Update README.md
This commit is contained in:
parent
7eea0c2530
commit
b0f8c66564
1 changed files with 5 additions and 1 deletions
|
@ -14,6 +14,8 @@ Minecraft Java API via Javascript as this goes against the current terms of use
|
|||
|
||||
As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and functions to make building easier.
|
||||
|
||||
* help() - Brings up a short help message.
|
||||
* load('path-to-script.js') - lets you load and execute any javascript source file. Calling load() with no parameters will bring up a File Chooser dialog. (In the context of script files, the $SCRIPT js variable will refer to the current script filename and $SCRIPTPATH refers to the directory in which the current script resides.)
|
||||
* player - the Player object - unfortunately this isn't currently useful as its properties are obfuscated.
|
||||
* world - The minecraft world object - again - all properties are currently obfuscated.
|
||||
* getMousePos() - A function which returns the current position of the cross-hairs (if a block is selected)
|
||||
|
@ -23,6 +25,8 @@ As of Dec 27 2012, the ScriptCraft mod includes just a few built-in objects and
|
|||
|
||||
The above primitives can be used to create buildings which would otherwise be time-consuming to create manually.
|
||||
It is highly recommended using the attached drone.js javascript module which provides a fluent API for building.
|
||||
The Javascript `Drone` class provides a much richer API which can be used to construct buildings. See the attached
|
||||
`cottage.js` file for an example of how to load and use the `drone.js` module.
|
||||
|
||||
Prerequisites
|
||||
=============
|
||||
|
|
Reference in a new issue