improvements to Drone.paste() CommandScript.load now returns last statement of script
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d9c47bf7ad
commit
9ce85bb5b3
2 changed files with 135 additions and 27 deletions
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@ -104,8 +104,6 @@ public class CommandScript extends CommandBase {
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return "" + blockId;
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}
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}
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public String getCommandName() {
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return "js";
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}
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@ -163,9 +161,11 @@ public class CommandScript extends CommandBase {
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return;
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}
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public static void load(Context cx, Scriptable thisObj,
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public static Object load(Context cx, Scriptable thisObj,
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Object[] args, Function funObj)
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{
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Object result = null;
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File scriptFile = null;
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String filename = null;
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@ -175,7 +175,7 @@ public class CommandScript extends CommandBase {
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if (rc ==JFileChooser.APPROVE_OPTION){
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scriptFile = fc.getSelectedFile();
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}else{
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return;
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return result;
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}
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}else{
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scriptFile = new File((String)args[0]);
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@ -188,7 +188,7 @@ public class CommandScript extends CommandBase {
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catch (FileNotFoundException ex) {
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notifyAdmins(CommandScript.sender, "Error - File not found " + args[0], args);
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Context.reportError("Couldn't open file \"" + scriptFile + "\".");
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return;
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return null;
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}
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filename = scriptFile.getAbsolutePath();
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String filedir = scriptFile.getParentFile().getAbsolutePath();
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@ -203,7 +203,7 @@ public class CommandScript extends CommandBase {
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// a script. Text is printed only if the print() function
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// is called.
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notifyAdmins(CommandScript.sender, "Loading " + filename, args);
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cx.evaluateReader(thisObj, in, filename, 1, null);
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result = cx.evaluateReader(thisObj, in, filename, 1, null);
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notifyAdmins(CommandScript.sender, "Successfully loaded " + filename, args);
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}
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catch (WrappedException we) {
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@ -232,6 +232,7 @@ public class CommandScript extends CommandBase {
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System.err.println(ioe.toString());
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}
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}
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return result;
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}
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public static void help(Context cx, Scriptable thisObj,
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Object[] args, Function funObj)
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@ -286,7 +287,6 @@ public class CommandScript extends CommandBase {
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z = (int)mousePos.z;
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b = new Double(args[0].toString()).intValue();
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m = new Double(args[1].toString()).intValue();
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}else{
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return;
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}
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148
drone.js
148
drone.js
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@ -110,6 +110,8 @@ var Drone = {
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// create a door - if a parameter is supplied an Iron door is created otherwise a wooden door is created.
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door: function(b){},
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// create double doors (left and right side)
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door2: function(b){},
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// signs must use block 63 (stand-alone signs) or 68 (signs on walls)
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// s can be a string or an array of strings.
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sign: function(s,b){},
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@ -132,9 +134,43 @@ var Drone = {
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// places random flowers and long grass (similar to the effect of placing bonemeal on grass)
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//
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garden: function(w,d){},
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// Copy & Paste
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// ============
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// copy an area so it can be pasted elsewhere. The name can be used for pasting the copied area elsewhere...
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// drone.copy('somethingCool',10,5,10).right(12).paste('somethingCool');
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// ... copies a 10x5x10 area (using the drone's coordinates as the starting point) into memory.
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// the copied area can be referenced using the name 'somethingCool'. The drone moves 12 blocks right then
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// pastes the copy.
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//
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copy: function(name,w,h,d){},
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paste: function(name){}
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// Chaining
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// ========
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//
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// All of the above methods return a Drone object, which means methods can be 'chained' together so instead of writing this...
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//
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// drone = new Drone();
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// drone.fwd(3);
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// drone.left(2);
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// drone.box(2); // create a grass block
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// drone.up();
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// drone.box(2); // create another grass block
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// drone.down();
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//
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// ...you could simply write ...
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//
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// var drone = new Drone().fwd(3).left(2).box(2).up().box(2).down();
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//
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// The Drone object uses a Fluent Interface ( http://en.wikipedia.org/wiki/Fluent_interface )
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// to make ScriptCraft scripts more concise and easier to write and read.
