
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Drone.cylinder0() method
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========================
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A version of cylinder that hollows out the middle.
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Example
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-------
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cylinder0(blocks.iron, 7, 1);
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![cylinder0 example](img/cylinder0ex1.png)
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***/
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Drone.prototype.cylinder = function(block,radius,height){};
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Drone.prototype.cylinder0 = function(block,radius,height){};
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@ -327,6 +341,22 @@ arc() takes a single parameter - an object with the following named properties..
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circle to draw. If the quadrants property is absent then all 4
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quadrants are drawn.
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Examples
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--------
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To draw a 1/4 circle (top right quadrant only) with a radius of 10 and stroke width of 2 blocks ...
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arc({blockType: blocks.iron,
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meta: 0,
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radius: 10,
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strokeWidth: 2
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quadrants: { topright: true },
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orientation: 'vertical',
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stack: 1,
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fill: false
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});
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![arc example 1](img/arcex1.png)
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[bres]: http://en.wikipedia.org/wiki/Midpoint_circle_algorithm
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[dv]: http://www.minecraftwiki.net/wiki/Data_values
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***/
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@ -341,6 +371,19 @@ Parameters
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----------
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* doorType (optional - default wood) - If a parameter is provided then the door is Iron.
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Example
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-------
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To create a wooden door at the crosshairs/drone's location...
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var drone = new Drone();
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drone.door();
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To create an iron door...
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drone.door( blocks.door_iron );
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![iron door](img/doorex1.png)
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Drone.door2() method
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====================
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Create double doors (left and right side)
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@ -349,6 +392,14 @@ Parameters
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----------
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* doorType (optional - default wood) - If a parameter is provided then the door is Iron.
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Example
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-------
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To create double-doors at the cross-hairs/drone's location...
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drone.door2();
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![double doors](img/door2ex1.png)
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***/
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Drone.prototype.door = function(b){};
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Drone.prototype.door2 = function(b){};
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@ -368,9 +419,13 @@ To create a free-standing sign...
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drone.sign(["Hello","World"],63);
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![ground sign](img/signex1.png)
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... to create a wall mounted sign...
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drone.sign(["Message","Goes","Here"], 68);
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drone.sign(["Welcome","to","Scriptopia"], 68);
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![wall sign](img/signex2.png)
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***/
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Drone.prototype.sign = function(s,b){};
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@ -383,6 +438,21 @@ Drone Trees methods
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* birch()
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* jungle()
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Example
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To create 4 trees in a row, point the cross-hairs at the ground then type `/js ` and ...
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up().oak().right(8).spruce().right(8).birch().right(8).jungle();
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Trees won't always generate unless the conditions are right. You
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should use the tree methods when the drone is directly above the
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ground. Trees will usually grow if the drone's current location is
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occupied by Air and is directly above an area of grass (That is why
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the `up()` method is called first).
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![tree example](img/treeex1.png)
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None of the tree methods require parameters. Tree methods will only be successful
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if the tree is placed on grass in a setting where trees can grow.
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***/
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@ -391,6 +461,27 @@ Drone.prototype.spruce = function(){};
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Drone.prototype.birch = function(){};
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Drone.prototype.jungle = function(){};
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/************************************************************************
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Drone.garden() method
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=====================
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places random flowers and long grass (similar to the effect of placing bonemeal on grass)
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Parameters
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----------
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* width - the width of the garden
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* length - how far from the drone the garden extends
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Example
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To create a garden 10 blocks wide by 5 blocks long...
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garden(10,5);
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![garden example](img/gardenex1.png)
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***/
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Drone.prototype.garden = function(w,d){};
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/************************************************************************
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Drone.rand() method
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===================
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rand takes either an array (if each blockid has the same chance of occurring)
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@ -411,19 +502,6 @@ regular stone has a 50% chance, mossy stone has a 30% chance and cracked stone h
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***/
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Drone.prototype.rand = function(distribution,w,h,d){};
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/************************************************************************
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Drone.garden() method
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=====================
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places random flowers and long grass (similar to the effect of placing bonemeal on grass)
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Parameters
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----------
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* width - the width of the garden
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* length - how far from the drone the garden extends
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***/
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Drone.prototype.garden = function(w,d){};
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/************************************************************************
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Copy & Paste using Drone
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========================
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A drone can be used to copy and paste areas of the game world.
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@ -689,6 +767,9 @@ Used when placing torches so that they face the same way as the drone.
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meta = Drone.PLAYER_SIGN_FACING[this.dir%4];
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this.back();
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}
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if (block == 63){
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meta = (12 + ((this.dir+2)*4)) % 16;
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}
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putSign(message,this.x,this.y,this.z,block,meta);
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if (block == 68){
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this.fwd();
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@ -1331,16 +1412,19 @@ Used when placing torches so that they face the same way as the drone.
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var randomized = _rand(dist);
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return this.boxa(randomized,w,h,d);
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};
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var _trees = {oak: org.bukkit.TreeType.BIG_TREE ,
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spruce: org.bukkit.TreeType.REDWOOD ,
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var _trees = {
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oak: org.bukkit.TreeType.BIG_TREE ,
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birch: org.bukkit.TreeType.BIRCH ,
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jungle: org.bukkit.TreeType.JUNGLE };
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jungle: org.bukkit.TreeType.JUNGLE,
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spruce: org.bukkit.TreeType.REDWOOD
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};
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for (var p in _trees)
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{
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Drone.prototype[p] = function(v){
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return function(){
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var treeLoc = new org.bukkit.Location(this.world,this.x,this.y,this.z);
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treeLoc.world.generateTree(treeLoc,v);
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var successful = treeLoc.world.generateTree(treeLoc,v);
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println("generateTree(" + v + ") returned " + successful);
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return this;
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};
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}(_trees[p]);
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