don't load same javascript file more than once
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parent
c5a096afaf
commit
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2 changed files with 17 additions and 28 deletions
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@ -42,33 +42,13 @@ var global = this;
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if (typeof metadata == "undefined")
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if (typeof metadata == "undefined")
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metadata = 0;
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metadata = 0;
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var pl = org.bukkit.entity.Player;
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var world = (__self instanceof org.bukkit.entity.Player)?__self.location.world:(__self instanceof org.bukkit.command.BlockCommandSender)?__self.block.location.world:null;
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var cs = org.bukkit.command.BlockCommandSender;
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var world = (__self instanceof pl)?__self.location.world:(__self instanceof cs)?__self.block.location.world:null;
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var block = world.getBlockAt(x,y,z);
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var block = world.getBlockAt(x,y,z);
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/*
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if (block.typeId != blockId || block.data != metadata)
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if (blockId === 6){
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block.setTypeIdAndData(blockId,metadata,false);
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var treeType = null;
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switch (metadata){
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case 0:
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treeType = org.bukkit.TreeType.BIG_TREE;
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break;
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case 1:
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treeType = org.bukkit.TreeType.REDWOOD;
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break;
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case 2:
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treeType = org.bukkit.TreeType.BIRCH;
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break;
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case 3:
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treeType = org.bukkit.TreeType.JUNGLE;
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break;
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}
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return world.generateTree(block.location,treeType);
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}else{
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*/
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if (block.typeId != blockId || block.data != metadata)
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block.setTypeIdAndData(blockId,metadata,false);
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// }
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};
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};
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var _putSign = function(texts, x, y, z, blockId, meta){
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var _putSign = function(texts, x, y, z, blockId, meta){
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@ -38,6 +38,7 @@ var verbose = verbose || false;
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var jsPluginsRootDirName = _canonize(jsPluginsRootDir);
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var jsPluginsRootDirName = _canonize(jsPluginsRootDir);
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var _loaded = {};
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/*
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/*
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Load the contents of the file and evaluate as javascript
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Load the contents of the file and evaluate as javascript
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*/
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*/
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@ -45,8 +46,12 @@ var verbose = verbose || false;
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{
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{
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var result = null;
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var result = null;
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var file = new java.io.File(filename);
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var file = new java.io.File(filename);
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var canonizedFilename = _canonize(file);
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var canonizedFilename = _canonize(file);
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//
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// wph 20130123 don't load the same file more than once.
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//
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if (_loaded[canonizedFilename])
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return;
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if (verbose)
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if (verbose)
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print("loading " + canonizedFilename);
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print("loading " + canonizedFilename);
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@ -58,6 +63,7 @@ var verbose = verbose || false;
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__engine.put("__folder",(parent?_canonize(parent):"")+"/");
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__engine.put("__folder",(parent?_canonize(parent):"")+"/");
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try{
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try{
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result = __engine.eval(reader);
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result = __engine.eval(reader);
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_loaded[canonizedFilename] = true;
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}catch (e){
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}catch (e){
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__plugin.logger.severe("Error evaluating " + filename + ", " + e );
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__plugin.logger.severe("Error evaluating " + filename + ", " + e );
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}
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}
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@ -95,6 +101,7 @@ var verbose = verbose || false;
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*/
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*/
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var _reload = function(pluginDir)
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var _reload = function(pluginDir)
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{
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{
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_loaded = [];
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var jsFiles = [];
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var jsFiles = [];
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_listJsFiles(jsFiles,pluginDir);
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_listJsFiles(jsFiles,pluginDir);
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//
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//
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@ -107,9 +114,11 @@ var verbose = verbose || false;
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// then it's assumed that _myMiniGame_currency.js and _myMiniGame_events.js will be loaded
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// then it's assumed that _myMiniGame_currency.js and _myMiniGame_events.js will be loaded
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// as dependencies by myMiniGame.js and do not need to be loaded via js reload
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// as dependencies by myMiniGame.js and do not need to be loaded via js reload
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//
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//
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for (var i = 0;i < jsFiles.length; i++){
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var len = jsFiles.length;
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for (var i = 0;i < len; i++){
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load(_canonize(jsFiles[i]),true);
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load(_canonize(jsFiles[i]),true);
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}
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}
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print("Loaded " + len + " javascript files");
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};
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};
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/*
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/*
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