ScriptCraft's first Mini-Game git add minigames/SnowBallFight.js git add minigames/SnowBallFight.js
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src/main/javascript/minigames/SnowBallFight.js
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src/main/javascript/minigames/SnowBallFight.js
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load(__folder + "events/events.js");
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/*
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OK - this is a rough and ready prototype of a simple multi-player shoot-em-up.
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Get a bunch of players in close proximity and issue the following commands...
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/js var redTeam = ['<player1>','<player2>',...etc]
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/js var blueTeam = ['<player3>','<player4>,...etc]
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/js var greenTeam = ['<player5>','<player6>,...etc]
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/js new SnowBallFight({red: redTeam,blue: blueTeam,green: greenTeam},60).start();
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(where <player1> etc are the names of actual players)
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You specify the teams in the game as an object where each property's name is a team name and
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each property's value is the list of players on that team.
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You specify the duration of the game (in seconds)
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You kick off the game with the start() method.
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I need to work on a better in-game mechanism for players to choose teams and start the game
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but this will do for now.
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When the game starts, each player is put in survival mode and given 192 snowballs. The aim of the
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game is to hit players on opposing teams. If you hit a player on your own team, you lose a point.
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At the end of the game the scores for each team are broadcast. Create a small arena
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with a couple of small buildings for cover to make the game more fun :-)
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*/
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var SnowBallFight = function(teams,duration)
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{
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this.teams = teams;
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this.duration = duration;
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};
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SnowBallFight.prototype.start = function()
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{
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// put all players in survival mode and give them each 200 snowballs
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var snowBalls = new org.bukkit.inventory.ItemStack(org.bukkit.Material.SNOW_BALL, 64);
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var teamScores = {};
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var gameOver = false;
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for (var teamName in this.teams){
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teamScores[teamName] = 0;
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var team = this.teams[teamName];
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for (var i = 0;i < team.length;i++)
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{
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var player = server.getPlayer(team[i]);
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player.gameMode = org.bukkit.GameMode.SURVIVAL;
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player.inventory.addItem([snowBalls,snowBalls,snowBalls]);
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}
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}
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var that = this;
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var _getTeam = function(player){
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for (var teamName in that.teams){
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var team = that.teams[teamName];
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for (var i = 0;i < team.length; i++){
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if (team[i] == player.name)
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return teamName;
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}
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}
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return null;
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};
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var listener = events.on("entity.EntityDamageByEntityEvent",function(l,e){
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var damager = e.damager;
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var damagee = e.entity;
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var damage = e.damage;
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var shooter = damager.shooter;
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if (damager instanceof org.bukkit.entity.Snowball){
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var damagerTeam = _getTeam(shooter);
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if (!damagerTeam)
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return; // shooter wasn't in game
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var damageeTeam = _getTeam(damagee);
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if (!damageeTeam)
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return; // damagee wasn't in game
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if (damagerTeam != damageeTeam){
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teamScores[damagerTeam]++;
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}else{
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teamScores[damagerTeam]--;
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}
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}
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if (gameOver)
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e.handlers.unregister(l);
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});
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var tick = function(){
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while (that.duration--){
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java.lang.Thread.sleep(1000);
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}
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if (that.duration <=0){
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for (var tn in teamScores){
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server.broadcastMessage("Team " + tn + " scored " + teamScores[tn]);
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}
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gameOver = true;
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}
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};
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new java.lang.Thread(tick).start();
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};
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