From aa5b4de3ae5eaacec3e4c4842c5928198ee820f8 Mon Sep 17 00:00:00 2001 From: Walter Higgins Date: Tue, 8 Jan 2013 17:17:22 +0000 Subject: [PATCH] Update README.md --- README.md | 6 ++---- 1 file changed, 2 insertions(+), 4 deletions(-) diff --git a/README.md b/README.md index 5da71ac..69df1ee 100644 --- a/README.md +++ b/README.md @@ -89,11 +89,9 @@ Getting Started Once you've installed the mod, launch Minecraft and type `/js load()` and load the `cottage.js` file. Once the cottage.js file is loaded you can create a new cottage by typing `/js cottage()`. Take a look over the cottage.js file to see how the Drone module can be used to easily create buildings. You can even create a whole row of cottages using the following in-game command... - /js load("./cottage"); // path may vary on your machine - /js var d = new Drone(); for (i=0; i < 20;i++){ d.cottage().right(10);} + /js var d = new Drone(); for (i=0; i < 20; i++){ d.cottage().right(10); } -The above code loads the example blueprint for a cottage and uses a `for` loop to create multiple cottages -from the blueprint. Keep a Minecraft Block reference handy - there's one here ... +The above code creates a new `Drone` object and uses a `for` loop to create multiple cottages. Keep a Minecraft Block reference handy - there's one here ... http://www.minecraftinfo.com/idlist.htm