load drone.js

This commit is contained in:
walterhiggins 2013-01-23 00:02:57 +00:00
parent fa03eb6ccd
commit a8f0d0bdf9
7 changed files with 159 additions and 152 deletions

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@ -104,7 +104,7 @@ var verbose = verbose || false;
// as dependencies by myMiniGame.js and do not need to be loaded via js reload
//
for (var i = 0;i < jsFiles.length; i++){
load(_canonize(jsFiles[i]));
load(_canonize(jsFiles[i]),true);
}
};

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@ -1,3 +1,4 @@
load(__folder + "drone.js");
//
// a castle is just a big wide fort with 4 taller forts at each corner
//

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@ -1,3 +1,4 @@
load(__folder + "drone.js");
//
// need to use the drone module to create buildings easily
// it can be done using calls to putBlock(), putSign(), getPlayerPos() and getMousePos()

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@ -1,3 +1,4 @@
load(__folder + "drone.js")
//
// Create a floor of colored tiles some of which emit light.
// The tiles change color every second creating a strobe-lit dance-floor.

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@ -1,3 +1,4 @@
load(__folder + "drone.js");
//
// constructs a medieval fort
//

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@ -1,3 +1,5 @@
load(__folder + "drone.js");
Drone.extend('sphere', function(block,radius)
{
var lastRadius = radius;

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@ -1,3 +1,4 @@
load(__folder + "drone.js")
//
// constructs a mayan temple
//