From 1865e9b8a492e4f690cfc83391c2c5c4c2715a6c Mon Sep 17 00:00:00 2001 From: Robert Storlind Date: Thu, 16 Apr 2015 22:02:22 +0200 Subject: [PATCH] homes mod link corrected, typography Also took care of some typographic details: Java, JavaScript, ScriptCraft capitalization, dashes, ellipses prettified --- README.md | 62 +++++++++++++++++++++++++++---------------------------- 1 file changed, 31 insertions(+), 31 deletions(-) diff --git a/README.md b/README.md index f7fd439..a7364ac 100644 --- a/README.md +++ b/README.md @@ -1,19 +1,19 @@ -# Let's begin... +# Let's begin … [![Gitter](https://badges.gitter.im/Join Chat.svg)](https://gitter.im/walterhiggins/ScriptCraft?utm_source=badge&utm_medium=badge&utm_campaign=pr-badge&utm_content=badge) I created ScriptCraft to make it easier for younger programmers to create their own Minecraft Mods. Mods are written using the -Javascript programming language. Once the ScriptCraft mod is -installed, you can add your own new Mods by adding Javascript (.js) +JavaScript programming language. Once the ScriptCraft mod is +installed, you can add your own new Mods by adding JavaScript (.js) files in a directory. * If you're new to programming and want to start modding Minecraft, then [Start Here][yp]. * If you've already used [Scratch][scr], have attended a few - [CoderDojo][cd] sessions, or have already dabbled with Javascript, + [CoderDojo][cd] sessions, or have already dabbled with JavaScript, then [Start Here][cda]. * Watch some [demos][ytpl] of what you can do with ScriptCraft. -This is a simple mod in a file called greet.js in the scriptcraft/plugins directory... +This is a simple mod in a file called greet.js in the scriptcraft/plugins directory … ```javascript function greet( player ) { @@ -29,13 +29,13 @@ At the in-game prompt, type: ``` Anything you can do using the CanaryMod or CraftBukkit APIs in Java, -you can do using ScriptCraft in Javascript. +you can do using ScriptCraft in JavaScript. # Description ScriptCraft is a plugin for Minecraft Servers which lets operators, administrators and plug-in authors customize the game using -Javascript. ScriptCraft makes it easier to create your own mods. Mods +JavaScript. ScriptCraft makes it easier to create your own mods. Mods can be written in Javscript and can use the full [CanaryMod API][cm] or [Bukkit API][bukkit]. ScriptCraft works with all of the following Minecraft Server software: @@ -53,7 +53,7 @@ the in-game prompt press the `/` key then type `js ` followed by any javascript statement. For example: `/js 1 + 1` will print 2. ScriptCraft also includes many objects and functions to make building -and modding easier using Javascript. The Javascript `Drone` object +and modding easier using JavaScript. The JavaScript `Drone` object bundled with ScriptCraft provides an easy way to build at-scale in Minecraft. See the attached [temple.js][temple] file for an example of how you can use the sample Drone plugin to create new buildings in @@ -93,23 +93,23 @@ player's username to the ops.txt file in your server directory. Launch the server, then launch the Minecraft client and create a new server connection. The IP address will be `localhost` . Once you've connected to your server and have entered the game, look at a -ground-level block and type ... +ground-level block and type … /js up().box( blocks.wool.black, 4, 9, 1 ) -... This will create a black monolith structure 4 blocks wide by 9 +… This will create a black monolith structure 4 blocks wide by 9 blocks high by 1 block long. Take a look at the src/main/javascript/drone/drone.js file to see what ScriptCraft's drone can do. If you're interested in customizing minecraft beyond -just creating new buildings, take a look at [the homes mod][homes] for an example of how to create a more fully-featured javascript plugin for Minecraft. +just creating new buildings, take a look at [the homes mod][homes] for an example of how to create a more fully-featured JavaScript plugin for Minecraft. -A Javascript mod for minecraft is just a javascript source file (.js) +A JavaScript mod for minecraft is just a JavaScript source file (.js) located in the scriptcraft/plugins directory. All .js files in this directory will be automatically loaded when the server starts. To get started writing your own mod, take a look at some of the [examples][examples]. -[ho]: src/main/js/plugins/homes/homes.js +[homes]: src/main/js/plugins/homes/homes.js [examples]: src/main/js/plugins/examples/ # Additional information @@ -117,19 +117,19 @@ started writing