fixed events so that listeners can be removed

This commit is contained in:
walterhiggins 2013-01-08 00:49:05 +00:00
parent 1c041d73da
commit a4ebb4788f

View file

@ -4,9 +4,16 @@ var global = this;
//
// The following code will print a message on screen every time a block is broken in the game
//
// bukkit.on('block.BlockBreakEvent',function(evt){
// bukkit.on("block.BlockBreakEvent", function(listener, evt){
// print (evt.player.name + " broke a block!");
// });
//
// To handle an event only once and unregister from further events...
//
// bukk.on("block.BlockBreakEvent", function(listener, evt){
// print (evt.player.name + " broke a block!");
// evt.handlers.unregister(listener);
// });
//
var bukkit = bukkit || {
//
@ -33,9 +40,11 @@ var bukkit = bukkit || {
}
var _event = org.bukkit.event;
var _plugin = org.bukkit.plugin;
//
// can't have objects that implement multiple interface in javax.scripts.*
//
var theListener = new _event.Listener(){};
//
var _on = function(eventType, handler, priority)
{
if (typeof priority == "undefined"){
@ -51,18 +60,17 @@ var bukkit = bukkit || {
}
}
var handlerList = eventType.getHandlerList();
var handlerWrapper = {
execute: function(l,e){
// drop listener
handler(e);
}
};
var registeredListener = new _plugin.RegisteredListener(theListener,
handlerWrapper,
priority,
plugin,
true);
handlerList.register(registeredListener);
var listener = {};
var eventExecutor = new _plugin.EventExecutor(){
execute: function(l,e){
handler(listener.reg,e);
}
};
listener.reg = new _plugin.RegisteredListener(
theListener,eventExecutor,priority,__plugin,true
)
handlerList.register(listener.reg);
return listener.reg;
};
bukkit.on = _on;
bukkit._eventsLoaded = true;