Update README.md
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@ -14,6 +14,8 @@ Minecraft Java API via Javascript as this goes against the current terms of use
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As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and functions to make building easier.
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* help() - Brings up a short help message.
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* load('path-to-script.js') - lets you load and execute any javascript source file. Calling load() with no parameters will bring up a File Chooser dialog. (In the context of script files, the $SCRIPT js variable will refer to the current script filename and $SCRIPTPATH refers to the directory in which the current script resides.)
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* player - the Player object - unfortunately this isn't currently useful as its properties are obfuscated.
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* world - The minecraft world object - again - all properties are currently obfuscated.
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* getMousePos() - A function which returns the current position of the cross-hairs (if a block is selected)
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@ -22,7 +24,9 @@ As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and
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* putSign(String[] texts, x,y,z,blockId, metaData) - A function which lets you place a sign.
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The above primitives can be used to create buildings which would otherwise be time-consuming to create manually.
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It is highly recommended using the attached drone.js javascript module which provides a fluent API for building.
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It is highly recommended using the attached drone.js javascript module which provides a fluent API for building.
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The Javascript `Drone` class provides a much richer API which can be used to construct buildings. See the attached
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`cottage.js` file for an example of how to load and use the `drone.js` module.
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Prerequisites
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=============
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