your own mod, take a look at some of the Because the CanaryMod API is open, all of the CanaryMod API is accessible via javascript once the ScriptCraft plugin is loaded. There are a couple of useful Java objects exposed via javascript in the -ScriptCraft plugin... +ScriptCraft plugin … - * `__plugin` - the ScriptCraft Plugin itself. This is a useful + * `__plugin` – the ScriptCraft Plugin itself. This is a useful starting point for accessing other CanaryMod objects. The `__plugin` object is of type [net.canarymod.plugin.Plugin][api] and all - of its properties and methods are accessible. For example... `js + of its properties and methods are accessible. For example … `js __plugin.name` returns the plugin's name - (javascript is more concise than the equivalent java code: - __plugin.getName() ). + (JavaScript is more concise than the equivalent Java code: + `__plugin.getName()` ). - * `server` - The top-level net.canarymod.Server object. See the [CanaryMod API docs][cmapi] for reference. + * `server` – The top-level net.canarymod.Server object. See the [CanaryMod API docs][cmapi] for reference. - * `self` - The player/command-block or server console operator who + * `self` – The player/command-block or server console operator who invoked the `/js` command. Again, this is a good jumping off point for diving into the CanaryMod API. @@ -144,7 +144,7 @@ To launch a container with CanaryMod and ScriptCraft you can just do docker run -p 25565:25565 -it tclavier/scriptcraft -You can find all files used to build this container in github project : [docker-scriptcraft](https://github.com/tclavier/docker-scriptcraft) +You can find all files used to build this container in github project: [docker-scriptcraft](https://github.com/tclavier/docker-scriptcraft) # Contributing @@ -159,7 +159,7 @@ If you would like to contribute source code and/or documentation changes please ScriptCraft also works with Bukkit Plugin and uses the Bukkit Configuration API. On first loading, ScriptCraft will create a config.yml file in -the plugins/scriptcraft/ directory. This file looks like this... +the plugins/scriptcraft/ directory. This file looks like this … extract-js: plugins: true @@ -168,17 +168,17 @@ the plugins/scriptcraft/ directory. This file looks like this... This file allows scriptcraft admins to turn on or off re-unzipping of the `modules`, `plugins` and `lib` folders when deploying a new version of -scriptcraft. It's strongly recommended that the `lib` directory always -be set to true to get the latest core scriptcraft code . The modules -and plugins directories are optional and not part of scriptcraft core. +ScriptCraft. It's strongly recommended that the `lib` directory always +be set to true to get the latest core ScriptCraft code . The modules +and plugins directories are optional and not part of ScriptCraft core. # Further Reading ScriptCraft has [its own website][website] with further information. - * To get started using ScriptCraft to Learn Javascript, read [The Young Person's Guide to Programming in Minecraft][yp]. + * To get started using ScriptCraft to Learn JavaScript, read [The Young Person's Guide to Programming in Minecraft][yp]. * The ScriptCraft [API documentation][api]. - * To delve deeper into creating your own minecraft mod for use by others, read [Creating a complete Minecraft Mod in Javascript][mm]. + * To delve deeper into creating your own minecraft mod for use by others, read [Creating a complete Minecraft Mod in JavaScript][mm]. * Take a look at some [examples][ex] You can find more information about [ScriptCraft on my blog][blog]. @@ -187,13 +187,13 @@ You can find more information about [ScriptCraft on my blog][blog]. CoderDojo Athenry have some [excellent tutorials][cda] for younger programmers who have used [Scratch][scr] and are interested in Modding -Minecraft using Javascript. In particular, they have an excellent -[Scratch - to - Javascript][sj] tutorial which explains Scratch -programs and how to do the same thing in Javascript. +Minecraft using JavaScript. In particular, they have an excellent +[Scratch - to - JavaScript][sj] tutorial which explains Scratch +programs and how to do the same thing in JavaScript. I highly recommend the series of [tutorials provided by CoderDojo Athenry][cda]. -Developer Chris Cacciatore has created some interesting tools using Scriptcraft... +Developer Chris Cacciatore has created some interesting tools using ScriptCraft … * [A wolf-bot][wb] * [L-Systems (Large-scale fractal structures in Minecraft)][ls]