fixes issue #139
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fa64f07c38
commit
a2b0cda399
1 changed files with 58 additions and 52 deletions
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@ -654,6 +654,7 @@ var putBlock = function( x, y, z, blockId, metadata, world ) {
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var block = world.getBlockAt( x, y, z );
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if ( block.typeId != blockId || block.data != metadata ) {
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block.setTypeIdAndData( blockId, metadata, false );
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block.data = metadata;
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}
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};
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@ -1580,12 +1581,18 @@ var _cylinder1 = function( block,radius,height,exactParams ) {
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};
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var _paste = function( name, immediate )
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{
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if ( !immediate ) {
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getQueue(this).push(function(){ _paste(name, true);});
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/* if ( !immediate ) {
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var clone = Drone.clone(this);
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getQueue(this).push(this.paste.bind(clone, name, true) );
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return;
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}
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*/
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var ccContent = Drone.clipBoard[name];
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if (ccContent == undefined){
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console.warn('Nothing called ' + name + ' in clipboard!');
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return;
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}
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var srcBlocks = ccContent.blocks;
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var srcDir = ccContent.dir; // direction player was facing when copied.
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var dirOffset = (4 + (this.dir - srcDir ) ) %4;
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@ -1597,9 +1604,8 @@ var _paste = function( name, immediate )
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var d = srcBlocks[ww][hh].length;
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_traverse[that.dir].depth(that,d,function( dd ) {
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var b = srcBlocks[ww][hh][dd];
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var bm = that._getBlockIdAndMeta(b );
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var cb = bm[0];
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var md = bm[1];
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var cb = b.type
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var md = b.data;
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//
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// need to adjust blocks which face a direction
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//
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@ -1607,59 +1613,59 @@ var _paste = function( name, immediate )
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//
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// doors
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//
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case 64: // wood
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case 71: // iron
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// top half of door doesn't need to change
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if ( md < 8 ) {
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md = (md + dirOffset ) % 4;
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}
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break;
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//
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case 64: // wood
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case 71: // iron
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// top half of door doesn't need to change
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if ( md < 8 ) {
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md = (md + dirOffset ) % 4;
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}
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break;
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//
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// stairs
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//
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case 53: // oak
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case 67: // cobblestone
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case 108: // red brick
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case 109: // stone brick
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case 114: // nether brick
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case 128: // sandstone
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case 134: // spruce
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case 135: // birch
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case 136: // junglewood
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var dir = md & 0x3;
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var a = Drone.PLAYER_STAIRS_FACING;
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var len = a.length;
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for ( var c=0;c < len;c++ ) {
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if ( a[c] == dir ) {
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break;
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case 53: // oak
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case 67: // cobblestone
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case 108: // red brick
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case 109: // stone brick
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case 114: // nether brick
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case 128: // sandstone
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case 134: // spruce
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case 135: // birch
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case 136: // junglewood
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var dir = md & 0x3;
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var a = Drone.PLAYER_STAIRS_FACING;
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var len = a.length;
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for ( var c=0;c < len;c++ ) {
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if ( a[c] == dir ) {
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break;
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}
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}
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}
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c = (c + dirOffset ) %4;
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var newDir = a[c];
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md = (md >>2<<2 ) + newDir;
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break;
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c = (c + dirOffset ) %4;
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var newDir = a[c];
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md = (md >>2<<2 ) + newDir;
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break;
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//
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// signs , ladders etc
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//
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case 23: // dispenser
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case 54: // chest
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case 61: // furnace
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case 62: // burning furnace
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case 65: // ladder
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case 68: // wall sign
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var a = Drone.PLAYER_SIGN_FACING;
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var len = a.length;
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for ( var c=0;c < len;c++ ) {
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if ( a[c] == md ) {
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break;
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case 23: // dispenser
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case 54: // chest
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case 61: // furnace
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case 62: // burning furnace
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case 65: // ladder
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case 68: // wall sign
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var a = Drone.PLAYER_SIGN_FACING;
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var len = a.length;
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for ( var c=0;c < len;c++ ) {
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if ( a[c] == md ) {
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break;
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}
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}
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c = (c + dirOffset ) %4;
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var newDir = a[c];
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md = newDir;
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break;
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}
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c = (c + dirOffset ) %4;
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var newDir = a[c];
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md = newDir;
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break;
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}
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putBlock(that.x,that.y,that.z,cb,md,that.world );
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putBlock(that.x,that.y,that.z,cb,md,that.world );
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} );
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} );
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} );
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@ -1809,7 +1815,7 @@ var _copy = function( name, w, h, d ) {
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ccContent[ww].push([] );
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_traverse[that.dir].depth(that,d,function( dd ) {
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var b = that.world.getBlockAt(that.x,that.y,that.z );
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ccContent[ww][hh][dd] = b;
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ccContent[ww][hh][dd] = {type:b.getTypeId(), data:b.data};
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} );
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} );
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} );
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