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// Minecraft's in-game command prompt is limited to about 80 characters so chaining drone commands together
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// means more can be done before hitting the command prompt limit. For complex building you should save your
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// commands in a new script file and load it using /js load()
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//
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};
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//
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// Implementation
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@ -227,7 +263,7 @@ var Drone = {
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return;
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}
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if (block == 68){
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meta = this.playerToSignDirs[this.dir];
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meta = Drone.PLAYER_SIGN_FACING[this.dir];
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this.back();
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}
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putSign(message,this.x,this.y,this.z,block,meta);
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@ -281,13 +317,21 @@ var Drone = {
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}else{
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door = 71;
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}
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return this.cuboid(door+':' + this.dir,1,1,1).up().cuboid(door+':8',1,1,1).down();
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return this.cuboid(door+':' + this.dir).up().cuboid(door+':8').down();
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};
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Drone.prototype.door2 = function(door){
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if (typeof door == "undefined"){
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door = 64;
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}else{
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door = 71;
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}
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return this.cuboid(door+':' + this.dir).up().cuboid(door+':8').right().cuboid(door+':9').down().cuboid(door+':' + this.dir).left();
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};
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// player dirs: 0 = east, 1 = south, 2 = west, 3 = north
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// block dirs: 0 = east, 1 = west, 2 = south , 3 = north
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// sign dirs: 5 = east, 3 = south, 4 = west, 2 = north
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Drone.prototype.playerToBlockDirs = [0,2,1,3];
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Drone.prototype.playerToSignDirs = [4,2,5,3];
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Drone.PLAYER_STAIRS_FACING = [0,2,1,3];
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Drone.PLAYER_SIGN_FACING = [4,2,5,3]; // for blocks 68 (wall signs) 65 (ladders) 61,62 (furnaces) 23 (dispenser) and 54 (chest)
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Drone.prototype.prism0 = function(block,w,d){
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this.prism(block,w,d).fwd().right().prism(0,w-2,d-2).left().back();
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@ -295,7 +339,7 @@ var Drone = {
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if (d % 2 == 1 && se){
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// top of roof will be open - need repair
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var f = Math.floor(d/2);
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this.fwd(f).up(f).cuboid(se,w,1,1).down(f).back(f);
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this.fwd(f).up(f).cuboid(se,w).down(f).back(f);
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}
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};
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Drone.STAIRBLOCKS = {53: 5 // oak wood
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@ -339,7 +383,7 @@ var Drone = {
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while (d2 < d)
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{
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var di = (d2 < middle?this.dir:(this.dir+2)%4);
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var bd = block + ':' + this.playerToBlockDirs[di];
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var bd = block + ':' + Drone.PLAYER_STAIRS_FACING[di];
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var putStep = true;
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if (d2 == middle){
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if (d % 2 == 1){
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@ -347,7 +391,7 @@ var Drone = {
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}
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}
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if (putStep)
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this.cuboid(bd,w,1,1);
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this.cuboid(bd,w);
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if (d2 < middle-1){
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this.up();
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uc++;
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@ -527,11 +571,7 @@ var Drone = {
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var randomized = _rand(dist);
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return this.box(randomized,w,h,d);
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};
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var _trees = {oak: 6
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,spruce: '6:1'
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,birch: '6:2'
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,jungle: '6:3'
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};
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var _trees = {oak: 6 ,spruce: '6:1' ,birch: '6:2' ,jungle: '6:3' };
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for (var p in _trees){
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Drone.prototype[p] = function(v){return function(){ return this.box(v);};}(_trees[p]);
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}
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@ -550,8 +590,12 @@ var Drone = {
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return this.rand(dist,w,1,d);
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};
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//
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// Drone's clipboard
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//
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Drone.clipBoard = {};
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Drone.prototype.copy = function(name, w, h, d){
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Drone.prototype.copy = function(name, w, h, d)
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{
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var that = this;
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var ccContent = [];
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_traverse[this.dir].width(that,w,function(ww){
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@ -564,21 +608,86 @@ var Drone = {
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});
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});
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});
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Drone.clipBoard[name] = ccContent;
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Drone.clipBoard[name] = {dir: this.dir, blocks: ccContent};
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return this;
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};
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Drone.prototype.paste = function(name){
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Drone.prototype.paste = function(name)
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{
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var ccContent = Drone.clipBoard[name];
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var srcBlocks = ccContent.blocks;
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var srcDir = ccContent.dir; // direction player was facing when copied.
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var dirOffset = (4 + (this.dir - srcDir)) %4;
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var that = this;
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_traverse[this.dir].width(that,ccContent.length,function(ww){
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var h = ccContent[ww].length;
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_traverse[this.dir].width(that,srcBlocks.length,function(ww){
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var h = srcBlocks[ww].length;
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_traverseHeight(that,h,function(hh){
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var d = ccContent[ww][hh].length;
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var d = srcBlocks[ww][hh].length;
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_traverse[that.dir].depth(that,d,function(dd){
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var b = ccContent[ww][hh][dd];
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var b = srcBlocks[ww][hh][dd];
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var bm = _getBlockIdAndMeta(b);
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var cb = bm[0];
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var md = bm[1];
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//
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// need to adjust blocks which face a direction
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//
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switch (cb)
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{
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//
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// doors
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//
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case 64: // wood
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case 71: // iron
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// top half of door doesn't need to change
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if (md < 8) {
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md = (md + dirOffset) % 4;
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}
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break;
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//
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// stairs
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//
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case 53: // oak
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case 67: // cobblestone
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case 108: // red brick
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case 109: // stone brick
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case 114: // nether brick
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case 128: // sandstone
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case 134: // spruce
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case 135: // birch
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case 136: // junglewood
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var dir = md & 0x3;
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var a = Drone.PLAYER_STAIRS_FACING;
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var len = a.length;
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for (var c=0;c < len;c++){
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if (a[c] == dir){
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break;
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}
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}
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c = (c + dirOffset) %4;
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var newDir = a[c];
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md = (md >>2<<2) + newDir;
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break;
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//
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// signs , ladders etc
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//
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case 23: // dispenser
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case 54: // chest
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case 61: // furnace
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case 62: // burning furnace
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case 65: // ladder
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case 68: // wall sign
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var a = Drone.PLAYER_SIGN_FACING;
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var len = a.length;
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for (var c=0;c < len;c++){
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if (a[c] == md){
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break;
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}
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}
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c = (c + dirOffset) %4;
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var newDir = a[c];
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md = newDir;
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break;
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}
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putBlock(that.x,that.y,that.z,cb,md);
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});
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});
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@ -597,4 +706,3 @@ getBlock = function(){};
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drone.copy('x',4,2,3);
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*/
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drone = new Drone();
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